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Difference between revisions of "v0.34:Health screen"

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(Importing content from v0.31 (252/614))
 
(Changed and added many descriptions.)
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{{HealthStatus table head}}
 
{{HealthStatus table head}}
 
{{HealthStatus table row|symbol=D|color=2:0:1|desc='''Diagnosis request''' - [[Diagnostician]] needed to diagnose the subject}}
 
{{HealthStatus table row|symbol=D|color=2:0:1|desc='''Diagnosis request''' - [[Diagnostician]] needed to diagnose the subject}}
{{HealthStatus table row|symbol=≈|color=3:0:1|desc='''Cleaning request''' - Dwarf with cleaning labor enabled and [[soap]] needed to clean the subject}}
+
{{HealthStatus table row|symbol=≈|color=3:0:1|desc='''Cleaning request''' - Dwarf with a water bucket and cleaning labor enabled needed to bathe off contaminants, preferably using [[soap]] }}
{{HealthStatus table row|symbol=S|color=4:0:1|desc='''Surgery required''' - [[Surgeon]] needed to operate on the subject}}
+
{{HealthStatus table row|symbol=S|color=4:0:1|desc='''Surgery required''' - [[Surgeon]] needed to excise rotten tissue or repair organ damage}}  
{{HealthStatus table row|symbol=R|color=5:0:1|desc='''Inoperable Rot''' - Tissue of the subject is rotted and inoperable, usually calling for amputation to be performed by a [[surgeon]]}}
+
{{HealthStatus table row|symbol=R|color=5:0:1|desc='''Inoperable Rot''' - [[Surgeon]] needed to amputate a necrotic limb}}
{{HealthStatus table row|symbol=<small>Ø</small>|color=7:0:1|desc='''Suture request''' - [[Suturer]] needed to suture up the subject}}
+
{{HealthStatus table row|symbol=<small>Ø</small>|color=7:0:1|desc='''Suture request''' - [[Suturer]] needed to repair cuts, wounds and and nerve damage (!!) using thread}}
{{HealthStatus table row|symbol=B|color=6:0:1|desc='''Setting request''' - [[Bone doctor]] needed to set the subject's bone}}
+
{{HealthStatus table row|symbol=B|color=6:0:1|desc='''Setting request''' - [[Bone doctor]] needed to set the subject's fractured bones}}
{{HealthStatus table row|symbol=<s>°</s>|color=7:0:1|desc='''Dressing request''' - [[Wound dresser]] needed to dress the subject's wounds}}
+
{{HealthStatus table row|symbol=<s>°</s>|color=7:0:1|desc='''Dressing request''' - [[Wound dresser]] needed to top off the medical procedure using cloth bandages}}
{{HealthStatus table row|symbol=T|color=6:0:1|desc='''Traction request''' - [[Traction bench]] needed}}
+
{{HealthStatus table row|symbol=T|color=6:0:1|desc='''Traction request''' - [[Traction bench]] needed to immobilize subject with massive fractures}}
{{HealthStatus table row|symbol=I|color=6:0:1|desc='''Immobilization request''' - Immobilization of a damaged limb via [[splint]] or [[cast]] needed}}
+
{{HealthStatus table row|symbol=I|color=6:0:1|desc='''Immobilization request''' - [[Gypsum plaster|Cast]] (wound dresser) or [[splint]] (bone doctor) needed to stabilize a repaired fracture}}
 
{{HealthStatus table row|symbol=C|color=6:0:1|desc='''Crutch required''' - [[Crutch]] needed for the subject to walk}}
 
{{HealthStatus table row|symbol=C|color=6:0:1|desc='''Crutch required''' - [[Crutch]] needed for the subject to walk}}
 
|}
 
|}
Line 28: Line 28:
 
{{HealthStatus table row|symbol=Bl+|color=5:0:1|desc='''Severe Blood Loss''' - Subject has lost a large amount of blood from bleeding or infection. Shown as "Pale" in the unit's status screen.}}
 
{{HealthStatus table row|symbol=Bl+|color=5:0:1|desc='''Severe Blood Loss''' - Subject has lost a large amount of blood from bleeding or infection. Shown as "Pale" in the unit's status screen.}}
 
{{HealthStatus table row|symbol=Bl<sup>~</sup>|color=5:0:1|desc='''Blood Loss''' - Subject has lost some blood from bleeding or infection. Shown as "Faint" in the unit's status screen.}}
 
{{HealthStatus table row|symbol=Bl<sup>~</sup>|color=5:0:1|desc='''Blood Loss''' - Subject has lost some blood from bleeding or infection. Shown as "Faint" in the unit's status screen.}}
{{HealthStatus table row|symbol=Pz+|color=3:0:1|desc='''Paralyzed'''}}
+
{{HealthStatus table row|symbol=Pz+|color=3:0:1|desc='''Paralyzed''' - Indicates upper spinal injuries, most sufferers die of suffocation}}
{{HealthStatus table row|symbol=Pz<sup>~</sup>|color=3:0:1|desc='''Partially paralyzed'''}}
+
{{HealthStatus table row|symbol=Pz<sup>~</sup>|color=3:0:1|desc='''Partially paralyzed''' - One or more limbs unusable due to severed nerves}}
{{HealthStatus table row|symbol=Slg|color=3:0:1|desc='''Sluggish''' - Characteristic of weak paralyzation or paralyzation wearing off}}
+
{{HealthStatus table row|symbol=Slg|color=3:0:1|desc='''Sluggish''' - Characteristic of weak or lessening paralysis}}
{{HealthStatus table row|symbol=Nm+|color=3:0:1|desc='''Completely numb'''}}
+
{{HealthStatus table row|symbol=Nm+|color=3:0:1|desc='''Completely numb''' - Syndrome symptom. Eliminates pain sensation in affected areas and severely hampers motor ability.}}
{{HealthStatus table row|symbol=Nm<sup>~</sup>|color=3:0:1|desc='''Partially numb'''}}
+
{{HealthStatus table row|symbol=Nm<sup>~</sup>|color=3:0:1|desc='''Partially numb''' - Syndrome symptom. Further reduces pain in affected areas and hampers fine motor ability.}}
{{HealthStatus table row|symbol=Nm-|color=3:0:1|desc='''Slightly numb'''}}
+
{{HealthStatus table row|symbol=Nm-|color=3:0:1|desc='''Slightly numb''' - Syndrome symptom. Reduces pain in affected areas.}}
 
|}
 
|}
  
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This column shows different degrees of pain, exhaustion and fever and also shows dizziness and whether the subject is stunned.
 
This column shows different degrees of pain, exhaustion and fever and also shows dizziness and whether the subject is stunned.
 
{{HealthStatus table head}}
 
{{HealthStatus table head}}
{{HealthStatus table row|symbol=F!|color=4:0:1|desc='''Serious fever'''}}
+
{{HealthStatus table row|symbol=F!|color=4:0:1|desc='''Serious fever''' - Reduces focus stat, may stun. Typical warning sign of more dangerous syndromes.}}
{{HealthStatus table row|symbol=F+|color=4:0:1|desc='''Moderate fever'''}}
+
{{HealthStatus table row|symbol=F+|color=4:0:1|desc='''Moderate fever''' - Reduces focus stat. Typical warning sign of more dangerous syndromes.}}
{{HealthStatus table row|symbol=F<sup>~</sup>|color=4:0:1|desc='''Slight fever'''}}
+
{{HealthStatus table row|symbol=F<sup>~</sup>|color=4:0:1|desc='''Slight fever''' - Reduces focus stat. Relatively harmless.}}
{{HealthStatus table row|symbol=Dz|color=3:0:1|desc='''Dizzy'''}}
+
{{HealthStatus table row|symbol=Dz|color=3:0:1|desc='''Dizzy''' - Commonly caused by snake venom syndromes. Causes subject to stumble in a random direction whenever performing an action, depending on severity.}}
 
{{HealthStatus table row|symbol=Pn!|color=6:0:1|desc='''Extreme pain''' - The subject will "give into pain" which will interfere with their actions}}
 
{{HealthStatus table row|symbol=Pn!|color=6:0:1|desc='''Extreme pain''' - The subject will "give into pain" which will interfere with their actions}}
 
{{HealthStatus table row|symbol=Pn+|color=6:0:1|desc='''Moderate pain'''}}
 
{{HealthStatus table row|symbol=Pn+|color=6:0:1|desc='''Moderate pain'''}}
 
{{HealthStatus table row|symbol=Pn<sup>~</sup>|color=6:0:1|desc='''Slight pain'''}}
 
{{HealthStatus table row|symbol=Pn<sup>~</sup>|color=6:0:1|desc='''Slight pain'''}}
{{HealthStatus table row|symbol=St|color=3:0:1|desc='''Stunned'''}}
+
{{HealthStatus table row|symbol=St|color=3:0:1|desc='''Stunned''' - The wind has been knocked out of the subject by an unexpected fall, impact, cave-in or takedown. Temporary and harmless in itself.}}
{{HealthStatus table row|symbol=Exh|color=6:0:1|desc='''Exhausted'''}}
+
{{HealthStatus table row|symbol=Exh|color=6:0:1|desc='''Exhausted''' - Caused by taking too many combat actions in a turn?{{verify}}}}
{{HealthStatus table row|symbol=Ovx|color=6:0:1|desc='''Over-exerted'''}}
+
{{HealthStatus table row|symbol=Ovx|color=6:0:1|desc='''Over-exerted''' - Caused by taking too many combat actions in a turn?{{verify}}}}
{{HealthStatus table row|symbol=Tir|color=6:0:1|desc='''Tired''' - Not the same as drowsy}}
+
{{HealthStatus table row|symbol=Tir|color=6:0:1|desc='''Tired''' - Caused by taking too many combat actions in a turn?{{verify}}}}
 
|}
 
|}
  
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This column shows breathing problems and various needs (including extreme like starvation and dehydration).
 
This column shows breathing problems and various needs (including extreme like starvation and dehydration).
 
{{HealthStatus table head}}
 
{{HealthStatus table head}}
{{HealthStatus table row|symbol=Dr|color=1:0:1|desc='''Drowning''' - This is an emergency}}
+
{{HealthStatus table row|symbol=Dr|color=1:0:1|desc='''Drowning''' - Cannot breathe due to being stuck underwater. This is an emergency.}}
 
{{HealthStatus table row|symbol=Wd|color=7:0:0|desc='''Winded'''}}
 
{{HealthStatus table row|symbol=Wd|color=7:0:0|desc='''Winded'''}}
 
{{HealthStatus table row|symbol=Br|color=4:0:1|desc='''Cannot breathe''' - Usually indicates severe lung injury or asphyxiation.  Death is imminent unless one lung was injured a long time ago and will finish healing to the point of being able to breathe before subject dies.}}
 
{{HealthStatus table row|symbol=Br|color=4:0:1|desc='''Cannot breathe''' - Usually indicates severe lung injury or asphyxiation.  Death is imminent unless one lung was injured a long time ago and will finish healing to the point of being able to breathe before subject dies.}}
Line 64: Line 64:
 
{{HealthStatus table row|symbol=H<sup>~</sup>|color=6:0:0|desc='''Hungry'''}}
 
{{HealthStatus table row|symbol=H<sup>~</sup>|color=6:0:0|desc='''Hungry'''}}
 
{{HealthStatus table row|symbol=Dw|color=4:0:1|desc='''Very drowsy''' - If the subject doesn't get sleep soon they will go [[insane]]. This is an emergency.}}
 
{{HealthStatus table row|symbol=Dw|color=4:0:1|desc='''Very drowsy''' - If the subject doesn't get sleep soon they will go [[insane]]. This is an emergency.}}
{{HealthStatus table row|symbol=Dw|color=1:0:1|desc='''Drowsy''' - Indicates that the subject will have to sleep soon}}
+
{{HealthStatus table row|symbol=Dw|color=1:0:1|desc='''Drowsy''' - Subject is tired enough to go to bed, but hasn't done so yet. Sometimes indicative of masons stuck behind walls.}}
{{HealthStatus table row|symbol=Na|color=2:0:1|desc='''Nauseous''' - The subject may [[vomit]]}}
+
{{HealthStatus table row|symbol=Na|color=2:0:1|desc='''Nauseous''' - Symptom of cave adaptation or injury to the guts. The subject may [[vomit]]}}
 
|}
 
|}
  
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{{HealthStatus table row|symbol=V|color=7:0:0|desc='''Vision ~impaired''' - Subject will have a slightly hard time completing normal tasks}}
 
{{HealthStatus table row|symbol=V|color=7:0:0|desc='''Vision ~impaired''' - Subject will have a slightly hard time completing normal tasks}}
 
{{HealthStatus table row|symbol=P|color=2:0:1|desc='''Popped out''' - Subject's intestines have popped out.  Death is imminent.}}
 
{{HealthStatus table row|symbol=P|color=2:0:1|desc='''Popped out''' - Subject's intestines have popped out.  Death is imminent.}}
{{HealthStatus table row|symbol=Sx|color=6:0:1|desc='''Cannot stand''' - Subject may need [[crutch]]es{{verify}}}}
+
{{HealthStatus table row|symbol=Sx|color=6:0:1|desc='''Cannot stand''' - Subject can only crawl due to dismemberment or paralysis of the lower body. Subject needs a [[crutch]] to stand or walk.}}
{{HealthStatus table row|symbol=S<sup>~</sup>|color=6:0:1|desc='''Stand impaired''' - Subject may need [[crutch]]es}}
+
{{HealthStatus table row|symbol=S<sup>~</sup>|color=6:0:1|desc='''Stand impaired''' - Subject has trouble standing due to numbness or injury to the legs. Subject might need a crutch? {{verify}}}}
{{HealthStatus table row|symbol=Gx|color=6:0:1|desc='''Cannot grasp''' - Subject has probably sustained injury to both hands.  Some labor will be impossible for the subject.}}
+
{{HealthStatus table row|symbol=Gx|color=6:0:1|desc='''Cannot grasp''' - Subject cannot manipulate objects due to dismemberment or paralysis.}}
{{HealthStatus table row|symbol=G<sup>~</sup>|color=6:0:1|desc='''Grasp impaired''' - Subject has probably sustained injury to one or both hands, but can still grab things}}
+
{{HealthStatus table row|symbol=G<sup>~</sup>|color=6:0:1|desc='''Grasp impaired''' - Subject has trouble with fine motor control, but can still grasp things. Typically caused by injury or numbness.}}
{{HealthStatus table row|symbol=Fx|color=6:0:1|desc='''Cannot fly''' - Subject is unable to fly. This only appears if they have lost the ability, not if they have never had it.}}
+
{{HealthStatus table row|symbol=Fx|color=6:0:1|desc='''Cannot fly''' - Subject can no longer fly due to paralysis or injury. Applied only to former flyers.}}
{{HealthStatus table row|symbol=F<sup>~</sup>|color=6:0:1|desc='''Flight impaired''' - There is nothing to aid impaired flight}}
+
{{HealthStatus table row|symbol=F<sup>~</sup>|color=6:0:1|desc='''Flight impaired''' - Subject has trouble flying due to injury. Applied only to flyers.}}
 
{{HealthStatus table row|symbol=Mn|color=3:0:1|desc='''Motor nerve''' - A motor nerve has been damaged, which can affect the subject's ability to move, stand, or fly}}
 
{{HealthStatus table row|symbol=Mn|color=3:0:1|desc='''Motor nerve''' - A motor nerve has been damaged, which can affect the subject's ability to move, stand, or fly}}
 
{{HealthStatus table row|symbol=Sn|color=3:0:1|desc='''Sensory nerve''' - A sensory nerve has been damaged, which can affect the subject's ability to feel sensations, to see, and to breathe{{verify}}}}
 
{{HealthStatus table row|symbol=Sn|color=3:0:1|desc='''Sensory nerve''' - A sensory nerve has been damaged, which can affect the subject's ability to feel sensations, to see, and to breathe{{verify}}}}
Line 89: Line 89:
 
{{HealthStatus table head}}
 
{{HealthStatus table head}}
 
{{HealthStatus table row|symbol=A!|color=4:0:1|desc='''Major artery torn''' - Subject will die, no questions asked.}}
 
{{HealthStatus table row|symbol=A!|color=4:0:1|desc='''Major artery torn''' - Subject will die, no questions asked.}}
{{HealthStatus table row|symbol=A+|color=4:0:1|desc='''Artery torn''' - Subject will probably suffer bleeding of some type.  This can be an emergency}}
+
{{HealthStatus table row|symbol=A+|color=4:0:1|desc='''Artery torn''' - Subject will probably suffer bleeding of some type.  This can be an emergency.}}
{{HealthStatus table row|symbol=Of|color=4:0:1|desc='''Overlapping fracture''' - There has been a major fracture, probably requiring a [[bone doctor]] to treat}}
+
{{HealthStatus table row|symbol=Of|color=4:0:1|desc='''Overlapping fracture''' - Typically a limb fracture with severely displaced fragments. A traction bench may be required to reconnect the bones.}}
{{HealthStatus table row|symbol=Cf|color=4:0:1|desc='''Compound fracture''' - There has been a major fracture, probably requiring a [[bone doctor]] to treat}}
+
{{HealthStatus table row|symbol=Cf|color=4:0:1|desc='''Compound fracture''' - A bone fracture exposed through an open wound. Presents an infection risk.}}
{{HealthStatus table row|symbol=Tn|color=4:0:1|desc='''Torn tendon'''}}
+
{{HealthStatus table row|symbol=Tn|color=4:0:1|desc='''Torn tendon''' - Muscle is severed from the bone. Causes severe pain and disables limb?{{verify}}}}
{{HealthStatus table row|symbol=Tn|color=6:0:1|desc='''Tendon strain'''}}
+
{{HealthStatus table row|symbol=Tn|color=6:0:1|desc='''Tendon strain''' - Muscle damage. Causes pain and limits movement?{{verify}}}}
{{HealthStatus table row|symbol=Tn|color=6:0:0|desc='''Tendon bruise'''}}
+
{{HealthStatus table row|symbol=Tn|color=6:0:0|desc='''Tendon bruise''' - Slight muscle damage.}}
{{HealthStatus table row|symbol=Lg|color=4:0:1|desc='''Torn ligament'''}}
+
{{HealthStatus table row|symbol=Lg|color=4:0:1|desc='''Torn ligament''' - Broken joint. Causes severe pain and disables limb?{{verify}}}}
{{HealthStatus table row|symbol=Lg|color=6:0:1|desc='''Ligament strain'''}}
+
{{HealthStatus table row|symbol=Lg|color=6:0:1|desc='''Ligament strain''' - Joint damage. Causes pain and limits movement? {{verify}}}}
{{HealthStatus table row|symbol=Lg|color=6:0:0|desc='''Ligament bruise'''}}
+
{{HealthStatus table row|symbol=Lg|color=6:0:0|desc='''Ligament bruise''' - Slight joint damage.}}
 
{{HealthStatus table row|symbol=Ns|color=6:0:1|desc='''Need setting''' - A [[bone doctor]] is needed to treat injuries}}
 
{{HealthStatus table row|symbol=Ns|color=6:0:1|desc='''Need setting''' - A [[bone doctor]] is needed to treat injuries}}
 
|}
 
|}
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{{HealthStatus table head}}
 
{{HealthStatus table head}}
 
{{HealthStatus table row|symbol=X!|color=4:0:1|desc='''Broken tissue'''}}
 
{{HealthStatus table row|symbol=X!|color=4:0:1|desc='''Broken tissue'''}}
{{HealthStatus table row|symbol=D!|color=4:0:1|desc='''Heavy damage'''}}
+
{{HealthStatus table row|symbol=D!|color=4:0:1|desc='''Heavy damage''' - Varying degrees of bruising. Typically caused by syndromes.}}
{{HealthStatus table row|symbol=D+|color=6:0:1|desc='''Moderate damage'''}}
+
{{HealthStatus table row|symbol=D+|color=6:0:1|desc='''Moderate damage''' - Varying degrees of bruising. Typically caused by syndromes.}}
{{HealthStatus table row|symbol=D<sup>~</sup>|color=6:0:0|desc='''Light damage'''}}
+
{{HealthStatus table row|symbol=D<sup>~</sup>|color=6:0:0|desc='''Light damage''' - Varying degrees of bruising. Typically caused by syndromes.}}
 
{{HealthStatus table row|symbol=X<sup>~</sup>|color=6:0:1|desc='''Partially broken tissue'''}}
 
{{HealthStatus table row|symbol=X<sup>~</sup>|color=6:0:1|desc='''Partially broken tissue'''}}
{{HealthStatus table row|symbol=Pb!|color=6:0:1|desc='''Extreme pain''' - The subject will "give into pain" which will interfere with their actions}}
+
{{HealthStatus table row|symbol=Pb!|color=6:0:1|desc='''Extreme pain''' - Subject can't take any more and falls unconscious, giving into pain. Threshold depends on subject's willpower stat.}}
 
{{HealthStatus table row|symbol=Pb+|color=6:0:1|desc='''Moderate pain'''}}
 
{{HealthStatus table row|symbol=Pb+|color=6:0:1|desc='''Moderate pain'''}}
 
{{HealthStatus table row|symbol=Pb<sup>~</sup>|color=6:0:1|desc='''Minor pain'''}}
 
{{HealthStatus table row|symbol=Pb<sup>~</sup>|color=6:0:1|desc='''Minor pain'''}}
{{HealthStatus table row|symbol=Sw!|color=6:0:1|desc='''Extreme swelling'''}}
+
{{HealthStatus table row|symbol=Sw!|color=6:0:1|desc='''Extreme swelling''' - Typically caused by syndromes. Further impedes use of affected limbs and matures into necrosis. Swelling of the throat can cause suffocation.}}
{{HealthStatus table row|symbol=Sw+|color=6:0:1|desc='''Medium swelling'''}}
+
{{HealthStatus table row|symbol=Sw+|color=6:0:1|desc='''Medium swelling''' - Typically caused by syndromes. Impedes use of affected limbs.}}
{{HealthStatus table row|symbol=Sw<sup>~</sup>|color=6:0:1|desc='''Minor swelling'''}}
+
{{HealthStatus table row|symbol=Sw<sup>~</sup>|color=6:0:1|desc='''Minor swelling''' - Typically caused by syndromes. Slightly impedes use of affected limbs.}}
{{HealthStatus table row|symbol=In|color=5:0:1|desc='''Infection'''}}
+
{{HealthStatus table row|symbol=In|color=5:0:1|desc='''Infection''' - Affects open wounds exposed to contaminated/stagnant water or left untreated for too long. Cannot be treated. Subject's health attributes may affect survival rate?{{verify}}}}
 
|}
 
|}
  
 
{{Category|Healthcare}}
 
{{Category|Healthcare}}
 
{{Category|Interface}}
 
{{Category|Interface}}

Revision as of 16:29, 25 March 2012

In the status menu (accessed using the z-status key), one of the sub-menus is Health. This sub-menu becomes available when a dwarf is appointed to the Chief medical dwarf position.
The z-health menu is used to monitor the health of friendly dwarves. A subject dwarf's status effects and injuries are cataloged in the health menu by hospital staff upon diagnosis. Some basic needs are automatically shown in the menu whenever a dwarf becomes hungry, thirsty, or tired. Doctors will begin treating injured or otherwise unhealthy dwarves only after diagnosis and when proper equipment is available.
Note: The screen is entirely mouse enabled.

Listed below are all of the conditions displayed in the z-health screen:

First Key Column

This is the column that lists requests and requirements of the subject.

Symbol Description
D Diagnosis request - Diagnostician needed to diagnose the subject
Cleaning request - Dwarf with a water bucket and cleaning labor enabled needed to bathe off contaminants, preferably using soap
S Surgery required - Surgeon needed to excise rotten tissue or repair organ damage
R Inoperable Rot - Surgeon needed to amputate a necrotic limb
Ø Suture request - Suturer needed to repair cuts, wounds and and nerve damage (!!) using thread
B Setting request - Bone doctor needed to set the subject's fractured bones
° Dressing request - Wound dresser needed to top off the medical procedure using cloth bandages
T Traction request - Traction bench needed to immobilize subject with massive fractures
I Immobilization request - Cast (wound dresser) or splint (bone doctor) needed to stabilize a repaired fracture
C Crutch required - Crutch needed for the subject to walk

Second Key Column

This column shows different degrees of bleeding, blood loss, numbness, and paralyzation.

Symbol Description
B!+ Heavy bleeding - Causes the subject to lose blood quickly, sometimes severely.
B!~ Bleeding - Causes blood loss but will stop extremely quickly
Bl+ Severe Blood Loss - Subject has lost a large amount of blood from bleeding or infection. Shown as "Pale" in the unit's status screen.
Bl~ Blood Loss - Subject has lost some blood from bleeding or infection. Shown as "Faint" in the unit's status screen.
Pz+ Paralyzed - Indicates upper spinal injuries, most sufferers die of suffocation
Pz~ Partially paralyzed - One or more limbs unusable due to severed nerves
Slg Sluggish - Characteristic of weak or lessening paralysis
Nm+ Completely numb - Syndrome symptom. Eliminates pain sensation in affected areas and severely hampers motor ability.
Nm~ Partially numb - Syndrome symptom. Further reduces pain in affected areas and hampers fine motor ability.
Nm- Slightly numb - Syndrome symptom. Reduces pain in affected areas.

Third Key Column

This column shows different degrees of pain, exhaustion and fever and also shows dizziness and whether the subject is stunned.

Symbol Description
F! Serious fever - Reduces focus stat, may stun. Typical warning sign of more dangerous syndromes.
F+ Moderate fever - Reduces focus stat. Typical warning sign of more dangerous syndromes.
F~ Slight fever - Reduces focus stat. Relatively harmless.
Dz Dizzy - Commonly caused by snake venom syndromes. Causes subject to stumble in a random direction whenever performing an action, depending on severity.
Pn! Extreme pain - The subject will "give into pain" which will interfere with their actions
Pn+ Moderate pain
Pn~ Slight pain
St Stunned - The wind has been knocked out of the subject by an unexpected fall, impact, cave-in or takedown. Temporary and harmless in itself.
Exh Exhausted - Caused by taking too many combat actions in a turn?[Verify]
Ovx Over-exerted - Caused by taking too many combat actions in a turn?[Verify]
Tir Tired - Caused by taking too many combat actions in a turn?[Verify]

Fourth Key Column

This column shows breathing problems and various needs (including extreme like starvation and dehydration).

Symbol Description
Dr Drowning - Cannot breathe due to being stuck underwater. This is an emergency.
Wd Winded
Br Cannot breathe - Usually indicates severe lung injury or asphyxiation. Death is imminent unless one lung was injured a long time ago and will finish healing to the point of being able to breathe before subject dies.
Br Trouble breathing - Usually indicates lung injury or extreme exertion
T! Dehydrated - If the subject doesn't receive booze (or water, if hospitalized) they will die. This is an emergency.
T~ Thirsty
H! Starving - If the subject doesn't receive food they will die. This is an emergency.
H~ Hungry
Dw Very drowsy - If the subject doesn't get sleep soon they will go insane. This is an emergency.
Dw Drowsy - Subject is tired enough to go to bed, but hasn't done so yet. Sometimes indicative of masons stuck behind walls.
Na Nauseous - Symptom of cave adaptation or injury to the guts. The subject may vomit

Fifth Key Column

This column shows vision and grasping impairment, problems with nerves, and being unable to stand or fly.

Symbol Description
V Vision lost - Subject will have a very hard time completing normal tasks
V Vision impaired - Subject will have a hard time completing normal tasks
V Vision ~impaired - Subject will have a slightly hard time completing normal tasks
P Popped out - Subject's intestines have popped out. Death is imminent.
Sx Cannot stand - Subject can only crawl due to dismemberment or paralysis of the lower body. Subject needs a crutch to stand or walk.
S~ Stand impaired - Subject has trouble standing due to numbness or injury to the legs. Subject might need a crutch? [Verify]
Gx Cannot grasp - Subject cannot manipulate objects due to dismemberment or paralysis.
G~ Grasp impaired - Subject has trouble with fine motor control, but can still grasp things. Typically caused by injury or numbness.
Fx Cannot fly - Subject can no longer fly due to paralysis or injury. Applied only to former flyers.
F~ Flight impaired - Subject has trouble flying due to injury. Applied only to flyers.
Mn Motor nerve - A motor nerve has been damaged, which can affect the subject's ability to move, stand, or fly
Sn Sensory nerve - A sensory nerve has been damaged, which can affect the subject's ability to feel sensations, to see, and to breathe[Verify]

Sixth Key Column

This column shows torn arteries, tendons and ligaments along with fractures and bruising.

Symbol Description
A! Major artery torn - Subject will die, no questions asked.
A+ Artery torn - Subject will probably suffer bleeding of some type. This can be an emergency.
Of Overlapping fracture - Typically a limb fracture with severely displaced fragments. A traction bench may be required to reconnect the bones.
Cf Compound fracture - A bone fracture exposed through an open wound. Presents an infection risk.
Tn Torn tendon - Muscle is severed from the bone. Causes severe pain and disables limb?[Verify]
Tn Tendon strain - Muscle damage. Causes pain and limits movement?[Verify]
Tn Tendon bruise - Slight muscle damage.
Lg Torn ligament - Broken joint. Causes severe pain and disables limb?[Verify]
Lg Ligament strain - Joint damage. Causes pain and limits movement? [Verify]
Lg Ligament bruise - Slight joint damage.
Ns Need setting - A bone doctor is needed to treat injuries

Seventh Key Column

This column shows broken tissue, different degrees of pain, damage and swelling, and whether the subject has an infection.

Symbol Description
X! Broken tissue
D! Heavy damage - Varying degrees of bruising. Typically caused by syndromes.
D+ Moderate damage - Varying degrees of bruising. Typically caused by syndromes.
D~ Light damage - Varying degrees of bruising. Typically caused by syndromes.
X~ Partially broken tissue
Pb! Extreme pain - Subject can't take any more and falls unconscious, giving into pain. Threshold depends on subject's willpower stat.
Pb+ Moderate pain
Pb~ Minor pain
Sw! Extreme swelling - Typically caused by syndromes. Further impedes use of affected limbs and matures into necrosis. Swelling of the throat can cause suffocation.
Sw+ Medium swelling - Typically caused by syndromes. Impedes use of affected limbs.
Sw~ Minor swelling - Typically caused by syndromes. Slightly impedes use of affected limbs.
In Infection - Affects open wounds exposed to contaminated/stagnant water or left untreated for too long. Cannot be treated. Subject's health attributes may affect survival rate?[Verify]