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Editing v0.34:Controls guide

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{{quality|Fine|02:55 08 May 2012 (UTC)}}{{av}}
 
{{quality|Fine|02:55 08 May 2012 (UTC)}}{{av}}
This is a beginner's guide to Fortress Mode interface [[controls]]. This page assumes the default [[key bindings]].  
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This is a beginner's guide to Fortress Mode interface [[controls]]. This page assumes the default [[key binding|key bindings]].  
  
 
As a beginner it is recommended that you familiarize yourself with the '''(View Unit - Preferences - Labor)''' submenu, the '''Query buildings''' menu, the '''Designate''' menu, and the '''Build''' menu.
 
As a beginner it is recommended that you familiarize yourself with the '''(View Unit - Preferences - Labor)''' submenu, the '''Query buildings''' menu, the '''Designate''' menu, and the '''Build''' menu.
  
 
==Viewing menus==
 
==Viewing menus==
There are four menus for gaining more information about the map and the creatures that inhabit it. When used a yellow X-shaped cursor appears which you can move around the map using the numberpad to gain information.
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There are 5 menus for gaining more information about the map and the creatures that inhabit it. When used a yellow X-shaped cursor appears which you can move around the map using the numberpad to gain information.
  
 
===Look Around, k===
 
===Look Around, k===
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This command has several different menu views:
 
This command has several different menu views:
* {{key|g}}eneral -  Name, occupation, and [[skill|skills]].
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* {{key|g}} General -  Name, occupation, and [[skill|skills]].
* {{key|i}}nventory - Shows all the items the creature is carrying. Also shows the bloodstains, mud and goo that accumulates on creatures.  
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* {{key|i}} Inventory - Shows all the items the creature is carrying. Also shows the bloodstains, mud and goo that accumulates on creatures.  
* {{key|p}}references - This menu includes two sub-menus:  
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* {{key|p}} Preferences - This menu includes two sub-menus:  
** {{key|l}}abor - This lists which types of [[job|jobs]] the dwarf will accept. Very important for controlling their behavior.
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** {{key|l}} Labor - This lists which types of [[job|jobs]] the dwarf will accept. Very important for controlling their behavior.
 
** {{key|e}} Work Animals - Assign [[Animal training|trained]] animals to this dwarf.
 
** {{key|e}} Work Animals - Assign [[Animal training|trained]] animals to this dwarf.
* {{key|w}} [[Wound|ounds]] - Shows the creature's health. Bright white means the body part is unharmed. Effects like "Thirsty" and "Unconscious" are also listed here.  
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* {{key|w}} [[Wound|Wounds]] - Shows the creature's health. Bright white means the body part is unharmed. Effects like "Thirsty" and "Unconscious" are also listed here.  
 
* {{key|z}} View Profile - Views a dwarf's profile. From here, you can view [[thought|thoughts]] and [[preference|preferences]], view his [[relationship]]s, and give him a custom nickname or profession title.
 
* {{key|z}} View Profile - Views a dwarf's profile. From here, you can view [[thought|thoughts]] and [[preference|preferences]], view his [[relationship]]s, and give him a custom nickname or profession title.
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===Query Rooms/Buildings, q===
 
===Query Rooms/Buildings, q===
 
The {{k|q}}uery command allows you to {{k|s}}uspend construction of a room or object, mark it for {{k|r}}emoval, or interact with its specific functionality.  
 
The {{k|q}}uery command allows you to {{k|s}}uspend construction of a room or object, mark it for {{k|r}}emoval, or interact with its specific functionality.  
 
*If you query a [[workshop]] you can change what tasks are being worked on, set a particular task to repeat or be suspended, or change who is allowed to use the workshop.  
 
*If you query a [[workshop]] you can change what tasks are being worked on, set a particular task to repeat or be suspended, or change who is allowed to use the workshop.  
*If you query a piece of [[furniture]] you can define a [[room]] from it (e.g. a [[bed]] into a [[bedroom]], a [[chair]] into an [[office]], etc.). Depending on the type of furniture there are additional options (e.g. a [[door]] can be locked, a [[coffin]] can be used for either [[pet]] or citizen burial).  
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*If you query a piece of [[furniture]] you can define a [[room]] from it (e.g. a [[bed]] into a [[bedroom]], a [[chair]] into an [[office]], etc). Depending on the type of furniture there are additional options (e.g. a [[door]] can be locked, a [[coffin]] can be used for either [[pet]] or citizen burial).  
 
*You can also assign a [[room]] to belong to a specific dwarf.
 
*You can also assign a [[room]] to belong to a specific dwarf.
 
*If you query a [[farm plot]] you can change what crops are being planted.
 
*If you query a [[farm plot]] you can change what crops are being planted.
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===View items in buildings, t===
 
===View items in buildings, t===
 
The i{{key|t}}ems command is used to see items that are inside buildings, such as [[workshop|workshops]], [[Trade depot|depots]], and [[trap|traps]].
 
The i{{key|t}}ems command is used to see items that are inside buildings, such as [[workshop|workshops]], [[Trade depot|depots]], and [[trap|traps]].
=Order your Dwarves=
 
These commands affect what your dwarves do.
 
===Build, b===
 
Use this command to {{key|b}}uild rooms, place [[furniture]], start [[Farm plot|farm]] plots, and such. In addition to a long list of items which can be scrolled through with the {{k|+}}/{{k|-}} keys, there are also a few sub-menus:
 
*{{key|w}} '''[[Workshop|Workshops]]'''
 
*{{k|e}} '''[[Furnace|Furnaces]]'''
 
*{{key|C}} '''[[Construction]]'''
 
*{{key|T}} '''[[Trap|Traps]]'''
 
*{{key|M}} '''[[Machine component|Machine components]]'''
 
===Designate, d===
 
{{key|d}}  [[Designations]] menu
 
*{{k|d}} Mine - Mark solid walls to [[mining|mine]]
 
*{{k|h}} Channel - Mark to solid walls or floors to [[channel]] downwards. This will create a ramp on the Z-level below the miner.
 
*{{k|z}} Remove Upstairs/Ramps - Mark stairs and ramps to remove them.
 
*{{k|u}} Upward Stairway - Mark to dig up [[stairs]] into solid wall.
 
*{{k|j}} Downward Stairway - Mark to dig down stairs into either a solid wall or a floor.
 
*{{k|i}} Up/Down Stairway - Mark to dig up/down stairs into a solid wall.
 
*{{k|r}} Upward Ramp - Mark to dig a [[ramp]] into a solid wall
 
*{{k|t}} Chop Down Trees - Mark trees to be [[wood cutter|cut]]
 
*{{k|p}} Gather Plants - Mark [[plant|plants]] to be [[herbalist|gathered]]
 
*{{k|s}} Smooth Stone - Mark walls or floor for an [[engraver]] to smooth. This must be done before you can engrave or carve fortifications.
 
*{{k|e}} Engrave Stone -  Mark smoothed walls or floors to [[engraving|engrave]] art into.
 
*{{k|a}} Carve Fortifications - Mark smoothed walls to carve [[fortification]]s into.
 
*{{k|V}} Toggle Engravings - Mark engraved tiles to toggles their display.
 
*{{k|x}} Remove Designation - Removes any designation that was made with the {{k|d}} menu
 
*{{k|n}} Remove Constructions - Marks constructions for removal.
 
 
 
*{{k|b}} Set Building/Item Properties - Used to mass designate entire areas for the following:
 
**{{k|c}} Claim Items/Buildings
 
**{{k|f}} Forbid Items/Buildings
 
**{{k|m}} Melt
 
**{{k|M}} Remove Melt
 
**{{k|d}} Dump
 
**{{k|D}} Remove Dump
 
**{{k|h}} Hide Items/Buildings
 
**{{k|H}} Unhide Items/Buildings
 
 
  
*{{k|o}} Set Traffic Areas - Set [[traffic]] areas.
 
 
===Stockpile, p===
 
{{key|p}} Used to create [[stockpile|stockpiles]].
 
*{{k|a}} Animal
 
*{{k|u}} Furniture Storage
 
*{{k|y}} Corpses
 
*{{k|s}} Stone
 
*{{k|e}} Gem
 
*{{k|h}} Cloth
 
*{{k|z}} Ammo
 
*{{k|g}} Finished Goods
 
*{{k|p}} Weapons
 
*{{k|f}} Food
 
*{{k|w}} Wood
 
*{{k|b}} Bar/Block
 
*{{k|l}} Leather
 
*{{k|n}} Coins
 
*{{k|d}} Armor     
 
===Zones, i===
 
{{key|i}} Mark an [[activity zone]] for drinking [[water]], [[fishing]], [[dump]], [[pasture|pen/pasture]], [[Activity zone#Pit/Pond|pit/pond]], [[sand]] collection, [[clay]] collection, [[meeting hall]], [[hospital]], [[animal training]]. This interface is the reverse of designate and stockpile commands: you mark out the rectangular area first, and define what it does afterward.
 
 
===Squads, s===
 
===Squads, s===
 
{{k|s}} This command is used to control your military squads. The options are:
 
{{k|s}} This command is used to control your military squads. The options are:
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*{{k|t}} Sched - Toggles between all available schedules.
 
*{{k|t}} Sched - Toggles between all available schedules.
 
*{{k|p}} Select Individuals - Lets you issue orders to individual soldiers instead of the entire squad.
 
*{{k|p}} Select Individuals - Lets you issue orders to individual soldiers instead of the entire squad.
===Burrows, w===
 
{{k|w}} Opens the [[burrow]]s menu:
 
*{{k|a}} Add - Creates a new burrow.
 
*{{k|d}} Delete - Deletes the selected burrow.
 
*{{k|Enter}} Define this Burrow - Creates a new burrow.
 
**{{k|n}} Name burrow - Give your burrow a name.
 
**{{k|c}} Change symbol selector - Used in conjunction with numpad {{k|-}}{{k|+}} to customize the color and symbol used for this burrow.
 
**{{k|Enter}} Start Rectangle - Use the keyboard to designate a rectangular area.
 
**{{k|b}} Mouse brush - Used to toggle mouse brush sizes. Useful if you use the mouse to click and drag to define a large irregular burrow.
 
**{{k|r}} Currently painting/erasing - Changes the action of the rectangle and mouse brush to add or subtract from the burrow.
 
**{{k|z}} Center on burrow - Self-explanatory.
 
*{{k|c}} Add citizens to burrow - displays a list of your entire population. Press {{k|Enter}} to add dwarves to the burrow.
 
*{{k|z}} Center on burrow - Self-explanatory.
 
===Notes, N===
 
{{k|w}} Displays the [[note]]s menu. One of the main uses is to setup patrol routes for your military. You need to place some points and create a new route, then add the points to the route, which become waypoints.
 
*{{k|p}} Place - creates a new point at the cursor.
 
*{{k|d}} Delete - Deletes the selected point.
 
*{{k|n}} Name - Give a point a name.
 
*{{k|c}} Change symbol selector - Used in conjunction with numpad {{k|-}}{{k|+}} to customize the color and symbol used for new points.
 
*{{k|s}} Adopt selected symbol - Changes the symbol for an existing point.
 
*{{k|t}} Note text - Add text to a point.
 
*{{k|r}} Routes - Opens the routes menu.
 
**{{k|a}} Add route - Creates a new route.
 
**{{k|d}} Del route - Removes selected route.
 
**{{k|c}} Center - After you add waypoints, allows you to center the view over them.
 
**{{k|n}} Name route - Change the name of the selected route.
 
**{{k|p}} Back to points/notes - Returns to the main notes menu.
 
**{{k|e}} Edit Waypts - Opens a new menu used to add waypoints to the selected route.
 
***{{k|a}} Add waypt - Adds the nearest waypoint from the cursor to the route list.
 
***{{k|d}} Del waypt - Removes selected waypoint from the route list.
 
***{{k|c}} Center - After you add waypoints, allows you to center the view over them.
 
***{{k|n}} Name route - Change the name of the selected route.
 
***{{k|p}} Back to points/notes - Returns to the main notes menu.
 
***{{k|e}} Edit routes - Returns to the routes menu.
 
  
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=Order your Dwarves=
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These commands affect what your dwarves do. These also use the cursor.
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==Build, b==
 +
Use this command to {{key|b}}uild rooms, place [[furniture]], start [[Farm plot|farm]] plots, and such. In addition to a long list of items which can be scrolled through with the {{k|+}}/{{k|-}} keys, there are also a few sub-menus:
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*{{key|w}} '''[[Workshop|Workshops]]'''
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*{{k|e}} '''[[Furnace|Furnaces]]'''
 +
*{{key|C}} '''[[Construction]]'''
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*{{key|T}} '''[[Trap|Traps]]'''
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*{{key|M}} '''[[Machine component|Machine components]]'''
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==Designate, d==
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{{key|d}} Use this to mark stone to be [[mine|mined]] out, trees to be cut, [[plant|plants]] to be gathered, walls and floors to be smoothed or [[engraving|engraved]], and so on. You can also [[forbid]], [[dump]], [[melt]] or hide items and rooms.
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==Stockpile, p==
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{{key|p}} Used to create [[stockpile|stockpiles]].
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==Zones, i==
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{{key|i}} Mark an [[activity zone]] for drinking [[water]], [[fishing]], [[dump]], pen/pasture, pit/pond, [[sand]] collection, clay collection, [[meeting hall]], hospital, animal training. This interface is the reverse of designate and stockpile commands: you mark out the rectangular area first, and define what it does afterward.
  
 
=Fortress Information=
 
=Fortress Information=
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* {{key|c}} '''Zoom to Creature''' This takes you to [[#View_Units.2C_v|View Creature]] mode, with the cursor centered on the selected creature.  
 
* {{key|c}} '''Zoom to Creature''' This takes you to [[#View_Units.2C_v|View Creature]] mode, with the cursor centered on the selected creature.  
 
* {{key|v}} '''View Profile'''  
 
* {{key|v}} '''View Profile'''  
* {{key|b}} '''Zoom to Building''' Takes you to the [[building]] associated with the dwarf's current task. For hauling tasks, this is the destination [[stockpile]].
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* {{key|b}} '''Zoom to Building''' Takes you to the [[building]] associated with the the dwarf's current task. For hauling tasks, this is the destination [[stockpile]].
 
* {{key|m}} '''Manager''' Takes you to the [[Manager#Setting_up_work_orders|job manager]] screen.
 
* {{key|m}} '''Manager''' Takes you to the [[Manager#Setting_up_work_orders|job manager]] screen.
  

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