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Editing v0.34:Gem

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{{quality|Exceptional|14:31, 11 April 2012 (UTC)}}{{av}}
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{{quality|Exceptional|00:13, 20 March 2012 (UTC)}}{{av}}
  
Small clusters of rough '''gems''' can be found almost anywhere while [[mining]]. After they have been mined by a [[miner]] and cut by a [[gem cutter]], a [[gem setter]] can use them to [[encrust]] [[furniture]], [[crafts]], and [[ammunition]]. In addition, raw [[rock crystal]]s are required to make crystal glass goods. '''Cut gems''' can also be used to create [[window]]s and are often required as a source material for [[legendary artifact]]s. Gem encrusted [[weapon]]s and [[armor]] can be found in game, but cannot be made in fortress mode.  Stones, including the various types of clay, can also be cut into gems.
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Small clusters of rough '''gems''' can be found strewn throughout the [[mountain]]. After they have been mined by a [[miner]] and cut by a [[gem cutter]], a [[gem setter]] can use them to [[encrust]] [[furniture]], [[crafts]], and [[ammunition]]. '''Cut gems''' can also be used to create [[window]]s and are often required as a source material for [[legendary artifact|legendary artifacts]].  In addition, raw [[rock crystal]]s are required to make crystal glass goods. Gem encrusted [[weapon]]s and [[armor]] can be found in game, but cannot be made in fortress mode.
  
A large variety of cut gems can be brought by and requested from the dwarven caravan. Rough gems must be procured by your own miners, you cannot import them. Human and dwarven caravans will also bring raw [[glass]] gems.  
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The majority of these gems can be brought by and requested from the dwarven caravan, in both cut and rough form. Humans are capable of bringing [[glass]] gems, also in both forms.
  
Exactly 5% of all rough gems will be cut into a single [[Useless_crap|craft]] or '''large gem''' (with 1 craft for every 8 large gems), and the same occurs with raw glass (but with different ratios - 33% of all jobs, producing 11 crafts for every 16 large gems). Note that these will ''replace'' a cut gem and cannot be used to encrust goods. The value of such crafts can easily reach hundreds, even several thousand in the case of valuable gems and good craftsdwarfship. A dwarf with a [[strange mood]] can take a single gem and cut it into a [[legendary artifact]] known as a "perfect gem" - this is simply a special name for an artifact large gem.
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Sometimes, rough gems will be cut into [[craft]]s or '''large gems'''. Note that these will ''replace'' a cut gem and cannot be used to encrust goods. The value of such crafts can easily reach hundreds, even thousands depending on the gem.
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A dwarf with a [[strange mood]] can take a single gem and cut it into a [[legendary artifact]] known as a perfect gem. They function much like large gems.
  
 
If you have any bags of sand, you can also manufacture [[Glass|raw glass]], which is the same as a lower-value, uncut gem.
 
If you have any bags of sand, you can also manufacture [[Glass|raw glass]], which is the same as a lower-value, uncut gem.
  
[[Gizzard stone]]s are found as a by-product when butchering some animals, and can be used like cut gems. Only few animal species give gizzard stones, but each member of such a species butchered will yield one, which can lead to a decent supply when you manage to set up an ostrich farm.
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==Frequency==
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At first glance, one might think that any and all gems found in "all stone" have a good chance to be found on/in your map, since stone is stone and your map has plenty of it. However, it ''appears'' that there is more going on than a purely random distribution, and that, on any map, a given [[biome]] will have one or a very few preferred or predominate type(s) of gem(s) found within it, chosen (at random?) from among all those possible and excluding (most) all others.  
  
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So, if you find "pineapple opal" on your map, you may find a lot of it, again and again, and no other opals and few other "all stone" gems. The same pattern often appears with gems with more specific environments - altho' any of them might be found, it tends to be only one or two that dominate, even unto exclusion of all other types at times.  This needs more research, but don't be surprised when this pattern starts to look familiar.
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== Value ==
 
== Value ==
Gems have base [[value]] of 3 in rough form, which is multiplied by the appropriate value modifier from the table below. They gain value after they are cut in a [[jeweler's workshop]]. Cut gems have a base value of 5. Items can be decorated (encrusted) with cut gems; all such decorations have a value of 10 times the gem type's value multiplier. See [[Gem cutting]] and [[Gem setting]]. Large gems have a base value of 10, and can also have a [[quality]] modifier which increases value.
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Gems have base [[value]] of 3 in rough form, which is multiplied by the appropriate value modifier from the table below. They gain value after they are cut in a [[jeweler's workshop]]. Cut gems have a base value of 5. Items can be decorated (encrusted) with cut gems; all such decorations have a value of 10 times the gem type's value multiplier. See [[Gem cutting]] and [[Gem setting]]. Large gems have a base value of 10.
  
 
== Varieties ==
 
== Varieties ==
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Unlike other gems, diamonds can [[Fire|ignite]] if they come into contact with [[magma]].
 
Unlike other gems, diamonds can [[Fire|ignite]] if they come into contact with [[magma]].
 
== Gem Cuts ==
 
 
Finished gems have a particular cut. These cuts do not affect the gem's value. A gem can have multiple cuts, such as a "square brilliant" cut or "tapered baguette" cut. Some gem cuts are also known as "cabochons." Cabochons have a basic "shape" cut but not any more complicated cut. Gizzard stones do not have cuts.
 
 
List of cuts:
 
* baguette
 
* brilliant
 
* briolette
 
* cushion
 
* emerald
 
* marquise
 
* octagon
 
* oval
 
* pear
 
* point
 
* radiant
 
* rectangular
 
* round
 
* single
 
* square
 
* table
 
* tapered
 
* trillion
 
  
 
== Rare Gems ==
 
== Rare Gems ==
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== [[Glass]] ==
 
== [[Glass]] ==
 
Raw glass is treated as an uncut gem.  There are three subtypes of raw glass (and, once cut, of cut glass gems):
 
Raw glass is treated as an uncut gem.  There are three subtypes of raw glass (and, once cut, of cut glass gems):
 
Gems
 
  
 
{| style="border-spacing: 0"
 
{| style="border-spacing: 0"
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Raw gems are only one of the many things your [[glassmaker]]s can make from glass.  See [[glass]] and [[glass industry]] for more information.
 
Raw gems are only one of the many things your [[glassmaker]]s can make from glass.  See [[glass]] and [[glass industry]] for more information.
 
== Bugs ==
 
 
Finished goods stockpiles will not accept items made from "gemstone" materials.  As a consequence, the only reliable way to move large gems and gemstone crafts is to select them for trading at a Trade Depot; after arriving at the Depot they cannot be moved elsewhere, except to a different Trade Depot.  Alternatively, they can be designated for [[Activity_zone#Garbage_dump|dumping]], and can be re-claimed later from the <s>black hole</s> garbage dump. (They will also be moved to a craft workshop - and left there - if they are selected to be decorated/encrusted there, but it is difficult to make this occur by player actions.)  This is presumably a bug.
 
 
Crafts and large gems cut from glass are not affected by the bug - the various "glass" materials are recognised by stockpiles correctly and they are stored and handled without problems.
 
  
 
{{Category|Materials}}
 
{{Category|Materials}}

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