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Difference between revisions of "v0.34:Health screen"

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{{quality|Exceptional|23:31, 17 April 2011 (UTC)}}
 
{{quality|Exceptional|23:31, 17 April 2011 (UTC)}}
 
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{{av}}
In the status menu (accessed using the {{k|z}}-status key), one of the sub-menus is '''Health'''. This sub-menu becomes available when a dwarf is appointed to the [[Chief medical dwarf]] position. It does not display information unless the CMD is at least a novice [[diagnostician]]. <br />
+
In the status menu (accessed using the {{k|z}}-status key), one of the sub-menus is '''Health'''. This sub-menu becomes available when a dwarf is appointed to the [[Chief medical dwarf]] position. <br />
The z-health menu is used to monitor the health of friendly dwarves. A subject dwarf's status effects and injuries are cataloged in the health menu by [[Healthcare|hospital staff]] upon diagnosis. Some basic needs are automatically shown in the menu whenever a dwarf becomes hungry, thirsty, or tired. Doctors will begin treating injured or otherwise unhealthy dwarves only after diagnosis and when proper equipment is available. <br />
+
The z-health menu is used to monitor the health of friendly dwarves and livestock. A subject's status effects and injuries are cataloged in the health menu by [[Healthcare|hospital staff]] upon diagnosis. Some basic needs are automatically shown in the menu whenever a patient becomes hungry, thirsty, or tired. Doctors will begin treating injured or otherwise unhealthy patients only after diagnosis and when proper equipment is available. <br />
 
<sub>Note: The screen is entirely mouse enabled.</sub> <br />
 
<sub>Note: The screen is entirely mouse enabled.</sub> <br />
  
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{{HealthStatus table head}}
 
{{HealthStatus table head}}
 
{{HealthStatus table row|symbol=D|color=2:0:1|desc='''Diagnosis request''' - [[Diagnostician]] needed to diagnose the subject}}
 
{{HealthStatus table row|symbol=D|color=2:0:1|desc='''Diagnosis request''' - [[Diagnostician]] needed to diagnose the subject}}
{{HealthStatus table row|symbol=≈|color=3:0:1|desc='''Cleaning request''' - Dwarf with a water bucket and cleaning labor enabled needed to bathe off contaminants, preferably using [[soap]] }}
+
{{HealthStatus table row|symbol=≈|color=3:0:1|desc='''Cleaning request''' - [[Wound dresser]] needed to bathe off contaminants, preferably using [[soap]] and fresh, clean water }}
 
{{HealthStatus table row|symbol=S|color=4:0:1|desc='''Surgery required''' - [[Surgeon]] needed to excise necrotic tissue or repair organ damage}}  
 
{{HealthStatus table row|symbol=S|color=4:0:1|desc='''Surgery required''' - [[Surgeon]] needed to excise necrotic tissue or repair organ damage}}  
 
{{HealthStatus table row|symbol=R|color=5:0:1|desc='''Inoperable Rot''' - [[Surgeon]] needed to amputate a necrotic limb}}
 
{{HealthStatus table row|symbol=R|color=5:0:1|desc='''Inoperable Rot''' - [[Surgeon]] needed to amputate a necrotic limb}}
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{{HealthStatus table row|symbol=B!+|color=4:0:1|desc='''Heavy bleeding''' - Subject is quickly losing blood through many wounds or torn arteries. This is an emergency.}}
 
{{HealthStatus table row|symbol=B!+|color=4:0:1|desc='''Heavy bleeding''' - Subject is quickly losing blood through many wounds or torn arteries. This is an emergency.}}
 
{{HealthStatus table row|symbol=B!<sup>~</sup>|color=4:0:0|desc='''Bleeding''' - Subject is losing blood through a wound. Typically harmless due to dwarves' fast natural healing rate.}}
 
{{HealthStatus table row|symbol=B!<sup>~</sup>|color=4:0:0|desc='''Bleeding''' - Subject is losing blood through a wound. Typically harmless due to dwarves' fast natural healing rate.}}
{{HealthStatus table row|symbol=Bl+|color=5:0:1|desc='''Severe Blood Loss''' - Subject is Pale. Caused by massive blood loss, typically from a severed limb. This is an emergency.}}
+
{{HealthStatus table row|symbol=Pal|color=5:0:1|desc='''Severe Blood Loss''' - Subject is Pale. Caused by massive blood loss, typically from a severed limb. This also occurs when the Dwarf survives a vampire feeding. This is an emergency.}}
{{HealthStatus table row|symbol=Bl<sup>~</sup>|color=5:0:1|desc='''Blood Loss''' - Subject is Faint. Caused by moderate blood loss from wounds or necrosis.}}
+
{{HealthStatus table row|symbol=Fnt|color=5:0:1|desc='''Faint''' - Subject is Faint. Caused by moderate blood loss from wounds or necrosis.}}
 
{{HealthStatus table row|symbol=Pz+|color=3:0:1|desc='''Paralyzed''' - Subject is completely paralyzed. Common effect of upper spinal injury. Death by suffocation is imminent}}
 
{{HealthStatus table row|symbol=Pz+|color=3:0:1|desc='''Paralyzed''' - Subject is completely paralyzed. Common effect of upper spinal injury. Death by suffocation is imminent}}
 
{{HealthStatus table row|symbol=Pz<sup>~</sup>|color=3:0:1|desc='''Partially paralyzed''' - One or more limbs unusable due to severed nerves}}
 
{{HealthStatus table row|symbol=Pz<sup>~</sup>|color=3:0:1|desc='''Partially paralyzed''' - One or more limbs unusable due to severed nerves}}
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{{HealthStatus table row|symbol=F+|color=4:0:1|desc='''Moderate fever''' - Reduces focus stat. Typical warning sign of more dangerous syndromes.}}
 
{{HealthStatus table row|symbol=F+|color=4:0:1|desc='''Moderate fever''' - Reduces focus stat. Typical warning sign of more dangerous syndromes.}}
 
{{HealthStatus table row|symbol=F<sup>~</sup>|color=4:0:1|desc='''Slight fever''' - Reduces focus stat. Relatively harmless.}}
 
{{HealthStatus table row|symbol=F<sup>~</sup>|color=4:0:1|desc='''Slight fever''' - Reduces focus stat. Relatively harmless.}}
{{HealthStatus table row|symbol=Dz|color=3:0:1|desc='''Dizzy''' - Common symptom of snakebite. Causes subject to stumble in a random direction whenever performing an action, depending on severity.}}
+
{{HealthStatus table row|symbol=Dz|color=3:0:1|desc='''Dizzy''' - Common symptom of snake bites. Chance for subject to stumble in a random direction instead of performing an action, depending on severity.}}
{{HealthStatus table row|symbol=Pn!|color=6:0:1|desc='''Extreme pain''' - Subject can't take any more and falls unconscious, giving into pain. Typical of broken bones. Thresholds depend on subject's willpower stat.}}
+
{{HealthStatus table row|symbol=Pn!|color=6:0:1|desc='''Extreme pain''' - Bone fracture or a staggering number of surface wounds. Subject can't take any more and falls unconscious, giving into pain. Thresholds depend on subject's willpower stat.}}
{{HealthStatus table row|symbol=Pn+|color=6:0:1|desc='''Moderate pain''' - Moderate amount of pain receptors have been triggered by wounds. Interferes with actions?}}
+
{{HealthStatus table row|symbol=Pn+|color=6:0:1|desc='''Moderate pain''' - Serious, recent damage to muscle and/or fat. Interferes with actions?}}
 
{{HealthStatus table row|symbol=Pn<sup>~</sup>|color=6:0:1|desc='''Slight pain''' - Subject has suffered minor cuts or bruises.}}
 
{{HealthStatus table row|symbol=Pn<sup>~</sup>|color=6:0:1|desc='''Slight pain''' - Subject has suffered minor cuts or bruises.}}
{{HealthStatus table row|symbol=St|color=3:0:1|desc='''Stunned''' - The wind has been knocked out of the subject by an unexpected fall, impact, cave-in or takedown. Temporary and harmless in itself.}}
+
{{HealthStatus table row|symbol=St|color=3:0:1|desc='''Stunned''' - The wind has been knocked out of the subject by an unexpected fall, impact, cave-in or takedown. Cuts speed by half until it wears off (usually in about 100 frames).}}
{{HealthStatus table row|symbol=Exh|color=6:0:1|desc='''Exhausted''' - Caused by taking too many combat actions in a turn?{{verify}}}}
+
{{HealthStatus table row|symbol=Ovx|color=6:0:1|desc='''Over-exerted''' - Last stage of tiredness, caused by drawn-out combat, usually only seen in wrestlers or when creatures are resistant to weapon used. Reduces speed, will cause unconsciousness if exertion continues.}}  
{{HealthStatus table row|symbol=Ovx|color=6:0:1|desc='''Over-exerted''' - Caused by taking too many combat actions in a turn?{{verify}}}}
+
{{HealthStatus table row|symbol=Exh|color=6:0:1|desc='''Exhausted''' - Second stage of tiredness. Reduces speed.}}
{{HealthStatus table row|symbol=Tir|color=6:0:1|desc='''Tired''' - Caused by taking too many combat actions in a turn?{{verify}}}}
+
{{HealthStatus table row|symbol=Tir|color=6:0:1|desc='''Tired''' - Caused by executing many combat actions in short time or operating a [[screw pump]]. Reduces speed.}}
 
|}
 
|}
  
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{{HealthStatus table head}}
 
{{HealthStatus table head}}
 
{{HealthStatus table row|symbol=Dr|color=1:0:1|desc='''Drowning''' - Cannot breathe due to being stuck underwater. This is an emergency.}}
 
{{HealthStatus table row|symbol=Dr|color=1:0:1|desc='''Drowning''' - Cannot breathe due to being stuck underwater. This is an emergency.}}
{{HealthStatus table row|symbol=Wd|color=7:0:0|desc='''Winded'''}}
+
{{HealthStatus table row|symbol=Wd|color=7:0:0|desc='''Winded''' - Typical of punctured lungs. Comparison against breathing trouble needed.}}
 
{{HealthStatus table row|symbol=Br|color=4:0:1|desc='''Cannot breathe''' - Usually indicates severe lung injury or asphyxiation.  Death is imminent unless one lung was injured a long time ago and will finish healing to the point of being able to breathe before subject dies.}}
 
{{HealthStatus table row|symbol=Br|color=4:0:1|desc='''Cannot breathe''' - Usually indicates severe lung injury or asphyxiation.  Death is imminent unless one lung was injured a long time ago and will finish healing to the point of being able to breathe before subject dies.}}
 
{{HealthStatus table row|symbol=Br|color=7:0:0|desc='''Trouble breathing''' - Usually indicates lung injury or extreme exertion}}
 
{{HealthStatus table row|symbol=Br|color=7:0:0|desc='''Trouble breathing''' - Usually indicates lung injury or extreme exertion}}
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{{HealthStatus table row|symbol=V|color=6:0:1|desc='''Vision impaired''' - Subject will have a hard time completing normal tasks}}
 
{{HealthStatus table row|symbol=V|color=6:0:1|desc='''Vision impaired''' - Subject will have a hard time completing normal tasks}}
 
{{HealthStatus table row|symbol=V|color=7:0:0|desc='''Vision ~impaired''' - Subject will have a slightly hard time completing normal tasks. Caused naturally by old age (110+ with dwarves).}}
 
{{HealthStatus table row|symbol=V|color=7:0:0|desc='''Vision ~impaired''' - Subject will have a slightly hard time completing normal tasks. Caused naturally by old age (110+ with dwarves).}}
{{HealthStatus table row|symbol=P|color=2:0:1|desc='''Popped out''' - Subject's intestines have popped out.  Death is imminent.}}
+
{{HealthStatus table row|symbol=P|color=2:0:1|desc='''Spilled (Popped out)''' - Subject's intestines have popped out.  Death is imminent.}}<!-- Its wierd because this one is green, suggesting its minor, but the subject will die in moments when this happens -->
{{HealthStatus table row|symbol=Sx|color=6:0:1|desc='''Cannot stand''' - Subject can only crawl due to dismemberment or lower body paralysis. Subject needs a [[crutch]] to stand or walk.}}
+
{{HealthStatus table row|symbol=Sx|color=6:0:1|desc='''Cannot stand''' - All [STANCE] bodyparts have been compromised. Subject can only crawl, taking a massive speed penalty.}}
{{HealthStatus table row|symbol=S<sup>~</sup>|color=6:0:1|desc='''Stand impaired''' - Subject has trouble standing due to numbness or injury to the legs. Subject might need a crutch? {{verify}}}}
+
{{HealthStatus table row|symbol=S<sup>~</sup>|color=6:0:1|desc='''Stand impaired''' - At least one [STANCE] bodypart has been rendered inoperable or lost. In case of a lost limb, a crutch may still restore patient functioning.}}
{{HealthStatus table row|symbol=Gx|color=6:0:1|desc='''Cannot grasp''' - Subject cannot manipulate objects due to dismemberment or paralysis.}}
+
{{HealthStatus table row|symbol=Gx|color=6:0:1|desc='''Cannot grasp''' - All [GRASP] bodyparts have been compromised. Subject cannot manipulate objects or carry things. Nearly complete helplessness.}}
{{HealthStatus table row|symbol=G<sup>~</sup>|color=6:0:1|desc='''Grasp impaired''' - Subject has trouble with fine motor control, but can still grasp things. Typically caused by injury or numbness.}}
+
{{HealthStatus table row|symbol=G<sup>~</sup>|color=6:0:1|desc='''Grasp impaired''' - At least one [GRASP] bodypart has been rendered inoperable or lost. Subject can still perform actions and carry things, but lost hands cannot be replaced. }}
{{HealthStatus table row|symbol=Fx|color=6:0:1|desc='''Cannot fly''' - Subject can no longer fly due to paralysis or injury. Applied only to former flyers.}}
+
{{HealthStatus table row|symbol=Fx|color=6:0:1|desc='''Cannot fly''' - All [FLIER] bodyparts have been compromised. Airborne victims will fall like stones.}}
{{HealthStatus table row|symbol=F<sup>~</sup>|color=6:0:1|desc='''Flight impaired''' - Subject has trouble flying due to injury. Applied only to flyers.}}
+
{{HealthStatus table row|symbol=F<sup>~</sup>|color=6:0:1|desc='''Flight impaired''' - At least one [FLIER] bodypart has been rendered inoperable or lost. Affects flight capability {{verify}}}}
{{HealthStatus table row|symbol=Mn|color=3:0:1|desc='''Motor nerve''' - A motor nerve has been damaged, which can affect the subject's ability to move, stand, or fly}}
+
{{HealthStatus table row|symbol=Mn|color=3:0:1|desc='''Motor nerve''' - A motor nerve in the limb's muscle tissue has been permanently severed. Everything from the bodypart down is paralyzed and useless.}}
{{HealthStatus table row|symbol=Sn|color=3:0:1|desc='''Sensory nerve''' - A sensory nerve has been damaged, which can affect the subject's ability to feel sensations, to see, and to breathe{{verify}}}}
+
{{HealthStatus table row|symbol=Sn|color=3:0:1|desc='''Sensory nerve''' - A sensory nerve in the limb's muscle tissue has been permanently severed. Everything from the bodypart down is rendered numb, reducing pain sensation and hurting performance with the affected limb.}}
 
|}
 
|}
  
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{{HealthStatus table row|symbol=A!|color=4:0:1|desc='''Major artery torn''' - Heart injury or torn throat. This is invariably fatal.}}
 
{{HealthStatus table row|symbol=A!|color=4:0:1|desc='''Major artery torn''' - Heart injury or torn throat. This is invariably fatal.}}
 
{{HealthStatus table row|symbol=A+|color=4:0:1|desc='''Artery torn''' - Subject will probably suffer bleeding of some type.  This can be an emergency.}}
 
{{HealthStatus table row|symbol=A+|color=4:0:1|desc='''Artery torn''' - Subject will probably suffer bleeding of some type.  This can be an emergency.}}
{{HealthStatus table row|symbol=Of|color=4:0:1|desc='''Overlapping fracture''' - Typically a limb fracture with severely displaced fragments. A traction bench may be required to reconnect the bones.}}
+
{{HealthStatus table row|symbol=Of|color=4:0:1|desc='''Overlapping fracture''' - A widely displaced limb fracture in real life, only seems to represent extreme damage ingame. Cannot be set without a traction bench.}}
{{HealthStatus table row|symbol=Cf|color=4:0:1|desc='''Compound fracture''' - A bone fracture exposed through an open wound. Presents an infection risk.}}
+
{{HealthStatus table row|symbol=Cf|color=4:0:1|desc='''Compound fracture''' - A fracture that has also broken a tissue directly subordinate to the bone, such as fingernails or spinal nerves. Tissues torn by bone fragments jammed through them also count.}}
{{HealthStatus table row|symbol=Tn|color=4:0:1|desc='''Torn tendon''' - Muscle is severed from the bone. Causes severe pain and disables limb?{{verify}}}}
+
{{HealthStatus table row|symbol=Tn|color=4:0:1|desc='''Torn tendon''' - Sinew damage. Limb is disabled. Cannot be set, heals on its own.}}
{{HealthStatus table row|symbol=Tn|color=6:0:1|desc='''Tendon strain''' - Muscle damage. Causes pain and limits movement?{{verify}}}}
+
{{HealthStatus table row|symbol=Tn|color=6:0:1|desc='''Tendon strain''' - Sinew damage. Rarely this slight.}}
{{HealthStatus table row|symbol=Tn|color=6:0:0|desc='''Tendon bruise''' - Slight muscle damage.}}
+
{{HealthStatus table row|symbol=Tn|color=6:0:0|desc='''Tendon bruise''' - Sinew damage. Rarely this slight.}}
{{HealthStatus table row|symbol=Lg|color=4:0:1|desc='''Torn ligament''' - Broken joint. Causes severe pain and disables limb?{{verify}}}}
+
{{HealthStatus table row|symbol=Lg|color=4:0:1|desc='''Torn ligament''' - Sinew damage. Limb is disabled. Cannot be set, heals on its own.}}
{{HealthStatus table row|symbol=Lg|color=6:0:1|desc='''Ligament strain''' - Joint damage. Causes pain and limits movement? {{verify}}}}
+
{{HealthStatus table row|symbol=Lg|color=6:0:1|desc='''Ligament strain''' - Sinew damage. Rarely this slight.}}
{{HealthStatus table row|symbol=Lg|color=6:0:0|desc='''Ligament bruise''' - Slight joint damage.}}
+
{{HealthStatus table row|symbol=Lg|color=6:0:0|desc='''Ligament bruise''' - Sinew damage. Rarely this slight.}}
{{HealthStatus table row|symbol=Ns|color=6:0:1|desc='''Need setting''' - A [[bone doctor]] is needed to treat injuries}}
+
{{HealthStatus table row|symbol=Ns|color=6:0:1|desc='''Need setting''' - The fractures cannot heal without attention from a [[bone doctor]].}}
 
|}
 
|}
  
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{{HealthStatus table head}}
 
{{HealthStatus table head}}
 
{{HealthStatus table row|symbol=X!|color=4:0:1|desc='''Broken tissue'''}}
 
{{HealthStatus table row|symbol=X!|color=4:0:1|desc='''Broken tissue'''}}
{{HealthStatus table row|symbol=D!|color=4:0:1|desc='''Heavy damage''' - Varying degrees of bruising. Typically caused by syndromes.}}
+
{{HealthStatus table row|symbol=D!|color=4:0:1|desc='''Heavy damage''' - Typical amount of bruising sustained in combat. Also caused by syndromes.}}
 
{{HealthStatus table row|symbol=D+|color=6:0:1|desc='''Moderate damage''' - Varying degrees of bruising. Typically caused by syndromes.}}
 
{{HealthStatus table row|symbol=D+|color=6:0:1|desc='''Moderate damage''' - Varying degrees of bruising. Typically caused by syndromes.}}
 
{{HealthStatus table row|symbol=D<sup>~</sup>|color=6:0:0|desc='''Light damage''' - Varying degrees of bruising. Typically caused by syndromes.}}
 
{{HealthStatus table row|symbol=D<sup>~</sup>|color=6:0:0|desc='''Light damage''' - Varying degrees of bruising. Typically caused by syndromes.}}
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{{HealthStatus table row|symbol=In|color=5:0:1|desc='''Infection''' - Appears in open wounds either exposed to contaminated water or left untreated for too long. Cannot be treated. Subject's health attributes may affect survival rate?{{verify}}}}
 
{{HealthStatus table row|symbol=In|color=5:0:1|desc='''Infection''' - Appears in open wounds either exposed to contaminated water or left untreated for too long. Cannot be treated. Subject's health attributes may affect survival rate?{{verify}}}}
 
|}
 
|}
 +
 +
=== Mouse controls ===
 +
 +
This screen is (usually) controllable with a mouse (if it doesn't work in windowed mode, try resizing the window).
 +
 +
* To select a patient, click on their name or row in the chart
 +
* To select a key page, click on the key numbers (below the chart on the left side) to move to the left, or right-click to move to the right
 +
* The options at the bottom of the screen are also clickable, although {{k|r}}ecentering requires the keyboard to return to the health screen
 +
* A patient's individual health screen ({{k|Enter}}) is also mouse-enabled (even the tabs, although clicking the green {{DFtext|46|2:1}} uses right/left-clicking to cycle through the tabs
 +
* There is currently no way to scroll pages (vertically) in the main health screen with the mouse.
  
 
{{Category|Healthcare}}
 
{{Category|Healthcare}}
 
{{Category|Interface}}
 
{{Category|Interface}}

Latest revision as of 12:05, 6 April 2014

This article is about an older version of DF.

In the status menu (accessed using the z-status key), one of the sub-menus is Health. This sub-menu becomes available when a dwarf is appointed to the Chief medical dwarf position.
The z-health menu is used to monitor the health of friendly dwarves and livestock. A subject's status effects and injuries are cataloged in the health menu by hospital staff upon diagnosis. Some basic needs are automatically shown in the menu whenever a patient becomes hungry, thirsty, or tired. Doctors will begin treating injured or otherwise unhealthy patients only after diagnosis and when proper equipment is available.
Note: The screen is entirely mouse enabled.

Listed below are all of the conditions displayed in the z-health screen:

First Key Column[edit]

This is the column that lists requests and requirements of the subject.

Symbol Description
D Diagnosis request - Diagnostician needed to diagnose the subject
Cleaning request - Wound dresser needed to bathe off contaminants, preferably using soap and fresh, clean water
S Surgery required - Surgeon needed to excise necrotic tissue or repair organ damage
R Inoperable Rot - Surgeon needed to amputate a necrotic limb
Ø Suture request - Suturer needed to repair cuts, wounds and nerve damage (!!) using thread
B Setting request - Bone doctor needed to set the subject's fractured bones
° Dressing request - Wound dresser needed to top off the medical procedure using cloth bandages
T Traction request - Traction bench needed to immobilize subject with overlapping fractures
I Immobilization request - Cast (wound dresser) or splint (bone doctor) needed to stabilize a repaired fracture
C Crutch required - Crutch needed for the subject to walk

Second Key Column[edit]

This column shows different degrees of bleeding, blood loss, numbness, and paralysis.

Symbol Description
B!+ Heavy bleeding - Subject is quickly losing blood through many wounds or torn arteries. This is an emergency.
B!~ Bleeding - Subject is losing blood through a wound. Typically harmless due to dwarves' fast natural healing rate.
Pal Severe Blood Loss - Subject is Pale. Caused by massive blood loss, typically from a severed limb. This also occurs when the Dwarf survives a vampire feeding. This is an emergency.
Fnt Faint - Subject is Faint. Caused by moderate blood loss from wounds or necrosis.
Pz+ Paralyzed - Subject is completely paralyzed. Common effect of upper spinal injury. Death by suffocation is imminent
Pz~ Partially paralyzed - One or more limbs unusable due to severed nerves
Slg Sluggish - Characteristic of weak or lessening paralysis
Nm+ Completely numb - Symptom of syndromes or sensory nerve damage. Eliminates pain sensation in affected areas and severely hampers motor ability. Protracted syndrome effects may cause permanent damage.
Nm~ Partially numb - Symptom of syndromes or sensory nerve damage. Further reduces pain in affected areas and hampers fine motor ability.
Nm- Slightly numb - Symptom of syndromes or sensory nerve damage. Reduces pain in affected areas.

Third Key Column[edit]

This column shows different degrees of pain, exhaustion and fever and also shows dizziness and whether the subject is stunned.

Symbol Description
F! Serious fever - Reduces focus stat, may stun. Typical warning sign of more dangerous syndromes.
F+ Moderate fever - Reduces focus stat. Typical warning sign of more dangerous syndromes.
F~ Slight fever - Reduces focus stat. Relatively harmless.
Dz Dizzy - Common symptom of snake bites. Chance for subject to stumble in a random direction instead of performing an action, depending on severity.
Pn! Extreme pain - Bone fracture or a staggering number of surface wounds. Subject can't take any more and falls unconscious, giving into pain. Thresholds depend on subject's willpower stat.
Pn+ Moderate pain - Serious, recent damage to muscle and/or fat. Interferes with actions?
Pn~ Slight pain - Subject has suffered minor cuts or bruises.
St Stunned - The wind has been knocked out of the subject by an unexpected fall, impact, cave-in or takedown. Cuts speed by half until it wears off (usually in about 100 frames).
Ovx Over-exerted - Last stage of tiredness, caused by drawn-out combat, usually only seen in wrestlers or when creatures are resistant to weapon used. Reduces speed, will cause unconsciousness if exertion continues.
Exh Exhausted - Second stage of tiredness. Reduces speed.
Tir Tired - Caused by executing many combat actions in short time or operating a screw pump. Reduces speed.

Fourth Key Column[edit]

This column shows breathing problems and various needs (including extreme like starvation and dehydration).

Symbol Description
Dr Drowning - Cannot breathe due to being stuck underwater. This is an emergency.
Wd Winded - Typical of punctured lungs. Comparison against breathing trouble needed.
Br Cannot breathe - Usually indicates severe lung injury or asphyxiation. Death is imminent unless one lung was injured a long time ago and will finish healing to the point of being able to breathe before subject dies.
Br Trouble breathing - Usually indicates lung injury or extreme exertion
T! Dehydrated - If the subject doesn't receive booze (or water, if hospitalized) they will die. This is an emergency.
T~ Thirsty
H! Starving - If the subject doesn't receive food they will die. This is an emergency.
H~ Hungry
Dw Very drowsy - If the subject doesn't get sleep soon they will go insane. This is an emergency.
Dw Drowsy - Subject is tired enough to go to bed, but hasn't done so yet. Also caused by syndromes.
Na Nauseous - Symptom of cave adaptation or injury to the guts. The subject may stop and vomit instead of making an action. Excessive vomiting can cause dehydration.

Fifth Key Column[edit]

This column shows vision and grasping impairment, problems with nerves, and being unable to stand or fly.

Symbol Description
V Vision lost - Subject will have a very hard time completing normal tasks
V Vision impaired - Subject will have a hard time completing normal tasks
V Vision ~impaired - Subject will have a slightly hard time completing normal tasks. Caused naturally by old age (110+ with dwarves).
P Spilled (Popped out) - Subject's intestines have popped out. Death is imminent.
Sx Cannot stand - All [STANCE] bodyparts have been compromised. Subject can only crawl, taking a massive speed penalty.
S~ Stand impaired - At least one [STANCE] bodypart has been rendered inoperable or lost. In case of a lost limb, a crutch may still restore patient functioning.
Gx Cannot grasp - All [GRASP] bodyparts have been compromised. Subject cannot manipulate objects or carry things. Nearly complete helplessness.
G~ Grasp impaired - At least one [GRASP] bodypart has been rendered inoperable or lost. Subject can still perform actions and carry things, but lost hands cannot be replaced.
Fx Cannot fly - All [FLIER] bodyparts have been compromised. Airborne victims will fall like stones.
F~ Flight impaired - At least one [FLIER] bodypart has been rendered inoperable or lost. Affects flight capability [Verify]
Mn Motor nerve - A motor nerve in the limb's muscle tissue has been permanently severed. Everything from the bodypart down is paralyzed and useless.
Sn Sensory nerve - A sensory nerve in the limb's muscle tissue has been permanently severed. Everything from the bodypart down is rendered numb, reducing pain sensation and hurting performance with the affected limb.

Sixth Key Column[edit]

This column shows torn arteries, tendons and ligaments along with fractures and bruising.

Symbol Description
A! Major artery torn - Heart injury or torn throat. This is invariably fatal.
A+ Artery torn - Subject will probably suffer bleeding of some type. This can be an emergency.
Of Overlapping fracture - A widely displaced limb fracture in real life, only seems to represent extreme damage ingame. Cannot be set without a traction bench.
Cf Compound fracture - A fracture that has also broken a tissue directly subordinate to the bone, such as fingernails or spinal nerves. Tissues torn by bone fragments jammed through them also count.
Tn Torn tendon - Sinew damage. Limb is disabled. Cannot be set, heals on its own.
Tn Tendon strain - Sinew damage. Rarely this slight.
Tn Tendon bruise - Sinew damage. Rarely this slight.
Lg Torn ligament - Sinew damage. Limb is disabled. Cannot be set, heals on its own.
Lg Ligament strain - Sinew damage. Rarely this slight.
Lg Ligament bruise - Sinew damage. Rarely this slight.
Ns Need setting - The fractures cannot heal without attention from a bone doctor.

Seventh Key Column[edit]

This column shows broken tissue, different degrees of pain, damage and swelling, and whether the subject has an infection.

Symbol Description
X! Broken tissue
D! Heavy damage - Typical amount of bruising sustained in combat. Also caused by syndromes.
D+ Moderate damage - Varying degrees of bruising. Typically caused by syndromes.
D~ Light damage - Varying degrees of bruising. Typically caused by syndromes.
X~ Partially broken tissue - The subject's skin or muscle is cut or torn open. Not necessarily an emergency.
Pb! Extreme pain - Not caused by injuries. Syndrome symptom?
Pb+ Moderate pain - Not caused by injuries. Syndrome symptom?
Pb~ Minor pain - Not caused by injuries. Syndrome symptom?
Sw! Extreme swelling - Typically caused by syndromes. Further impedes use of affected limbs and matures into necrosis. Swelling of the throat can cause suffocation.
Sw+ Medium swelling - Typically caused by syndromes. Impedes use of affected limbs.
Sw~ Minor swelling - Typically caused by syndromes. Slightly impedes use of affected limbs.
In Infection - Appears in open wounds either exposed to contaminated water or left untreated for too long. Cannot be treated. Subject's health attributes may affect survival rate?[Verify]

Mouse controls[edit]

This screen is (usually) controllable with a mouse (if it doesn't work in windowed mode, try resizing the window).

  • To select a patient, click on their name or row in the chart
  • To select a key page, click on the key numbers (below the chart on the left side) to move to the left, or right-click to move to the right
  • The options at the bottom of the screen are also clickable, although recentering requires the keyboard to return to the health screen
  • A patient's individual health screen (Enter) is also mouse-enabled (even the tabs, although clicking the green 46 uses right/left-clicking to cycle through the tabs
  • There is currently no way to scroll pages (vertically) in the main health screen with the mouse.