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Editing v0.34:Evil weather

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#redirect [[DF2012:Weather]]
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{{av}}
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Certain [[surroundings|evil surroundings]] feature freakish weather, such as fogs, clouds, and rains.  They may afflict those caught in them with various kinds of syndromes or curses, such as poisonings or transformation into [[Undead|zombies]].
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== Types of evil weather ==
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Two kinds of evil weather exist - evil rain and evil clouds.  The type of weather effect and their associated syndromes (if any) are different and randomly chosen for every evil biome in a generated world.  Usually there will be only one weather effect for a given evil biome, often in conjunction with the effect of [[Undead|corpse animation]].
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Evil rain can be made of either the [[blood]] of a civilised race (dwarves, goblins, etc.) or a randomly generated inorganic substance.  Blood rain typically causes no syndromes, only giving whomever caught in it an unhappy [[thought]].  Generated substances are more dangerous, causing minor symptoms such as vomiting, blisters and fevers, as well as inspiring the aforementioned unhappy thought.
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Evil clouds are made of a generated inorganic gas or dust.  They start in one tile and spread out in a similar manner to [[miasma]] vapour; when the game announces the cloud's presence, it will zoom into this tile.  Evil clouds cause more serious [[syndrome]]s than evil rains, similar to those of [[forgotten beast]]s, [[titan]]s and [[demon]]s.  Certain evil clouds transform living beings caught in them into dangerous [[Undead|zombie]]-like thralls, turning them against all life while significantly increasing their strength and toughness [[attribute]]s.
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Name for evil weather is randomly generated, typically something along the lines of "abominable mist", "unholy gloom" (clouds) or "creeping murk", "horrid goo" (rain).
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Evil weather forms on the edge of the map and moves about the screen. It does not necessarily respect walls, and may enter a fortress to affect your dwarves.
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== Dangers of evil weather ==
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Beware of both kinds of evil weather effects.  Though evil rains (excluding rains of blood) usually cause the "milder" types of [[syndrome]]s, these may still cause death as a secondary result of that syndrome: e.g. suffocation from blisters, dehydration from chronic nausea.  Evil clouds inflict worse [[syndrome]]s than evil rains; thralling clouds are especially dangerous in the extreme, as the zombies produced are much stronger than those produced via ambient effects.
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Some evil weather effects condense on creatures, making their effects semi-permanent - symptoms won't go away until the source is washed. Those effects also can spread like a disease. In most cases, it will just infect dwarves that carry contaminated bodies to caskets.  Thralling dust clouds, however, [[Fun|can quickly lead to an unstoppable zombie apocalypse]] if the dust is not completely washed off somehow.
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Thralling clouds are also dangerous in adventure mode. Undead status means hostility from civilized beings, reduced speed and no regeneration. However, other undead will ignore you.

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