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Editing v0.34:Controls guide
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{{quality|Fine|02:55 08 May 2012 (UTC)}}{{av}} | {{quality|Fine|02:55 08 May 2012 (UTC)}}{{av}} | ||
− | This is a beginner's guide to Fortress Mode interface [[controls]]. This page assumes the default [[key bindings]]. | + | This is a beginner's guide to Fortress Mode interface [[controls]]. This page assumes the default [[key binding|key bindings]]. |
As a beginner it is recommended that you familiarize yourself with the '''(View Unit - Preferences - Labor)''' submenu, the '''Query buildings''' menu, the '''Designate''' menu, and the '''Build''' menu. | As a beginner it is recommended that you familiarize yourself with the '''(View Unit - Preferences - Labor)''' submenu, the '''Query buildings''' menu, the '''Designate''' menu, and the '''Build''' menu. | ||
==Viewing menus== | ==Viewing menus== | ||
− | There are | + | There are 5 menus for gaining more information about the map and the creatures that inhabit it. When used a yellow X-shaped cursor appears which you can move around the map using the numberpad to gain information. |
===Look Around, k=== | ===Look Around, k=== | ||
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This command has several different menu views: | This command has several different menu views: | ||
− | * {{key|g}} | + | * {{key|g}} General - Name, occupation, and [[skill|skills]]. |
− | * {{key|i}} | + | * {{key|i}} Inventory - Shows all the items the creature is carrying. Also shows the bloodstains, mud and goo that accumulates on creatures. |
− | * {{key|p}} | + | * {{key|p}} Preferences - This menu includes two sub-menus: |
− | ** {{key|l}} | + | ** {{key|l}} Labor - This lists which types of [[job|jobs]] the dwarf will accept. Very important for controlling their behavior. |
** {{key|e}} Work Animals - Assign [[Animal training|trained]] animals to this dwarf. | ** {{key|e}} Work Animals - Assign [[Animal training|trained]] animals to this dwarf. | ||
− | * {{key|w}} [[Wound| | + | * {{key|w}} [[Wound|Wounds]] - Shows the creature's health. Bright white means the body part is unharmed. Effects like "Thirsty" and "Unconscious" are also listed here. |
* {{key|z}} View Profile - Views a dwarf's profile. From here, you can view [[thought|thoughts]] and [[preference|preferences]], view his [[relationship]]s, and give him a custom nickname or profession title. | * {{key|z}} View Profile - Views a dwarf's profile. From here, you can view [[thought|thoughts]] and [[preference|preferences]], view his [[relationship]]s, and give him a custom nickname or profession title. | ||
+ | |||
===Query Rooms/Buildings, q=== | ===Query Rooms/Buildings, q=== | ||
The {{k|q}}uery command allows you to {{k|s}}uspend construction of a room or object, mark it for {{k|r}}emoval, or interact with its specific functionality. | The {{k|q}}uery command allows you to {{k|s}}uspend construction of a room or object, mark it for {{k|r}}emoval, or interact with its specific functionality. | ||
*If you query a [[workshop]] you can change what tasks are being worked on, set a particular task to repeat or be suspended, or change who is allowed to use the workshop. | *If you query a [[workshop]] you can change what tasks are being worked on, set a particular task to repeat or be suspended, or change who is allowed to use the workshop. | ||
− | *If you query a piece of [[furniture]] you can define a [[room]] from it (e.g. a [[bed]] into a [[bedroom]], a [[chair]] into an [[office]], etc | + | *If you query a piece of [[furniture]] you can define a [[room]] from it (e.g. a [[bed]] into a [[bedroom]], a [[chair]] into an [[office]], etc). Depending on the type of furniture there are additional options (e.g. a [[door]] can be locked, a [[coffin]] can be used for either [[pet]] or citizen burial). |
*You can also assign a [[room]] to belong to a specific dwarf. | *You can also assign a [[room]] to belong to a specific dwarf. | ||
*If you query a [[farm plot]] you can change what crops are being planted. | *If you query a [[farm plot]] you can change what crops are being planted. | ||
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===View items in buildings, t=== | ===View items in buildings, t=== | ||
The i{{key|t}}ems command is used to see items that are inside buildings, such as [[workshop|workshops]], [[Trade depot|depots]], and [[trap|traps]]. | The i{{key|t}}ems command is used to see items that are inside buildings, such as [[workshop|workshops]], [[Trade depot|depots]], and [[trap|traps]]. | ||
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===Squads, s=== | ===Squads, s=== | ||
{{k|s}} This command is used to control your military squads. The options are: | {{k|s}} This command is used to control your military squads. The options are: | ||
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*{{k|t}} Sched - Toggles between all available schedules. | *{{k|t}} Sched - Toggles between all available schedules. | ||
*{{k|p}} Select Individuals - Lets you issue orders to individual soldiers instead of the entire squad. | *{{k|p}} Select Individuals - Lets you issue orders to individual soldiers instead of the entire squad. | ||
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+ | =Order your Dwarves= | ||
+ | |||
+ | These commands affect what your dwarves do. These also use the cursor. | ||
+ | |||
+ | ==Build, b== | ||
+ | Use this command to {{key|b}}uild rooms, place [[furniture]], start [[Farm plot|farm]] plots, and such. In addition to a long list of items which can be scrolled through with the {{k|+}}/{{k|-}} keys, there are also a few sub-menus: | ||
+ | *{{key|w}} '''[[Workshop|Workshops]]''' | ||
+ | *{{k|e}} '''[[Furnace|Furnaces]]''' | ||
+ | *{{key|C}} '''[[Construction]]''' | ||
+ | *{{key|T}} '''[[Trap|Traps]]''' | ||
+ | *{{key|M}} '''[[Machine component|Machine components]]''' | ||
+ | |||
+ | ==Designate, d== | ||
+ | {{key|d}} Use this to mark stone to be [[mine|mined]] out, trees to be cut, [[plant|plants]] to be gathered, walls and floors to be smoothed or [[engraving|engraved]], and so on. You can also [[forbid]], [[dump]], [[melt]] or hide items and rooms. | ||
+ | |||
+ | ==Stockpile, p== | ||
+ | {{key|p}} Used to create [[stockpile|stockpiles]]. | ||
+ | |||
+ | ==Zones, i== | ||
+ | {{key|i}} Mark an [[activity zone]] for drinking [[water]], [[fishing]], [[dump]], pen/pasture, pit/pond, [[sand]] collection, clay collection, [[meeting hall]], hospital, animal training. This interface is the reverse of designate and stockpile commands: you mark out the rectangular area first, and define what it does afterward. | ||
=Fortress Information= | =Fortress Information= | ||
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* {{key|c}} '''Zoom to Creature''' This takes you to [[#View_Units.2C_v|View Creature]] mode, with the cursor centered on the selected creature. | * {{key|c}} '''Zoom to Creature''' This takes you to [[#View_Units.2C_v|View Creature]] mode, with the cursor centered on the selected creature. | ||
* {{key|v}} '''View Profile''' | * {{key|v}} '''View Profile''' | ||
− | * {{key|b}} '''Zoom to Building''' Takes you to the [[building]] associated with the dwarf's current task. For hauling tasks, this is the destination [[stockpile]]. | + | * {{key|b}} '''Zoom to Building''' Takes you to the [[building]] associated with the the dwarf's current task. For hauling tasks, this is the destination [[stockpile]]. |
* {{key|m}} '''Manager''' Takes you to the [[Manager#Setting_up_work_orders|job manager]] screen. | * {{key|m}} '''Manager''' Takes you to the [[Manager#Setting_up_work_orders|job manager]] screen. | ||