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Editing v0.34:Challenges

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*Embark in an evil biome. Set up a wall around your camp. Never leave the perimeters. All migrants are survivors from the Zombie plagued cities, decide carefully whether to let them into your walls.
 
*Embark in an evil biome. Set up a wall around your camp. Never leave the perimeters. All migrants are survivors from the Zombie plagued cities, decide carefully whether to let them into your walls.
*Bonus: If you have "reason" to believe the migrants are [[noble|infected]], sacrifice them to [[Armok]]. Remember, he loves Magma!
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*Bonus: If you have "reason" to believe the migrants are [[Main:Noble|infected]], sacrifice them to [[Main:Armok|Armok]]. Remember, he loves Magma!
 
*Bonus: Only Marksdwarves for defense, You shouldn't get near the zombies, they tend to bite. If they are wounded, they must be quarantined, and shall therefore die.
 
*Bonus: Only Marksdwarves for defense, You shouldn't get near the zombies, they tend to bite. If they are wounded, they must be quarantined, and shall therefore die.
 
*AdvancedPlay: Embark in an evil biome near a necromancer, so you will occasionally be besieged by hordes of zombies.
 
*AdvancedPlay: Embark in an evil biome near a necromancer, so you will occasionally be besieged by hordes of zombies.

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