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Editing v0.34:Flow
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There's one way to push a fluid higher than its starting level, but it might be considered a bug on the flow mechanics and probably will be changed in following versions since allows for what could be considered exploits. | There's one way to push a fluid higher than its starting level, but it might be considered a bug on the flow mechanics and probably will be changed in following versions since allows for what could be considered exploits. | ||
− | A ''natural'' wall of any material '''[[cave-in|falling]]''' onto | + | A ''natural'' wall of any material '''[[cave-in|falling]]''' onto both water ''or'' '''[[magma]]''' will teleport each tile of displaced fluid to open space directly above it, leaving 1 additional tile of open space directly above the wall itself: |
− | |||
Start Step 1 Step 2 | Start Step 1 Step 2 | ||
▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ | ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ | ||
▒ I ▒ Collapse ▒ ▒ Fluid ▒ ▒ | ▒ I ▒ Collapse ▒ ▒ Fluid ▒ ▒ | ||
− | ▒ ▒ ▒ -----------> ▒ | + | ▒ ▒ ▒ -----------> ▒ 7 ▒ -----------> ▒ ▒ |
− | ▒ ▒ Support ▒ ▒ Spreads | + | ▒ ▒ Support ▒ ▒ Spreads ▒232▒ |
− | + | ▒▒7▒▒ ▒▒▒▒▒ ▒▒▒▒▒ | |
▒▒▒▒▒ ▒▒▒▒▒ ▒▒▒▒▒ | ▒▒▒▒▒ ▒▒▒▒▒ ▒▒▒▒▒ | ||
− | |||
When done in an u-bend example the pushing above original fluid level can be easily appreciated, although it breaks the laws of regular fluid physics: | When done in an u-bend example the pushing above original fluid level can be easily appreciated, although it breaks the laws of regular fluid physics: | ||
− | |||
Start Step 1 Step 2 | Start Step 1 Step 2 | ||
▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ | ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ | ||
▒ I ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ | ▒ I ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ | ||
▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ | ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ | ||
− | ▒ ▒ ▒ ▒ ▒ | + | ▒ ▒ ▒ ▒ ▒ 7 ▒ ▒ ▒ ▒ ▒ |
− | ▒ ▒ ▒ Collapse ▒ | + | ▒ ▒ ▒ Collapse ▒ 7 ▒ ▒ Fluid ▒ ▒ ▒ |
− | ▒ ▒ ▒ -----------> ▒ ▒ ▒ -----------> | + | ▒ ▒ ▒ -----------> ▒ ▒ ▒ -----------> ▒545▒ ▒ |
− | + | ▒▒7▒▒7▒ Support ▒▒▒▒▒7▒ Spreads ▒▒▒▒▒7▒ | |
− | + | ▒▒7777▒ ▒▒▒777▒ ▒▒▒777▒ | |
▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒ | ▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒ | ||
− | + | This is the basic principle that the '''[[magma piston]]''' exploit, if you want to prevent a future fix or simply want to simulate regular physics fluid behaviour, you can do something like this: | |
− | This is the basic principle that the '''[[magma piston]]''' exploit, if you want to | ||
− | |||
z-level Start Step 1 Step 2 | z-level Start Step 1 Step 2 | ||
z+0 ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ | z+0 ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ | ||
z-1 ▒ | ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ | z-1 ▒ | ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ | ||
− | z-2 ▒ ▒ ▒ ▒ ▒ ▒ | + | z-2 ▒ ▒ ▒ ▒ ▒ ▒ 7 7 ▒ ▒ ▒ ▒ ▒ |
− | z-3 ▒ ▒ ▒ ▒ ▒ Collapse ▒ | + | z-3 ▒ ▒ ▒ ▒ ▒ Collapse ▒ 7 7 ▒ ▒ Fluid ▒ ▒ ▒ |
− | z-4 ▒ ▒ | + | z-4 ▒ ▒?▒ -----------> ▒ ▒?▒ -----------> ▒55455▒?▒ |
− | z-5 | + | z-5 ▒▒777▒▒7▒ Support ▒▒▒7▒▒▒7▒ Spreads ▒▒▒7▒▒▒7▒ |
− | z-6 | + | z-6 ▒▒777777▒ ▒▒▒7▒777▒ ▒▒▒7▒777▒ |
z-7 ▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒ | z-7 ▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒ | ||
z-3 Top View z-5 Top View z-3 Top View (Step 1) z-4 Top View (Step 2) | z-3 Top View z-5 Top View z-3 Top View (Step 1) z-4 Top View (Step 2) | ||
▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒ | ▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒ | ||
− | ▒ ▒ ▒▒▒▒▒▒▒ ▒ ▒ | + | ▒ ▒ ▒▒▒▒▒▒▒ ▒ ▒ ▒44544▒ |
− | Axis ▒ ▒▒▒ ▒▒▒ | + | Axis ▒ ▒▒▒ ▒▒▒ ▒▒777▒▒▒▒ ▒ 777 ▒▒▒ ▒45554▒▒▒ Axis |
− | --------▒ ▒ ▒ ▒ ▒-------------- | + | --------▒ ▒ ▒ ▒ ▒--------------▒▒777▒▒7▒--------------▒ 7 7 ▒?▒---------------▒55455▒?▒-------- |
− | Cut ▒ ▒▒▒ ▒▒▒ | + | Cut ▒ ▒▒▒ ▒▒▒ ▒▒777▒▒▒▒ ▒ 777 ▒▒▒ ▒45554▒▒▒ Cut |
− | ▒ ▒ ▒▒▒▒▒▒▒ ▒ ▒ | + | ▒ ▒ ▒▒▒▒▒▒▒ ▒ ▒ ▒44544▒ |
▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒ | ▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒ | ||
− | |||
This example involves dropping a giant ''(minimum size 3x3x1)'' donut/cylinder/tube of natural walls onto the fluid pool, given that it will teleport a donut/cylinder/tube of fluid in the same way ''(step 1)'' but after it spreads ''(step 2)'' it'll seem that the fluid actually went through the opening in the middle of the donut/cylinder/tube like a real fluid should behave, of course one exception it won't be pushed through the right tube like it should, you'll probably want to close the tile marked with a question mark "?" so it can give the impression of real fluid mechanics. | This example involves dropping a giant ''(minimum size 3x3x1)'' donut/cylinder/tube of natural walls onto the fluid pool, given that it will teleport a donut/cylinder/tube of fluid in the same way ''(step 1)'' but after it spreads ''(step 2)'' it'll seem that the fluid actually went through the opening in the middle of the donut/cylinder/tube like a real fluid should behave, of course one exception it won't be pushed through the right tube like it should, you'll probably want to close the tile marked with a question mark "?" so it can give the impression of real fluid mechanics. | ||