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Editing v0.34:Grate

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== Floor Grate ==
 
== Floor Grate ==
A floor grate is similar to a floor or a closed [[floor hatch]] in that it can be walked upon and blocks [[creature]] and item movement between Z-levels. However, it lets [[water]] and [[magma]] through like an open tile. Floor grates blocks projectiles, unlike wall grates. They do not block line of sight. Floor grates can be linked to a [[lever]] or a [[pressure plate]]. Triggered, a floor grate opens like a hatch, but with a 100-tick delay.
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A floor grate blocks [[creature]] and item movement like a [[floor hatch]], but it lets [[water]], [[magma]], <s>and ranged attacks</s> through like an open tile. <s>It doesn't block line of sight</s>. It can be linked. Triggered, it opens like a hatch, but with a 100-tick delay.
  
Floor grates must be attached [[orthogonal]]ly (i.e. not diagonally) to firm ground or some solid construction (a [[wall]], [[floor]], etc.) if they are to be supported over empty space, not (just) other grates.  Floor grates can also be placed directly on top of a non-constructed floor or [[stair]]case, rather than empty space, in which case it doesn't need any support next to it.
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Floor grates must be attached [[orthogonal]]ly (i.e. not diagonally) to firm ground or some solid construction (a [[wall]], [[floor]], etc) if they are to be supported over empty space, not (just) other grates.  Floor grates can also be placed directly on top of a non-constructed floor or [[stair]]case, rather than empty space, in which case it doesn't need any support next to it.
  
 
A floor grate does NOT count as solid construction. It will not support any buildings or constructions. However, you can designate a construction to be built orthogonally to it with no other supports. This will cause the construction to [[cave-in]] immediately after being completed. This can be useful for controlled cave-ins.
 
A floor grate does NOT count as solid construction. It will not support any buildings or constructions. However, you can designate a construction to be built orthogonally to it with no other supports. This will cause the construction to [[cave-in]] immediately after being completed. This can be useful for controlled cave-ins.
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Like [[bridge]]s and [[floor hatch]]es, floor grates will mark areas beneath them as being "inside", even if they are retracted.
 
Like [[bridge]]s and [[floor hatch]]es, floor grates will mark areas beneath them as being "inside", even if they are retracted.
  
If a floor grate is placed right on top of a [[soil]] floor or [[mud]]dy floor it will prevent [[grass]], [[shrub]]s and [[tree|saplings]] from growing.
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If a floor grate is place right on top of a [[soil]] floor or [[mud]]dy floor it will prevent [[grass]], [[shrub]]s and [[tree|saplings]] from growing.
  
 
Floor grates do not block [[fishing]] or taking water directly from a [[activity zone#Water_Source|water source]], nor do they block collecting [[sand]] or [[clay]], though they do prevent [[well]]s from working if between the well and the water.
 
Floor grates do not block [[fishing]] or taking water directly from a [[activity zone#Water_Source|water source]], nor do they block collecting [[sand]] or [[clay]], though they do prevent [[well]]s from working if between the well and the water.
 
Floor grates over empty space block [[miasma]] from rising through them (miasma will normally flow upward through empty space).
 
  
 
== Bars vs. Grates ==
 
== Bars vs. Grates ==
  
 
Vertical/horizontal [[bars]] seem to be functionally identical to wall/floor grates. The only notable difference between grates and bars is that grates are finished goods (which must be produced from raw materials) and have [[quality]] levels (and thus boost your fortress's architecture value significantly), while bars are simply raw materials that can be thrown into place at a moment's notice and then deconstructed later should they be needed later for other jobs.
 
Vertical/horizontal [[bars]] seem to be functionally identical to wall/floor grates. The only notable difference between grates and bars is that grates are finished goods (which must be produced from raw materials) and have [[quality]] levels (and thus boost your fortress's architecture value significantly), while bars are simply raw materials that can be thrown into place at a moment's notice and then deconstructed later should they be needed later for other jobs.
 
One other important difference is that Grates can be made from stone, which is generally much more plentiful than the materials for bars.
 
  
 
== Notes ==
 
== Notes ==
* If you wish to remove a floor piece that is linked to a grate, make sure that the dwarf that carries out the job does not stand on the grate, or remove all grates first. The grate will not be supported, and fall (with your uncareful dwarf on it), and you will experience the famous idiom: "It's not the fall that kills you, it's the sudden stop at the end."
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* If you wish to remove a floor piece that is linked to a grate, make sure that the dwarf that carries out the job does not stand on the grate, or remove all grates first. The grate will not be supported, and fall (with your uncareful dwarf on it), and you will experience the famous equation: "It's not the fall that kills you, it's the sudden stop at the end."
* On a similar note, be cautious when removing a large number of grates next to each other, as a dwarf trying to remove a grate ''will'' stand on one his neighbor is about to yank out from under his feet. This can be largely avoided by removing them in batches of alternating grates (IE: Grates 1, 3, 5 then 2, 4, 6, etc...)
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* If you wish to construct a multi strip of floor grate + floor, make sure, the floor is layed first. Otherwise you may experience the floor tearing the floor grates down in a collapse.
  
 
== Bugs ==
 
== Bugs ==

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