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Editing v0.34:Body token
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− | + | | APERTURE | |
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| Marks body part as an opening in the body. It cannot be severed from its parent body. If it is also EMBEDDED, it cannot be gouged. | | Marks body part as an opening in the body. It cannot be severed from its parent body. If it is also EMBEDDED, it cannot be gouged. | ||
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− | + | | BP | |
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*ID | *ID | ||
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− | + | | BREATHE | |
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| Body part is used to breathe. If all body parts with [BREATHE] are damaged or destroyed, the creature will suffocate unless it has the NOBREATHE tag. Note that bruising counts as (fast-healing) damage. | | Body part is used to breathe. If all body parts with [BREATHE] are damaged or destroyed, the creature will suffocate unless it has the NOBREATHE tag. Note that bruising counts as (fast-healing) damage. | ||
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− | + | | CATEGORY | |
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*ID | *ID | ||
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− | + | | CON | |
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*value | *value | ||
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− | + | | CON_CAT | |
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*value | *value | ||
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− | + | | CONTYPE | |
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*value | *value | ||
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− | + | | CIRCULATION | |
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| Body part is responsible for blood circulation. Exact effects not known. | | Body part is responsible for blood circulation. Exact effects not known. | ||
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− | + | | CONNECTOR | |
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| Body part is used to connect other body parts together. Used for the neck and lower spine. | | Body part is used to connect other body parts together. Used for the neck and lower spine. | ||
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− | + | | DEFAULT_RELSIZE | |
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*Size | *Size | ||
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− | + | | DIGIT | |
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| Defines part as digit. Body parts that are digits or have them as direct sub-parts can perform gouging attacks within a wrestling hold. | | Defines part as digit. Body parts that are digits or have them as direct sub-parts can perform gouging attacks within a wrestling hold. | ||
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− | + | | EMBEDDED | |
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| Body part with this tag is on the surface of parent body part. i.e.: eye and mouth on head. It can be gouged. | | Body part with this tag is on the surface of parent body part. i.e.: eye and mouth on head. It can be gouged. | ||
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− | + | | FLIER | |
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| Flags the body part as being need for flight. Damage to a certain number of FLIER body parts will prevent the creature from flying. Note that a creature can only fly if the creature has the FLIER tag in its creature definition, and that a flying creature does not actually need any FLIER body parts. This tag's only purpose is to identify body parts which will cause a creature to '''lose''' the ability to fly when damaged. | | Flags the body part as being need for flight. Damage to a certain number of FLIER body parts will prevent the creature from flying. Note that a creature can only fly if the creature has the FLIER tag in its creature definition, and that a flying creature does not actually need any FLIER body parts. This tag's only purpose is to identify body parts which will cause a creature to '''lose''' the ability to fly when damaged. | ||
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− | + | | GRASP | |
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| Creature can wield a picked-up weapon with body part, and can use the part to initiate almost all wrestling moves. When creatures are spawned with a weapon and shield, one GRASP part will hold a weapon while '''all others''' will hold shields. | | Creature can wield a picked-up weapon with body part, and can use the part to initiate almost all wrestling moves. When creatures are spawned with a weapon and shield, one GRASP part will hold a weapon while '''all others''' will hold shields. | ||
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− | + | | GUTS | |
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| Body part is susceptible to low blows. Used for guts. Damage to this body part causes nausea and may make the creature lose turns, vomiting uncontrollably. | | Body part is susceptible to low blows. Used for guts. Damage to this body part causes nausea and may make the creature lose turns, vomiting uncontrollably. | ||
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− | + | | HEAD | |
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| Flags the body part as being able to wear head clothing like hats, helms, etc. If all heads are chopped off, the creature dies. Multiple heads '''are''' redundant - for example, [[hydra]]s can survive with several missing heads. | | Flags the body part as being able to wear head clothing like hats, helms, etc. If all heads are chopped off, the creature dies. Multiple heads '''are''' redundant - for example, [[hydra]]s can survive with several missing heads. | ||
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− | + | | HEAR | |
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| Body part is used to hear. No known effects. | | Body part is used to hear. No known effects. | ||
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− | + | | INDIVIDUAL_NAME | |
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*name | *name | ||
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− | + | | INTERNAL | |
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| Marks the body part as being inside the body. It is behind all the other tissues of the body part and cannot be severed. Adding SMALL makes it untargetable in combat. | | Marks the body part as being inside the body. It is behind all the other tissues of the body part and cannot be severed. Adding SMALL makes it untargetable in combat. | ||
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− | + | | JOINT | |
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| Body part is a joint. If the limb it's in is grabbed in a wrestling hold, it can be broken with bending force. This disables the parent limb. If the joint is modded to sit outside the body, grabbing and breaking it snaps the entire limb right off. | | Body part is a joint. If the limb it's in is grabbed in a wrestling hold, it can be broken with bending force. This disables the parent limb. If the joint is modded to sit outside the body, grabbing and breaking it snaps the entire limb right off. | ||
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− | + | | LIMB | |
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| Body part is a limb. It can be used to initiate most wrestling moves. If it is located between an UPPERBODY part and a GRASP body part, it is eligible to be covered by certain types of armor (body armors and gauntlets). If it is located between a LOWERBODY part and a STANCE body part, it is eligible to be covered by other types of armor (Leg armors like pants, etc.; trailing body armors like mail shirts and robes; and high boots). | | Body part is a limb. It can be used to initiate most wrestling moves. If it is located between an UPPERBODY part and a GRASP body part, it is eligible to be covered by certain types of armor (body armors and gauntlets). If it is located between a LOWERBODY part and a STANCE body part, it is eligible to be covered by other types of armor (Leg armors like pants, etc.; trailing body armors like mail shirts and robes; and high boots). | ||
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− | + | | LOWERBODY | |
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| Flags the body part as being able to wear lower body clothing like skirts, pants, etc. If a lower body is chopped off, the creature dies. Full stop. Having multiple lower bodies does not stop this. | | Flags the body part as being able to wear lower body clothing like skirts, pants, etc. If a lower body is chopped off, the creature dies. Full stop. Having multiple lower bodies does not stop this. | ||
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− | + | | LEFT | |
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| Marks body part as on the left side of the body and vulnerable to attacks from the left. Used in conjunction with tags in the b_detail_plan_default raw. | | Marks body part as on the left side of the body and vulnerable to attacks from the left. Used in conjunction with tags in the b_detail_plan_default raw. | ||
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− | + | | MOUTH | |
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| Body part is a mouth. No idea what special things it implies. | | Body part is a mouth. No idea what special things it implies. | ||
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− | + | | NUMBER | |
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*value | *value | ||
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− | + | | NERVOUS | |
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| Body part is the hub of nervous function. Used for the parts of the spine. Damage disables everything in the parent bodypart and what's below it, causing death by suffocation in most cases. | | Body part is the hub of nervous function. Used for the parts of the spine. Damage disables everything in the parent bodypart and what's below it, causing death by suffocation in most cases. | ||
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− | + | | RIGHT | |
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| Marks body part as on the right side of the body and vulnerable to attacks from the right. Used in conjunction with tags in the b_detail_plan_default raw. | | Marks body part as on the right side of the body and vulnerable to attacks from the right. Used in conjunction with tags in the b_detail_plan_default raw. | ||
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− | + | | SKELETON | |
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| Body part is part of the creature's skeleton. | | Body part is part of the creature's skeleton. | ||
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− | + | | STANCE | |
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| Allows the creature to stand. Damage or loss of these body parts will cause creature to fall over. Loss of one STANCE part can be substituted with a crutch. Does not give the body part an ability to initiate wrestling moves, unlike GRASP or LIMB. | | Allows the creature to stand. Damage or loss of these body parts will cause creature to fall over. Loss of one STANCE part can be substituted with a crutch. Does not give the body part an ability to initiate wrestling moves, unlike GRASP or LIMB. | ||
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− | + | | SIGHT | |
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| Body part is used to see with. If the creature has no SIGHT body parts, or if all its sight body parts are damaged or destroyed, it can't see unless it has the EXTRAVISION tag in its creature def. | | Body part is used to see with. If the creature has no SIGHT body parts, or if all its sight body parts are damaged or destroyed, it can't see unless it has the EXTRAVISION tag in its creature def. | ||
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− | + | | SMELL | |
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| Body part is used to smell. No known function. (could possibly control reactions to miasma in fortress mode?) | | Body part is used to smell. No known function. (could possibly control reactions to miasma in fortress mode?) | ||
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− | + | | SMALL | |
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| "SMALL means that the part isn't displayed as part of the overall displayed body part lists. They can't be splinted. They are more often targeted for torture (although those situations might not occur anymore). They are removed in skeletons if they aren't specifically skeletons/joints/digits/apertures. They are more easily lost in world gen duels. They are the only gougable/pinchable parts ''(note: at least this is no longer the case.)''. SMALL is an old tag, so it has accumulated some weird functions which'll get split off over time. " --Toady | | "SMALL means that the part isn't displayed as part of the overall displayed body part lists. They can't be splinted. They are more often targeted for torture (although those situations might not occur anymore). They are removed in skeletons if they aren't specifically skeletons/joints/digits/apertures. They are more easily lost in world gen duels. They are the only gougable/pinchable parts ''(note: at least this is no longer the case.)''. SMALL is an old tag, so it has accumulated some weird functions which'll get split off over time. " --Toady | ||
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− | + | | SOCKET | |
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| Body part breaks off and goes flying if broken, even with blunt force. Used on teeth to make them easy to knock out. Rendered invalid by INTERNAL. | | Body part breaks off and goes flying if broken, even with blunt force. Used on teeth to make them easy to knock out. Rendered invalid by INTERNAL. | ||
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− | + | | THROAT | |
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| Body part can be strangled. Latching bites that hit the head have a chance to target this instead. Note: this tag doesn't control any bleeding behavior. | | Body part can be strangled. Latching bites that hit the head have a chance to target this instead. Note: this tag doesn't control any bleeding behavior. | ||
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− | + | | THOUGHT | |
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| The central core of the body. Used with the brain. Damage causes instant death unless the creature has NO_THOUGHT_CENTER_FOR_MOVEMENT/NOTHOUGHT.{{verify}} | | The central core of the body. Used with the brain. Damage causes instant death unless the creature has NO_THOUGHT_CENTER_FOR_MOVEMENT/NOTHOUGHT.{{verify}} | ||
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− | + | | TOTEMABLE | |
| | | | ||
| This bodypart can be turned into a totem by craftsmen. Always drops from slaughtered creatures, no matter how small. | | This bodypart can be turned into a totem by craftsmen. Always drops from slaughtered creatures, no matter how small. | ||
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− | + | | UPPERBODY | |
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| Flags the body part as being able to wear upper body clothing like coats, breastplates etc. If an upper body is chopped off, the creature dies. Multiple UPPERBODY parts aren't redundant. All default creatures with bodies have the upperbody as the root of the body tree, making it impossible to chop off. | | Flags the body part as being able to wear upper body clothing like coats, breastplates etc. If an upper body is chopped off, the creature dies. Multiple UPPERBODY parts aren't redundant. All default creatures with bodies have the upperbody as the root of the body tree, making it impossible to chop off. | ||
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− | + | | UNDER_PRESSURE | |
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| Makes the body part pop out of the body when cut through. Used on guts. Body part shows up as "~" and drags behind the victim when spilled. | | Makes the body part pop out of the body when cut through. Used on guts. Body part shows up as "~" and drags behind the victim when spilled. | ||
|- | |- | ||
− | + | | VERMIN_BUTCHER_ITEM | |
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| Allows the item to be obtained from butchered or rotted vermin. Used with [[shell]]s. | | Allows the item to be obtained from butchered or rotted vermin. Used with [[shell]]s. |