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Editing v0.34:Health screen

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{{HealthStatus table row|symbol=F+|color=4:0:1|desc='''Moderate fever''' - Reduces focus stat. Typical warning sign of more dangerous syndromes.}}
 
{{HealthStatus table row|symbol=F+|color=4:0:1|desc='''Moderate fever''' - Reduces focus stat. Typical warning sign of more dangerous syndromes.}}
 
{{HealthStatus table row|symbol=F<sup>~</sup>|color=4:0:1|desc='''Slight fever''' - Reduces focus stat. Relatively harmless.}}
 
{{HealthStatus table row|symbol=F<sup>~</sup>|color=4:0:1|desc='''Slight fever''' - Reduces focus stat. Relatively harmless.}}
{{HealthStatus table row|symbol=Dz|color=3:0:1|desc='''Dizzy''' - Common symptom of snake bites. Chance for subject to stumble in a random direction instead of performing an action, depending on severity.}}
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{{HealthStatus table row|symbol=Dz|color=3:0:1|desc='''Dizzy''' - Common symptom of snakebite. Chance for subject to stumble in a random direction instead of performing an action, depending on severity.}}
 
{{HealthStatus table row|symbol=Pn!|color=6:0:1|desc='''Extreme pain''' - Bone fracture or a staggering number of surface wounds. Subject can't take any more and falls unconscious, giving into pain. Thresholds depend on subject's willpower stat.}}
 
{{HealthStatus table row|symbol=Pn!|color=6:0:1|desc='''Extreme pain''' - Bone fracture or a staggering number of surface wounds. Subject can't take any more and falls unconscious, giving into pain. Thresholds depend on subject's willpower stat.}}
 
{{HealthStatus table row|symbol=Pn+|color=6:0:1|desc='''Moderate pain''' - Serious, recent damage to muscle and/or fat. Interferes with actions?}}
 
{{HealthStatus table row|symbol=Pn+|color=6:0:1|desc='''Moderate pain''' - Serious, recent damage to muscle and/or fat. Interferes with actions?}}
 
{{HealthStatus table row|symbol=Pn<sup>~</sup>|color=6:0:1|desc='''Slight pain''' - Subject has suffered minor cuts or bruises.}}
 
{{HealthStatus table row|symbol=Pn<sup>~</sup>|color=6:0:1|desc='''Slight pain''' - Subject has suffered minor cuts or bruises.}}
 
{{HealthStatus table row|symbol=St|color=3:0:1|desc='''Stunned''' - The wind has been knocked out of the subject by an unexpected fall, impact, cave-in or takedown. Cuts speed by half until it wears off (usually in about 100 frames).}}
 
{{HealthStatus table row|symbol=St|color=3:0:1|desc='''Stunned''' - The wind has been knocked out of the subject by an unexpected fall, impact, cave-in or takedown. Cuts speed by half until it wears off (usually in about 100 frames).}}
{{HealthStatus table row|symbol=Ovx|color=6:0:1|desc='''Over-exerted''' - Last stage of tiredness, caused by drawn-out combat, usually only seen in wrestlers or when creatures are resistant to weapon used. Reduces speed, will cause unconsciousness if exertion continues.}}  
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{{HealthStatus table row|symbol=Ovx|color=6:0:1|desc='''Over-exerted''' - Last stage of tiredness, caused by drawn-out combat, usually only seen in wrestlers or when creatures resistant to weapon used. Reduces speed, will cause unconsciousness if exertion continues.}}  
 
{{HealthStatus table row|symbol=Exh|color=6:0:1|desc='''Exhausted''' - Second stage of tiredness. Reduces speed.}}
 
{{HealthStatus table row|symbol=Exh|color=6:0:1|desc='''Exhausted''' - Second stage of tiredness. Reduces speed.}}
 
{{HealthStatus table row|symbol=Tir|color=6:0:1|desc='''Tired''' - Caused by executing many combat actions in short time or operating a [[screw pump]]. Reduces speed.}}
 
{{HealthStatus table row|symbol=Tir|color=6:0:1|desc='''Tired''' - Caused by executing many combat actions in short time or operating a [[screw pump]]. Reduces speed.}}

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