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Editing v0.34:Health screen

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{{quality|Exceptional|23:31, 17 April 2011 (UTC)}}
 
{{quality|Exceptional|23:31, 17 April 2011 (UTC)}}
{{av}}
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In the status menu (accessed using the {{k|z}}-status key), one of the sub-menus is '''Health'''. This sub-menu becomes available when a dwarf is appointed to the [[Chief medical dwarf]] position. <br />
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In the status menu (accessed using the {{k|z}}-status key), one of the sub-menus is '''Health'''. This sub-menu becomes available when a dwarf is appointed to the [[Chief medical dwarf]] position. It does not display information unless the CMD is at least a novice [[diagnostician]]. <br />
The z-health menu is used to monitor the health of friendly dwarves and livestock. A subject's status effects and injuries are cataloged in the health menu by [[Healthcare|hospital staff]] upon diagnosis. Some basic needs are automatically shown in the menu whenever a patient becomes hungry, thirsty, or tired. Doctors will begin treating injured or otherwise unhealthy patients only after diagnosis and when proper equipment is available. <br />
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The z-health menu is used to monitor the health of friendly dwarves. A subject dwarf's status effects and injuries are cataloged in the health menu by [[Healthcare|hospital staff]] upon diagnosis. Some basic needs are automatically shown in the menu whenever a dwarf becomes hungry, thirsty, or tired. Doctors will begin treating injured or otherwise unhealthy dwarves only after diagnosis and when proper equipment is available. <br />
 
<sub>Note: The screen is entirely mouse enabled.</sub> <br />
 
<sub>Note: The screen is entirely mouse enabled.</sub> <br />
  
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{{HealthStatus table head}}
 
{{HealthStatus table head}}
 
{{HealthStatus table row|symbol=D|color=2:0:1|desc='''Diagnosis request''' - [[Diagnostician]] needed to diagnose the subject}}
 
{{HealthStatus table row|symbol=D|color=2:0:1|desc='''Diagnosis request''' - [[Diagnostician]] needed to diagnose the subject}}
{{HealthStatus table row|symbol=≈|color=3:0:1|desc='''Cleaning request''' - [[Wound dresser]] needed to bathe off contaminants, preferably using [[soap]] and fresh, clean water }}
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{{HealthStatus table row|symbol=≈|color=3:0:1|desc='''Cleaning request''' - Dwarf with a water bucket and cleaning labor enabled needed to bathe off contaminants, preferably using [[soap]] }}
 
{{HealthStatus table row|symbol=S|color=4:0:1|desc='''Surgery required''' - [[Surgeon]] needed to excise necrotic tissue or repair organ damage}}  
 
{{HealthStatus table row|symbol=S|color=4:0:1|desc='''Surgery required''' - [[Surgeon]] needed to excise necrotic tissue or repair organ damage}}  
 
{{HealthStatus table row|symbol=R|color=5:0:1|desc='''Inoperable Rot''' - [[Surgeon]] needed to amputate a necrotic limb}}
 
{{HealthStatus table row|symbol=R|color=5:0:1|desc='''Inoperable Rot''' - [[Surgeon]] needed to amputate a necrotic limb}}
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{{HealthStatus table row|symbol=B!+|color=4:0:1|desc='''Heavy bleeding''' - Subject is quickly losing blood through many wounds or torn arteries. This is an emergency.}}
 
{{HealthStatus table row|symbol=B!+|color=4:0:1|desc='''Heavy bleeding''' - Subject is quickly losing blood through many wounds or torn arteries. This is an emergency.}}
 
{{HealthStatus table row|symbol=B!<sup>~</sup>|color=4:0:0|desc='''Bleeding''' - Subject is losing blood through a wound. Typically harmless due to dwarves' fast natural healing rate.}}
 
{{HealthStatus table row|symbol=B!<sup>~</sup>|color=4:0:0|desc='''Bleeding''' - Subject is losing blood through a wound. Typically harmless due to dwarves' fast natural healing rate.}}
{{HealthStatus table row|symbol=Pal|color=5:0:1|desc='''Severe Blood Loss''' - Subject is Pale. Caused by massive blood loss, typically from a severed limb. This also occurs when the Dwarf survives a vampire feeding. This is an emergency.}}
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{{HealthStatus table row|symbol=Bl+|color=5:0:1|desc='''Severe Blood Loss''' - Subject is Pale. Caused by massive blood loss, typically from a severed limb. This is an emergency.}}
{{HealthStatus table row|symbol=Fnt|color=5:0:1|desc='''Faint''' - Subject is Faint. Caused by moderate blood loss from wounds or necrosis.}}
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{{HealthStatus table row|symbol=Bl<sup>~</sup>|color=5:0:1|desc='''Blood Loss''' - Subject is Faint. Caused by moderate blood loss from wounds or necrosis.}}
 
{{HealthStatus table row|symbol=Pz+|color=3:0:1|desc='''Paralyzed''' - Subject is completely paralyzed. Common effect of upper spinal injury. Death by suffocation is imminent}}
 
{{HealthStatus table row|symbol=Pz+|color=3:0:1|desc='''Paralyzed''' - Subject is completely paralyzed. Common effect of upper spinal injury. Death by suffocation is imminent}}
 
{{HealthStatus table row|symbol=Pz<sup>~</sup>|color=3:0:1|desc='''Partially paralyzed''' - One or more limbs unusable due to severed nerves}}
 
{{HealthStatus table row|symbol=Pz<sup>~</sup>|color=3:0:1|desc='''Partially paralyzed''' - One or more limbs unusable due to severed nerves}}
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{{HealthStatus table row|symbol=F+|color=4:0:1|desc='''Moderate fever''' - Reduces focus stat. Typical warning sign of more dangerous syndromes.}}
 
{{HealthStatus table row|symbol=F+|color=4:0:1|desc='''Moderate fever''' - Reduces focus stat. Typical warning sign of more dangerous syndromes.}}
 
{{HealthStatus table row|symbol=F<sup>~</sup>|color=4:0:1|desc='''Slight fever''' - Reduces focus stat. Relatively harmless.}}
 
{{HealthStatus table row|symbol=F<sup>~</sup>|color=4:0:1|desc='''Slight fever''' - Reduces focus stat. Relatively harmless.}}
{{HealthStatus table row|symbol=Dz|color=3:0:1|desc='''Dizzy''' - Common symptom of snake bites. Chance for subject to stumble in a random direction instead of performing an action, depending on severity.}}
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{{HealthStatus table row|symbol=Dz|color=3:0:1|desc='''Dizzy''' - Common symptom of snakebite. Causes subject to stumble in a random direction whenever performing an action, depending on severity.}}
{{HealthStatus table row|symbol=Pn!|color=6:0:1|desc='''Extreme pain''' - Bone fracture or a staggering number of surface wounds. Subject can't take any more and falls unconscious, giving into pain. Thresholds depend on subject's willpower stat.}}
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{{HealthStatus table row|symbol=Pn!|color=6:0:1|desc='''Extreme pain''' - Subject can't take any more and falls unconscious, giving into pain. Typical of broken bones. Thresholds depend on subject's willpower stat.}}
{{HealthStatus table row|symbol=Pn+|color=6:0:1|desc='''Moderate pain''' - Serious, recent damage to muscle and/or fat. Interferes with actions?}}
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{{HealthStatus table row|symbol=Pn+|color=6:0:1|desc='''Moderate pain''' - Moderate amount of pain receptors have been triggered by wounds. Interferes with actions?}}
 
{{HealthStatus table row|symbol=Pn<sup>~</sup>|color=6:0:1|desc='''Slight pain''' - Subject has suffered minor cuts or bruises.}}
 
{{HealthStatus table row|symbol=Pn<sup>~</sup>|color=6:0:1|desc='''Slight pain''' - Subject has suffered minor cuts or bruises.}}
{{HealthStatus table row|symbol=St|color=3:0:1|desc='''Stunned''' - The wind has been knocked out of the subject by an unexpected fall, impact, cave-in or takedown. Cuts speed by half until it wears off (usually in about 100 frames).}}
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{{HealthStatus table row|symbol=St|color=3:0:1|desc='''Stunned''' - The wind has been knocked out of the subject by an unexpected fall, impact, cave-in or takedown. Temporary and harmless in itself.}}
{{HealthStatus table row|symbol=Ovx|color=6:0:1|desc='''Over-exerted''' - Last stage of tiredness, caused by drawn-out combat, usually only seen in wrestlers or when creatures are resistant to weapon used. Reduces speed, will cause unconsciousness if exertion continues.}}  
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{{HealthStatus table row|symbol=Exh|color=6:0:1|desc='''Exhausted''' - Caused by taking too many combat actions in a turn?{{verify}}}}
{{HealthStatus table row|symbol=Exh|color=6:0:1|desc='''Exhausted''' - Second stage of tiredness. Reduces speed.}}
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{{HealthStatus table row|symbol=Ovx|color=6:0:1|desc='''Over-exerted''' - Caused by taking too many combat actions in a turn?{{verify}}}}
{{HealthStatus table row|symbol=Tir|color=6:0:1|desc='''Tired''' - Caused by executing many combat actions in short time or operating a [[screw pump]]. Reduces speed.}}
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{{HealthStatus table row|symbol=Tir|color=6:0:1|desc='''Tired''' - Caused by taking too many combat actions in a turn?{{verify}}}}
 
|}
 
|}
  
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{{HealthStatus table head}}
 
{{HealthStatus table head}}
 
{{HealthStatus table row|symbol=Dr|color=1:0:1|desc='''Drowning''' - Cannot breathe due to being stuck underwater. This is an emergency.}}
 
{{HealthStatus table row|symbol=Dr|color=1:0:1|desc='''Drowning''' - Cannot breathe due to being stuck underwater. This is an emergency.}}
{{HealthStatus table row|symbol=Wd|color=7:0:0|desc='''Winded''' - Typical of punctured lungs. Comparison against breathing trouble needed.}}
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{{HealthStatus table row|symbol=Wd|color=7:0:0|desc='''Winded'''}}
 
{{HealthStatus table row|symbol=Br|color=4:0:1|desc='''Cannot breathe''' - Usually indicates severe lung injury or asphyxiation.  Death is imminent unless one lung was injured a long time ago and will finish healing to the point of being able to breathe before subject dies.}}
 
{{HealthStatus table row|symbol=Br|color=4:0:1|desc='''Cannot breathe''' - Usually indicates severe lung injury or asphyxiation.  Death is imminent unless one lung was injured a long time ago and will finish healing to the point of being able to breathe before subject dies.}}
 
{{HealthStatus table row|symbol=Br|color=7:0:0|desc='''Trouble breathing''' - Usually indicates lung injury or extreme exertion}}
 
{{HealthStatus table row|symbol=Br|color=7:0:0|desc='''Trouble breathing''' - Usually indicates lung injury or extreme exertion}}
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{{HealthStatus table row|symbol=V|color=6:0:1|desc='''Vision impaired''' - Subject will have a hard time completing normal tasks}}
 
{{HealthStatus table row|symbol=V|color=6:0:1|desc='''Vision impaired''' - Subject will have a hard time completing normal tasks}}
 
{{HealthStatus table row|symbol=V|color=7:0:0|desc='''Vision ~impaired''' - Subject will have a slightly hard time completing normal tasks. Caused naturally by old age (110+ with dwarves).}}
 
{{HealthStatus table row|symbol=V|color=7:0:0|desc='''Vision ~impaired''' - Subject will have a slightly hard time completing normal tasks. Caused naturally by old age (110+ with dwarves).}}
{{HealthStatus table row|symbol=P|color=2:0:1|desc='''Spilled (Popped out)''' - Subject's intestines have popped out.  Death is imminent.}}<!-- Its wierd because this one is green, suggesting its minor, but the subject will die in moments when this happens -->
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{{HealthStatus table row|symbol=P|color=2:0:1|desc='''Popped out''' - Subject's intestines have popped out.  Death is imminent.}}
{{HealthStatus table row|symbol=Sx|color=6:0:1|desc='''Cannot stand''' - All [STANCE] bodyparts have been compromised. Subject can only crawl, taking a massive speed penalty.}}
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{{HealthStatus table row|symbol=Sx|color=6:0:1|desc='''Cannot stand''' - Subject can only crawl due to dismemberment or lower body paralysis. Subject needs a [[crutch]] to stand or walk.}}
{{HealthStatus table row|symbol=S<sup>~</sup>|color=6:0:1|desc='''Stand impaired''' - At least one [STANCE] bodypart has been rendered inoperable or lost. In case of a lost limb, a crutch may still restore patient functioning.}}
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{{HealthStatus table row|symbol=S<sup>~</sup>|color=6:0:1|desc='''Stand impaired''' - Subject has trouble standing due to numbness or injury to the legs. Subject might need a crutch? {{verify}}}}
{{HealthStatus table row|symbol=Gx|color=6:0:1|desc='''Cannot grasp''' - All [GRASP] bodyparts have been compromised. Subject cannot manipulate objects or carry things. Nearly complete helplessness.}}
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{{HealthStatus table row|symbol=Gx|color=6:0:1|desc='''Cannot grasp''' - Subject cannot manipulate objects due to dismemberment or paralysis.}}
{{HealthStatus table row|symbol=G<sup>~</sup>|color=6:0:1|desc='''Grasp impaired''' - At least one [GRASP] bodypart has been rendered inoperable or lost. Subject can still perform actions and carry things, but lost hands cannot be replaced. }}
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{{HealthStatus table row|symbol=G<sup>~</sup>|color=6:0:1|desc='''Grasp impaired''' - Subject has trouble with fine motor control, but can still grasp things. Typically caused by injury or numbness.}}
{{HealthStatus table row|symbol=Fx|color=6:0:1|desc='''Cannot fly''' - All [FLIER] bodyparts have been compromised. Airborne victims will fall like stones.}}
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{{HealthStatus table row|symbol=Fx|color=6:0:1|desc='''Cannot fly''' - Subject can no longer fly due to paralysis or injury. Applied only to former flyers.}}
{{HealthStatus table row|symbol=F<sup>~</sup>|color=6:0:1|desc='''Flight impaired''' - At least one [FLIER] bodypart has been rendered inoperable or lost. Affects flight capability {{verify}}}}
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{{HealthStatus table row|symbol=F<sup>~</sup>|color=6:0:1|desc='''Flight impaired''' - Subject has trouble flying due to injury. Applied only to flyers.}}
{{HealthStatus table row|symbol=Mn|color=3:0:1|desc='''Motor nerve''' - A motor nerve in the limb's muscle tissue has been permanently severed. Everything from the bodypart down is paralyzed and useless.}}
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{{HealthStatus table row|symbol=Mn|color=3:0:1|desc='''Motor nerve''' - A motor nerve has been damaged, which can affect the subject's ability to move, stand, or fly}}
{{HealthStatus table row|symbol=Sn|color=3:0:1|desc='''Sensory nerve''' - A sensory nerve in the limb's muscle tissue has been permanently severed. Everything from the bodypart down is rendered numb, reducing pain sensation and hurting performance with the affected limb.}}
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{{HealthStatus table row|symbol=Sn|color=3:0:1|desc='''Sensory nerve''' - A sensory nerve has been damaged, which can affect the subject's ability to feel sensations, to see, and to breathe{{verify}}}}
 
|}
 
|}
  
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{{HealthStatus table row|symbol=A!|color=4:0:1|desc='''Major artery torn''' - Heart injury or torn throat. This is invariably fatal.}}
 
{{HealthStatus table row|symbol=A!|color=4:0:1|desc='''Major artery torn''' - Heart injury or torn throat. This is invariably fatal.}}
 
{{HealthStatus table row|symbol=A+|color=4:0:1|desc='''Artery torn''' - Subject will probably suffer bleeding of some type.  This can be an emergency.}}
 
{{HealthStatus table row|symbol=A+|color=4:0:1|desc='''Artery torn''' - Subject will probably suffer bleeding of some type.  This can be an emergency.}}
{{HealthStatus table row|symbol=Of|color=4:0:1|desc='''Overlapping fracture''' - A widely displaced limb fracture in real life, only seems to represent extreme damage ingame. Cannot be set without a traction bench.}}
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{{HealthStatus table row|symbol=Of|color=4:0:1|desc='''Overlapping fracture''' - Typically a limb fracture with severely displaced fragments. A traction bench may be required to reconnect the bones.}}
{{HealthStatus table row|symbol=Cf|color=4:0:1|desc='''Compound fracture''' - A fracture that has also broken a tissue directly subordinate to the bone, such as fingernails or spinal nerves. Tissues torn by bone fragments jammed through them also count.}}
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{{HealthStatus table row|symbol=Cf|color=4:0:1|desc='''Compound fracture''' - A bone fracture exposed through an open wound. Presents an infection risk.}}
{{HealthStatus table row|symbol=Tn|color=4:0:1|desc='''Torn tendon''' - Sinew damage. Limb is disabled. Cannot be set, heals on its own.}}
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{{HealthStatus table row|symbol=Tn|color=4:0:1|desc='''Torn tendon''' - Muscle is severed from the bone. Causes severe pain and disables limb?{{verify}}}}
{{HealthStatus table row|symbol=Tn|color=6:0:1|desc='''Tendon strain''' - Sinew damage. Rarely this slight.}}
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{{HealthStatus table row|symbol=Tn|color=6:0:1|desc='''Tendon strain''' - Muscle damage. Causes pain and limits movement?{{verify}}}}
{{HealthStatus table row|symbol=Tn|color=6:0:0|desc='''Tendon bruise''' - Sinew damage. Rarely this slight.}}
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{{HealthStatus table row|symbol=Tn|color=6:0:0|desc='''Tendon bruise''' - Slight muscle damage.}}
{{HealthStatus table row|symbol=Lg|color=4:0:1|desc='''Torn ligament''' - Sinew damage. Limb is disabled. Cannot be set, heals on its own.}}
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{{HealthStatus table row|symbol=Lg|color=4:0:1|desc='''Torn ligament''' - Broken joint. Causes severe pain and disables limb?{{verify}}}}
{{HealthStatus table row|symbol=Lg|color=6:0:1|desc='''Ligament strain''' - Sinew damage. Rarely this slight.}}
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{{HealthStatus table row|symbol=Lg|color=6:0:1|desc='''Ligament strain''' - Joint damage. Causes pain and limits movement? {{verify}}}}
{{HealthStatus table row|symbol=Lg|color=6:0:0|desc='''Ligament bruise''' - Sinew damage. Rarely this slight.}}
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{{HealthStatus table row|symbol=Lg|color=6:0:0|desc='''Ligament bruise''' - Slight joint damage.}}
{{HealthStatus table row|symbol=Ns|color=6:0:1|desc='''Need setting''' - The fractures cannot heal without attention from a [[bone doctor]].}}
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{{HealthStatus table row|symbol=Ns|color=6:0:1|desc='''Need setting''' - A [[bone doctor]] is needed to treat injuries}}
 
|}
 
|}
  
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{{HealthStatus table head}}
 
{{HealthStatus table head}}
 
{{HealthStatus table row|symbol=X!|color=4:0:1|desc='''Broken tissue'''}}
 
{{HealthStatus table row|symbol=X!|color=4:0:1|desc='''Broken tissue'''}}
{{HealthStatus table row|symbol=D!|color=4:0:1|desc='''Heavy damage''' - Typical amount of bruising sustained in combat. Also caused by syndromes.}}
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{{HealthStatus table row|symbol=D!|color=4:0:1|desc='''Heavy damage''' - Varying degrees of bruising. Typically caused by syndromes.}}
 
{{HealthStatus table row|symbol=D+|color=6:0:1|desc='''Moderate damage''' - Varying degrees of bruising. Typically caused by syndromes.}}
 
{{HealthStatus table row|symbol=D+|color=6:0:1|desc='''Moderate damage''' - Varying degrees of bruising. Typically caused by syndromes.}}
 
{{HealthStatus table row|symbol=D<sup>~</sup>|color=6:0:0|desc='''Light damage''' - Varying degrees of bruising. Typically caused by syndromes.}}
 
{{HealthStatus table row|symbol=D<sup>~</sup>|color=6:0:0|desc='''Light damage''' - Varying degrees of bruising. Typically caused by syndromes.}}
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{{HealthStatus table row|symbol=In|color=5:0:1|desc='''Infection''' - Appears in open wounds either exposed to contaminated water or left untreated for too long. Cannot be treated. Subject's health attributes may affect survival rate?{{verify}}}}
 
{{HealthStatus table row|symbol=In|color=5:0:1|desc='''Infection''' - Appears in open wounds either exposed to contaminated water or left untreated for too long. Cannot be treated. Subject's health attributes may affect survival rate?{{verify}}}}
 
|}
 
|}
 
=== Mouse controls ===
 
 
This screen is (usually) controllable with a mouse (if it doesn't work in windowed mode, try resizing the window).
 
 
* To select a patient, click on their name or row in the chart
 
* To select a key page, click on the key numbers (below the chart on the left side) to move to the left, or right-click to move to the right
 
* The options at the bottom of the screen are also clickable, although {{k|r}}ecentering requires the keyboard to return to the health screen
 
* A patient's individual health screen ({{k|Enter}}) is also mouse-enabled (even the tabs, although clicking the green {{DFtext|46|2:1}} uses right/left-clicking to cycle through the tabs
 
* There is currently no way to scroll pages (vertically) in the main health screen with the mouse.
 
  
 
{{Category|Healthcare}}
 
{{Category|Healthcare}}
 
{{Category|Interface}}
 
{{Category|Interface}}

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