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Editing v0.34:Drowning chamber

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* Enough small lakes (quite common) can be drained to form a cistern that can be cycled in and out of the chamber as a closed system.
 
* Enough small lakes (quite common) can be drained to form a cistern that can be cycled in and out of the chamber as a closed system.
 
* A [[pump stack]] can bring water from a [[cavern]] lake up to the surface for use, although this would require a [[cistern]] to be effective.
 
* A [[pump stack]] can bring water from a [[cavern]] lake up to the surface for use, although this would require a [[cistern]] to be effective.
* An even larger pump stack can bring [[magma]] up to the surface, and allow you to convert your drowning chambers into melting chambers. After all, who needs water when you can turn your enemies into carbon fumes? *Simply* build a magma reservoir, link it to your chamber, and marvel at how quickly it disposes of anything foolish enough to enter. Note that if you build a magma death chamber you will need to do so with [[magma-safe]] materials unless you are heading straight for [[Fun]].
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* An even larger pump stack can bring [[magma]] up to the surface, and allow you to convert your drowning chambers into melting chambers. After all, who needs water when you can turn your enemies into carbon fumes? *Simply* build a magma reservoir, link it to your chamber, and marvel at how quickly it disposes of anything foolish enough to enter. Note that if you build a magma death chamber you will need to do so with [[magma-safe]] materials unless you are heading straigh for [[Fun]].
 
* With a [[volcano]], melting chambers are trivial to construct - just use your natural lava source.
 
* With a [[volcano]], melting chambers are trivial to construct - just use your natural lava source.
 
* If you have an [[aquifer]] on the map, you can use a screw pump to bring the water up from even closer to the surface than a cavern lake; simply dig into the aquifer and use the water-producing tile as your pump input.
 
* If you have an [[aquifer]] on the map, you can use a screw pump to bring the water up from even closer to the surface than a cavern lake; simply dig into the aquifer and use the water-producing tile as your pump input.
  
 
=== Trapping ===
 
=== Trapping ===
Once you have worked out your water supply, you need to work out the room. A military drowning chamber can be a simple [[sally port]] (a secondary hallway leading into your fortress with [[bridge]]s on both sides). Upon seeing the enemy, close down your main entrance while leaving the secondary open. Enemies will path to your fortress using the shortest route possible and walk in, at which point you can close the bridges, trapping them inside for the ensuing flood. [[Building destroyer]]s like [[titan]]s and [[werebeast]]s are unable to destroy the walls created by erect bridges, so this design works against most everything, even otherwise unassailable megabeasts.
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Once you have worked out your water supply, you need to work out the room. A military drowning chamber can be a simple secondary hallway leading into your fortress with [[bridge]]s on both sides. Upon seeing the enemy, close down your main entrance while leaving the secondary open. Enemies will path to your fortress using the shortest route possible and walk in, at which point you can close the bridges, trapping them inside for the ensuing flood. [[Building destroyer]]s like [[titan]]s and [[werebeast]]s are unable to destroy the walls created by erect bridges, so this design works against most everything, even otherwise unassailable megabeasts.
  
 
Note that ambushes sneak onto the map and must be spotted first. Leaving an entrance wide open to them into the heart of your fortress unwatched can spell your doom. Keep a sacrificial animal or watchtower or something near the entrance, to keep eyes on enemy ambushes.
 
Note that ambushes sneak onto the map and must be spotted first. Leaving an entrance wide open to them into the heart of your fortress unwatched can spell your doom. Keep a sacrificial animal or watchtower or something near the entrance, to keep eyes on enemy ambushes.
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* If you have a strong computer and wouldn't mind a fps drop, you can simply dump the water down several levels into the nearest [[cavern]] and flow it off the map edge. A simple hole will suffice, but a more advanced "guided" system (ae. [[wall]]s) will work faster, although it will require dangerous cavern work first.
 
* If you have a strong computer and wouldn't mind a fps drop, you can simply dump the water down several levels into the nearest [[cavern]] and flow it off the map edge. A simple hole will suffice, but a more advanced "guided" system (ae. [[wall]]s) will work faster, although it will require dangerous cavern work first.
 
* A gamey but very effective alternative to draining liquid is to atomsmash it. A door linked to a lever is most effective at this, as it opens and closes extremely rapidly, smashing liquid at a great pace. When using a raising bridge to smash liquid, only the raised part actually destroys liquid, hence 1-long 9-wide bridges should be used ("bridge walls"). Raising bridges have a much longer cooldown than doors, so are much less effective. Atomsmashers are particularly useful for disposing of magma as it does not enjoy the benefits of water pressure.
 
  
 
Where the screw pumps drain off to is your decision. If you are using a cistern, run the water back into your water supply. You can dig a tunnel through to the map edge and funnel it out of your game. You can build a small waterfall and drop it back into the water source it had come from in the first place, although this will probably require more screw pumps, as they do not create any [[pressure]].
 
Where the screw pumps drain off to is your decision. If you are using a cistern, run the water back into your water supply. You can dig a tunnel through to the map edge and funnel it out of your game. You can build a small waterfall and drop it back into the water source it had come from in the first place, although this will probably require more screw pumps, as they do not create any [[pressure]].
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== Order of construction ==
 
== Order of construction ==
# Dig out the drowning chamber itself. It is recommended you make it three tiles wide, so that you can "test" it on human caravans if you feel like it. It should be at least 15 units in length, and probably more, to allow leeway in lever pulling.
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# Dig out the drowning chamber itself. It is recommended you make it three tiles wide, so that you can "test" it on elven caravans if you feel like it. It should be at least 15 units in length, and probably more, to allow leeway in lever pulling.
 
# Construct the entrance and exit bridges, and link them to levers to keep nasties out while the chamber is still under construction. You can also convert it into a pit trap in this way, but only if you really really have to.
 
# Construct the entrance and exit bridges, and link them to levers to keep nasties out while the chamber is still under construction. You can also convert it into a pit trap in this way, but only if you really really have to.
 
# Dig out and fit your water source. You may have done this already, and this may be the most difficult step.
 
# Dig out and fit your water source. You may have done this already, and this may be the most difficult step.

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