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Editing v0.34:Desert
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=== Badlands === | === Badlands === | ||
− | '''Badlands''' are [[biome]]s that have [[soil]] but very little rainfall, and so have very little to offer in the way of | + | '''Badlands''' are [[biome]]s that have [[soil]] but very little rainfall, and so have very little to offer in the way of plantlife, both shrubs and trees. They are mostly [[Climate#Hot|hot]] or [[Climate#Cold|cold]] but can also have another [[climate]]. |
=== Rocky wastelands === | === Rocky wastelands === | ||
'''Rocky wasteland'''s are arid, barren areas rich in [[stone]]. It may be difficult to find [[soil]] or an above ground water source. Additionally trees and other plant life is usually scarce at best in these areas. Thus trees should be grown on subterranean tree farms. | '''Rocky wasteland'''s are arid, barren areas rich in [[stone]]. It may be difficult to find [[soil]] or an above ground water source. Additionally trees and other plant life is usually scarce at best in these areas. Thus trees should be grown on subterranean tree farms. | ||
− | For pasture, the top layer of dirt can simply be channeled through, grass will grow in the resulting pit. | + | For pasture, the top layer of dirt can simply be channeled through, grass will grow in the resulting pit. |
− | |||
=== Sand desert === | === Sand desert === | ||
− | '''Sand deserts''' are large and dry areas of [[sand]]. They can be difficult for a beginning player to found a [[fortress]] in, due to the fact that there are usually few [[tree]]s and [[plant]]s to be found and it may require digging several [[Z-axis|Z-layers]] deep before any [[stone]] is found. However, similar to rocky wastelands, areas of the map can be channeled out for grass growth. | + | '''Sand deserts''' are large and dry areas of [[sand]]. They can be difficult for a beginning player to found a [[fortress]] in, due to the fact that there are usually few [[tree]]s and [[plant]]s to be found and it may require digging several [[Z-axis|Z-layers]] deep before any [[stone]] is found. However, similar to rocky wastelands, areas of the map can be channeled out for grass growth, including trees eventually. |
− | |||
Deserts are most likely to be [[Climate#Warm|warm]] or [[Climate#Cold|cold]], but may be [[Climate#Scorching|scorching]] or [[Climate#Freezing|freezing]] as well. They are always arid, so [[Climate#Cold|cold]] deserts may only have flowing water for a few months of the year, and [[Climate#Warm|warm]] ones might have rivers that evaporate during the summer months. | Deserts are most likely to be [[Climate#Warm|warm]] or [[Climate#Cold|cold]], but may be [[Climate#Scorching|scorching]] or [[Climate#Freezing|freezing]] as well. They are always arid, so [[Climate#Cold|cold]] deserts may only have flowing water for a few months of the year, and [[Climate#Warm|warm]] ones might have rivers that evaporate during the summer months. | ||
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== Wildlife == | == Wildlife == | ||
− | ''' | + | '''In neutral deserts appear:''' |
* [[One-humped camel]] | * [[One-humped camel]] | ||
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* [[Leopard]] | * [[Leopard]] | ||
− | ''' | + | '''In savage deserts also appear:''' |
* [[Giant desert scorpion]] | * [[Giant desert scorpion]] | ||
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* [[Giant leopard]] | * [[Giant leopard]] | ||
− | ''' | + | '''In evil deserts also appear:''' |
* [[Nightwing]] | * [[Nightwing]] | ||
− | {{World| | + | {{World}} |
+ | {{Category|World}} |