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Difference between revisions of "v0.34:Crossbow"

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:''See [[Weapon]] for a general overview of weapons and related information.''
 
:''See [[Weapon]] for a general overview of weapons and related information.''
'''Crossbows''' can be made from [[wood]], [[bone]] or [[metal]]. Wooden and bone crossbows are made at a [[bowyer's workshop]] using the [[crossbow-making]] skill; metal crossbows are made at a [[metalsmith's forge]] using the [[weaponsmithing]] skill.
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'''Crossbows''' are a type of [[weapon]], and the only native ranged weapon available to dwarves (although one can also acquire blowguns and bows through trading or looting of failed [[siege]]s). Although more difficult to set up then melee weapons, crossbows have the distinct advantage of allowing dwarfs to fight at range, often killing enemies before they can enter melee range. They are thus an excellent support weapon, especially if you have already filled out your <s>meat shields</s> melee squad(s).
A dwarf will open fire at a range of '''20''' tiles, but the bolts may travel further and hit something by accident.
 
  
== Crossbows in Ranged Combat ==
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== Production ==
Crossbows use [[Bolt|bolts]] as their [[ammunition]]. The quality of the crossbow affects the accuracy of the shot, while the material of the crossbow is unimportant. They are able to fire roughly 20 tiles, including changes in Z level.
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Crossbows can be made from a variety of materials, be they [[wood]], [[bone]] or [[metal]]. Wooden and bone crossbows are made at a dedicated [[bowyer's workshop]] using the [[bowyer]] skill, whereas metal crossbows are made at a [[metalsmith's forge]] using the [[weaponsmithing]] skill. Crossbows fire [[bolt]]s, which can be made in [[stack]]s of 25 of the same materials; wooden and bone bolts are made at a [[Craftsdwarf's workshop]], and metal bolts are made at a Metalsmith's forge.
  
== Crossbows in Melee ==
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== Ranged combat ==
In melee combat, crossbows use the [[Hammerman]] skill. [[Cross-training]] your marksdwarves so that they can hold their own in a melee is advisable. Choosing a better material will, of course, result in a more damaging butt-stroke - but crossbows make a poor melee weapon anyway.
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Crossbows fire [[bolt|bolts]] as their [[ammunition]], and will engage targets up to 20 tiles away, including firing down z-levels. Fired bolts may miss the target and fly a bit further then intended, potentially striking another foe or even a friendly soldier on the other side.  
  
== Hunters and Crossbows ==
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The material that the crossbows are made of are irrelevant to ranged combat, where the [[quality]] of the craftsmanship and [[skill]] of the marksdwarf determine accuracy, and the quality and material of the [[bolt]]s themselves (metal being better then bone being better then wood) determines damage. If you are confident your melee soldiers can keep your marksdwarves safe from melee engagements and have a skilled [[bowyer]], then easily-produced, high-quality wooden or bone crossbows are excellent equipment for your marksdwarves.
[[ambusher|Hunters]] use crossbows to hunt with, and will automatically pick one up if they don't already have one.  They'll also carry a quiver and bolts. You can modify their ammunition allotment using the [[Military_interface#Ammunition|Military screen]].
 
  
Hunters will typically give up on hunting if they run out of ammunition, thus the material of their crossbows is unimportant.
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== Melee combat ==
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Nonetheless, marksdwarfs that are approached my enemies will engage in melee combat with them, using the butt of their crossbows like [[Hammerman|hammers]]. Because of this it is useful to [[cross-training|cross-train]] your dwarfs with hammering skill, so that they will be better able to stand their ground in a fight, but a marksdwarf fighting a similarly armed and armored enemy with a melee weapon will usually lose either way.
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The denser the material, the more damage a crossbow butt-strike will do in melee combat (with metal performing the best and wood the worst). This can actually be exploited when creating your [[fortress guard]]; equipping your soldiers with light wooden crossbows will reduce the severity of the [[beating]]s they deliver while still allowing them to pincushion enemy soldiers with masterwork steel arrows.
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== Logistics ==
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Crossbows require bolts to fire, otherwise they are tantamount to useless. Bolts are typically carried in [[Equipment#Quivers|quivers]], which can be made of leather by a [[leather worker]], or of cloth/silk, obtainable via [[caravan]].
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When fired, one of two things will happen: either the bolt will shatter on impact with the ground or the target, or it will stay whole and, when all's said and done, be retrievable. This is a bit difficult, however, as fired bolts are automatically [[forbidden]]; the easiest way to reclaim spent ammunition is to go to them in the [[stocks]] screen and unforbid them.
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Military barracks for [[Soldier#Marksdwarves|marksdwarves]] require [[Archery target]]s for training. Bolts will be a constant demand from a training marksdwarf squad; it is recommended to create a large stock of wooden bolts for training purposes, and reserve metal bolts for actual combat use.
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== Hunting ==
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[[Ambusher|Hunters]] use crossbows when hunting; [[migrant]] hunters automatically arrive with a free crossbow and a small number of bolts, and hunters will automatically pick one up from your ammunition stockpile when they go hunting, as well as the necessary [[quiver]] and [[bolt]]s. Hunters have a special [[Military_interface#Ammunition|section]] in the military screen, from which you can modify their ammunition allotment. Disabling the hunting labor will cause them to drop their weapon and equipment at the nearest applicable stockpile, and is absolutely necessary if you have embarked in a particularly [[evil|fun]] location. Hunters usually give up on hunting if they run out of carried ammunition.
  
 
==Bugs==
 
==Bugs==
*If squad is assigned multiple ammo types, dwarves with "individual choice ranged" carry wrong ammo{{bug|1374}}.
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* If squad is assigned multiple ammo types, dwarves with "individual choice ranged" carry wrong ammo{{bug|1374}}.
*Crossbows can regularly pierce even adamantine armor with wooden bolts. Copper and other low-grade metals can do so virtually every time.{{bug|5516}}
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* Crossbows can regularly pierce even adamantine armor with wooden bolts. Copper and other low-grade metals can do so virtually every time.{{bug|5516}}
 
{{Category|Weapons}}
 
{{Category|Weapons}}
 
{{Category|Military}}
 
{{Category|Military}}

Revision as of 03:46, 19 April 2012

This article is about an older version of DF.
See Weapon for a general overview of weapons and related information.

Crossbows are a type of weapon, and the only native ranged weapon available to dwarves (although one can also acquire blowguns and bows through trading or looting of failed sieges). Although more difficult to set up then melee weapons, crossbows have the distinct advantage of allowing dwarfs to fight at range, often killing enemies before they can enter melee range. They are thus an excellent support weapon, especially if you have already filled out your meat shields melee squad(s).

Production

Crossbows can be made from a variety of materials, be they wood, bone or metal. Wooden and bone crossbows are made at a dedicated bowyer's workshop using the bowyer skill, whereas metal crossbows are made at a metalsmith's forge using the weaponsmithing skill. Crossbows fire bolts, which can be made in stacks of 25 of the same materials; wooden and bone bolts are made at a Craftsdwarf's workshop, and metal bolts are made at a Metalsmith's forge.

Ranged combat

Crossbows fire bolts as their ammunition, and will engage targets up to 20 tiles away, including firing down z-levels. Fired bolts may miss the target and fly a bit further then intended, potentially striking another foe or even a friendly soldier on the other side.

The material that the crossbows are made of are irrelevant to ranged combat, where the quality of the craftsmanship and skill of the marksdwarf determine accuracy, and the quality and material of the bolts themselves (metal being better then bone being better then wood) determines damage. If you are confident your melee soldiers can keep your marksdwarves safe from melee engagements and have a skilled bowyer, then easily-produced, high-quality wooden or bone crossbows are excellent equipment for your marksdwarves.

Melee combat

Nonetheless, marksdwarfs that are approached my enemies will engage in melee combat with them, using the butt of their crossbows like hammers. Because of this it is useful to cross-train your dwarfs with hammering skill, so that they will be better able to stand their ground in a fight, but a marksdwarf fighting a similarly armed and armored enemy with a melee weapon will usually lose either way.

The denser the material, the more damage a crossbow butt-strike will do in melee combat (with metal performing the best and wood the worst). This can actually be exploited when creating your fortress guard; equipping your soldiers with light wooden crossbows will reduce the severity of the beatings they deliver while still allowing them to pincushion enemy soldiers with masterwork steel arrows.

Logistics

Crossbows require bolts to fire, otherwise they are tantamount to useless. Bolts are typically carried in quivers, which can be made of leather by a leather worker, or of cloth/silk, obtainable via caravan.

When fired, one of two things will happen: either the bolt will shatter on impact with the ground or the target, or it will stay whole and, when all's said and done, be retrievable. This is a bit difficult, however, as fired bolts are automatically forbidden; the easiest way to reclaim spent ammunition is to go to them in the stocks screen and unforbid them.

Military barracks for marksdwarves require Archery targets for training. Bolts will be a constant demand from a training marksdwarf squad; it is recommended to create a large stock of wooden bolts for training purposes, and reserve metal bolts for actual combat use.

Hunting

Hunters use crossbows when hunting; migrant hunters automatically arrive with a free crossbow and a small number of bolts, and hunters will automatically pick one up from your ammunition stockpile when they go hunting, as well as the necessary quiver and bolts. Hunters have a special section in the military screen, from which you can modify their ammunition allotment. Disabling the hunting labor will cause them to drop their weapon and equipment at the nearest applicable stockpile, and is absolutely necessary if you have embarked in a particularly fun location. Hunters usually give up on hunting if they run out of carried ammunition.

Bugs

  • If squad is assigned multiple ammo types, dwarves with "individual choice ranged" carry wrong ammoBug:1374.
  • Crossbows can regularly pierce even adamantine armor with wooden bolts. Copper and other low-grade metals can do so virtually every time.Bug:5516