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Editing v0.34:Cook

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As you can see, the last ingredient added to the meal will determine its name, which in turn is determined more or less randomly by the order in which the cook grabs them. To successfully create a prepared meal, a cook must have access to the proper number of ''distinct stacks'' of ingredients when the job starts, otherwise the job will be cancelled. The same ingredient may be used for a meal multiple times, provided that ingredient is in multiple discrete stacks. The stack size of the finished prepared meal is the sum of the stack sizes of its ingredients, so a cook grabbing "turkey hen egg [14]", "plump helmets [5]" and "plump helmets [5]" would result in a stack of "plump helmet stew [24]". Prepared meals cannot be used as ingredients in other prepared meals.
 
As you can see, the last ingredient added to the meal will determine its name, which in turn is determined more or less randomly by the order in which the cook grabs them. To successfully create a prepared meal, a cook must have access to the proper number of ''distinct stacks'' of ingredients when the job starts, otherwise the job will be cancelled. The same ingredient may be used for a meal multiple times, provided that ingredient is in multiple discrete stacks. The stack size of the finished prepared meal is the sum of the stack sizes of its ingredients, so a cook grabbing "turkey hen egg [14]", "plump helmets [5]" and "plump helmets [5]" would result in a stack of "plump helmet stew [24]". Prepared meals cannot be used as ingredients in other prepared meals.
 
Cooks may occasionally create a meal that has more than the required number of ingredients; roasts, for instance, may have 5, or, occasionally, 6 ingredients, or even rarely as many as 12. This behavior is presumably a bug, and may be related to the [[Main:Planepacked|Planepacked]] glitch and other similar bugs.  It seems to occur when many stacks of the same food are available (for example, many, many quarry bush leaves) and the cook grabs multiple stacks of the same food. 
 
  
 
Despite their large stack sizes, stacks of prepared meals can usually (though not always) fit into regular [[barrel]]s or [[pot]]s on a food stockpile.
 
Despite their large stack sizes, stacks of prepared meals can usually (though not always) fit into regular [[barrel]]s or [[pot]]s on a food stockpile.
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The value of a stack of prepared meals is equal to the prepared meal's base value of 10 times the meal's quantity modifier (finely-prepared, etc.), plus the products of each ingredient's base value and its quality modifier (well-minced, etc.), all multiplied by the stack size. So, for example: a well-prepared meal consisting of 5 finely-minced cow cheese, 3 finely-minced llama tripe, 1 finely-minced llama sweetbread, and 2 superiorly minced mussels would be "-mussel roast [11]-", worth 770☼ (for 62☼ of ingredients!). (Exact calculation: (2*10 + 3*10 + 3*2 + 3*2 + 4*2)(5 + 3 + 1 + 2).  
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The value of a stack of prepared meals is equal to the prepared meal's base value of 10 times the meal's quantity modifer (finely-prepared, etc.), plus the products of each ingredient's base value and its quality modifier (well-minced, etc.), all multiplied by the stack size. So, for example: a well-prepared meal consisting of 5 finely-minced cow cheese, 3 finely-minced llama tripe, 1 finely-minced llama sweetbread, and 2 superiorly minced mussels would be "-mussel roast [11]-", worth 770☼ (for 62☼ of ingredients!). (Exact calculation: (2*10 + 3*10 + 3*2 + 3*2 + 4*2)(5 + 3 + 1 + 2).  
  
 
This example can be understood as:
 
This example can be understood as:
  
(well-prepared = 2) x (base value of prepared meal = 10☼)  
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(well-prepared = 2) x (base value of prepared meal = 10)  
  
 
+
 
+
  
(finely-minced = 3) x (value of cheese = 10☼)
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(finely-minced = 3) x (value of cheese = 10)
  
 
+
 
+
  
(finely minced = 3) x (value of tripe = 2☼)
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(finely minced = 3) x (value of tripe = 2)
  
 
+
 
+
  
(finely minced = 3) x (value of sweetbread = 2☼)
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(finely minced = 3) x (value of sweetbread = 2)
  
 
+
 
+
  
(superiorly minced = 4) x (value of mussels = 2☼)
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(superiorly minced = 4) x (value of mussels = 2)
  
  
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=
 
=
  
770☼
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770
  
The individual stack sizes of the ingredients may affect your profits, but have no effect on the final meal's value. One "masterfully minced plump helmet" cooked with ten "well-minced dog meat" will have exactly the same value and description as ten "masterfully minced plump helmet" and one "well-minced dog meat".
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The individual stack sizes of the ingredients may affect your profits, but have no effect on the final meal's value. One "masterfully minced plump helmet" cooked with ten "well-minced dog meat" will have the exact same value and description as ten "masterfully minced plump helmet" and one "well-minced dog meat".
  
 
== Boozecooking==
 
== Boozecooking==
 
Booze (and other liquid ingredients) can be used as an ingredient in prepared meals, but the first ingredient stack of any prepared meal must be a solid.  
 
Booze (and other liquid ingredients) can be used as an ingredient in prepared meals, but the first ingredient stack of any prepared meal must be a solid.  
 
== Training ==
 
 
When rendering large units of fat (for example from elephants or forgotten beasts) a dwarf gains cooking skill extremely quickly due to the dozens or hundreds of units of tallow created per task - even to the point of going from dabbling to skilled in a single task. Thus rendering fat can be used to rapidly train cooking to high levels.
 
  
 
== Bugs ==
 
== Bugs ==
 
* Cooks will only use liquid bases (like [[dwarven syrup]]) as a last resort, instead preferring to cook solid foods with solid foods. {{Bug|2393}} A workaround for this is to set up multiple stockpiles around the kitchen, with ''only'' the stockpile for dwarven syrup set to allow barrels. When the other cooking materials around the kitchen are '''not''' in barrels, the cooks will use the dwarven syrup along with the other foodstuffs to cook their meals.
 
* Cooks will only use liquid bases (like [[dwarven syrup]]) as a last resort, instead preferring to cook solid foods with solid foods. {{Bug|2393}} A workaround for this is to set up multiple stockpiles around the kitchen, with ''only'' the stockpile for dwarven syrup set to allow barrels. When the other cooking materials around the kitchen are '''not''' in barrels, the cooks will use the dwarven syrup along with the other foodstuffs to cook their meals.
* Cooks prefer solid ingredients stored in containers (and, even more so, ingredients stored in containers stored in containers--e.g. [[flour]], [[quarry bush]] leaves, etc.).
 
 
* Cooking with eggs creates extreme kitchen [[clutter]]. {{Bug|3994}}
 
* Cooking with eggs creates extreme kitchen [[clutter]]. {{Bug|3994}}
 
* Frozen milk gets cooked into prepared meals as a solid, causing the meal to melt later. {{Bug|2787}}
 
* Frozen milk gets cooked into prepared meals as a solid, causing the meal to melt later. {{Bug|2787}}
 
* High [[quality]] cooked meals only give a happy [[thought]] if at least one of the ingredients is [[preference|preferred]] by the dwarf eating it. {{Bug|4661}}
 
* High [[quality]] cooked meals only give a happy [[thought]] if at least one of the ingredients is [[preference|preferred]] by the dwarf eating it. {{Bug|4661}}

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