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Editing v0.34:Drowning chamber

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=== Trapping ===
 
=== Trapping ===
Once you have worked out your water supply, you need to work out the room. A military drowning chamber can be a simple [[sally port]] (a secondary hallway leading into your fortress with [[bridge]]s on both sides). Upon seeing the enemy, close down your main entrance while leaving the secondary open. Enemies will path to your fortress using the shortest route possible and walk in, at which point you can close the bridges, trapping them inside for the ensuing flood. [[Building destroyer]]s like [[titan]]s and [[werebeast]]s are unable to destroy the walls created by erect bridges, so this design works against most everything, even otherwise unassailable megabeasts.
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Once you have worked out your water supply, you need to work out the room. A military drowning chamber can be a simple secondary hallway leading into your fortress with [[bridge]]s on both sides. Upon seeing the enemy, close down your main entrance while leaving the secondary open. Enemies will path to your fortress using the shortest route possible and walk in, at which point you can close the bridges, trapping them inside for the ensuing flood. [[Building destroyer]]s like [[titan]]s and [[werebeast]]s are unable to destroy the walls created by erect bridges, so this design works against most everything, even otherwise unassailable megabeasts.
  
 
Note that ambushes sneak onto the map and must be spotted first. Leaving an entrance wide open to them into the heart of your fortress unwatched can spell your doom. Keep a sacrificial animal or watchtower or something near the entrance, to keep eyes on enemy ambushes.
 
Note that ambushes sneak onto the map and must be spotted first. Leaving an entrance wide open to them into the heart of your fortress unwatched can spell your doom. Keep a sacrificial animal or watchtower or something near the entrance, to keep eyes on enemy ambushes.
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== Order of construction ==
 
== Order of construction ==
# Dig out the drowning chamber itself. It is recommended you make it three tiles wide, so that you can "test" it on human caravans if you feel like it. It should be at least 15 units in length, and probably more, to allow leeway in lever pulling.
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# Dig out the drowning chamber itself. It is recommended you make it three tiles wide, so that you can "test" it on elven caravans if you feel like it. It should be at least 15 units in length, and probably more, to allow leeway in lever pulling.
 
# Construct the entrance and exit bridges, and link them to levers to keep nasties out while the chamber is still under construction. You can also convert it into a pit trap in this way, but only if you really really have to.
 
# Construct the entrance and exit bridges, and link them to levers to keep nasties out while the chamber is still under construction. You can also convert it into a pit trap in this way, but only if you really really have to.
 
# Dig out and fit your water source. You may have done this already, and this may be the most difficult step.
 
# Dig out and fit your water source. You may have done this already, and this may be the most difficult step.

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