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Editing v0.34:Cave-in

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* A large amount of dust is generated. Any creature caught by the dust from the collapse is knocked [[unconscious]] and can be thrown a few tiles even up z-levels, which may cause them to fall off, say, a narrow bridge fifty z-levels above the ground, or can mash them into a fine paste against the wall. Dwarves will receive an unhappy thought from choking on dust clouds (which won't matter if they're dead).
 
* A large amount of dust is generated. Any creature caught by the dust from the collapse is knocked [[unconscious]] and can be thrown a few tiles even up z-levels, which may cause them to fall off, say, a narrow bridge fifty z-levels above the ground, or can mash them into a fine paste against the wall. Dwarves will receive an unhappy thought from choking on dust clouds (which won't matter if they're dead).
 
* All [[building]]s and non-wall [[construction]]s under the falling area are destroyed. Buildings above the cave-in will deconstruct if they are no longer supported.
 
* All [[building]]s and non-wall [[construction]]s under the falling area are destroyed. Buildings above the cave-in will deconstruct if they are no longer supported.
* Supported natural terrain will remain intact during the cave-in (terrain unsupported from below will collapse).  
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* Natural terrain will remain intact during the cave-in; the only effect is they are revealed{{verify}} (except floors with no walls underneath, those collapse and add to the cave-in).  
 
* Constructions will deconstruct when they collide with solid terrain.
 
* Constructions will deconstruct when they collide with solid terrain.
 
* Any terrain crashes through multiple [[floor]]s and [[ramp]]s, and stops only upon reaching solid ground, a constructed wall, or a support. Natural terrain piles up and constructions deconstruct.
 
* Any terrain crashes through multiple [[floor]]s and [[ramp]]s, and stops only upon reaching solid ground, a constructed wall, or a support. Natural terrain piles up and constructions deconstruct.

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