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Editing v0.34:Item value
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==Base values of items== | ==Base values of items== | ||
− | The '''base value''' of an item is determined by the form of the item, not what it is made out of. For example, a [[wood]] [[block]] uses the | + | The '''base value''' of an item is determined by the form of the item, not what it is made out of. For example, a [[wood]] [[block]] uses the base value for a block; a native gold block uses the ''same'' '''base value''', since it too is in the form of a "block". In both cases, the '''final value''' is then determined by adjusting the base value with the appropriate modifiers. |
===Items without quality levels=== | ===Items without quality levels=== | ||
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|6||[[Thread]] | |6||[[Thread]] | ||
|- | |- | ||
− | |10||[[Ballista arrowhead]], [[cheese | + | |10||[[Ballista arrowhead]], [[cheese]] |
|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
|?||live vermin, tame vermin | |?||live vermin, tame vermin | ||
Line 43: | Line 43: | ||
|7||[[Cloth]]<sup>[2]</sup> | |7||[[Cloth]]<sup>[2]</sup> | ||
|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
− | |10||[[Door]], [[Floodgate]], [[Bed]], [[Chair]], [[Chain]], [[Flask]], [[Goblet]], [[Instrument]], [[Toy]], [[Cage]], [[Barrel]], [[Bucket]], [[Animal trap]], [[Table]], [[Coffin]], [[Container|Box]], [[Bin]], [[Armor stand]], [[Weapon rack]], [[Cabinet]], [[Figurine]], [[ | + | |10||[[Door]], [[Floodgate]], [[Bed]], [[Chair]], [[Chain]], [[Flask]], [[Goblet]], [[Instrument]], [[Toy]], [[Cage]], [[Barrel]], [[Bucket]], [[Animal trap]], [[Table]], [[Coffin]], [[Container|Box]], [[Bin]], [[Armor stand]], [[Weapon rack]], [[Cabinet]], [[Figurine]], [[Amulet]], [[Scepter]], [[Crown]], [[Ring]], [[Earring]], [[Bracelet]], [[Large gem]], [[Anvil]], [[Totem]], [[Backpack]], [[Quiver]], [[Prepared meal]]<sup>[3]</sup>, [[Pipe section]], [[Hatch cover]], [[Grate]], [[Quern]], [[Millstone]], [[Splint]], [[Crutch]], [[Slab]], Decoration<sup>[4]</sup> |
|- | |- | ||
|20||[[Siege ammo]], [[Traction bench]] | |20||[[Siege ammo]], [[Traction bench]] | ||
Line 49: | Line 49: | ||
|25||[[Window]], [[Statue]] | |25||[[Window]], [[Statue]] | ||
|- | |- | ||
− | |30||[[Catapult | + | |30||[[Catapult parts]], [[Ballista parts]], [[Mechanism]] |
|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
− | + | |* ||[[Weapon]], [[Armor]], [[Shoes]], [[Shield]], [[Helm]], [[Gloves]], [[Ammo]], [[Pants]], [[Trap component]], [[Tool]] | |
− | |||
− | |* ||[[Weapon]], [[Armor]], [[ | ||
|} | |} | ||
:[1] Coins minted at a forge are always of base quality | :[1] Coins minted at a forge are always of base quality | ||
− | :[2] Goods made out of [[cloth]] get the following built in as decorations: the cloth (with quality mod) | + | :[2] Cloth items get a free decoration made of the same material. Goods made out of [[cloth]] get the following built in as decorations: the cloth (with quality mod), the [[thread]] (without quality), and the [[dye]] (with quality). |
− | :[3] Prepared meals always | + | :[3] Prepared meals always get the value of the ingredients, with quality. The value of a meal is 10 multiplied by quality of "prepared", plus the sum of the ingredients' value multiplied by their "minced" qualities respectively. [[Cooking]] can use 2~4 cookable stacks of any size (resulting a stack of prepared food with the same size as the sum of the stack sizes of its components), and the value of a stack of prepared meals is the computing above multiplied by the total quantity, regardless of the proportion. |
− | :[4] " | + | :[4] "Decorations" include "It is decorated with <material>", "It is encircled with bands of <material>", "It is adorned with hanging rings of <material>", "This object menaces with spikes of <material>", "On this object is an image of <description> in <material>", "It is studded with <metal>". See also the section about [[decoration]]s. |
The following items have their value determined based on their properties: | The following items have their value determined based on their properties: | ||
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|3||[[Whip]] | |3||[[Whip]] | ||
|- | |- | ||
− | |7||[[Training | + | |7||[[Training (Short) Sword]] |
|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
− | |9||[[Training | + | |9||[[Training Spear]], [[War Hammer]] |
|- | |- | ||
− | |10||[[Crossbow]], [[Blowgun]], [[Bow]], [[ | + | |10||[[Crossbow]], [[Blowgun]], [[Bow]], [[Large Dagger]] |
|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
|11||[[Flail]] | |11||[[Flail]] | ||
|- | |- | ||
− | |14||[[Scourge]], [[Scimitar]], [[Short | + | |14||[[Scourge]], [[Scimitar]], [[Short Sword]] |
|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
− | |17||[[Training | + | |17||[[Training Axe]], [[Mace]] |
|- | |- | ||
|18||[[Spear]] | |18||[[Spear]] | ||
Line 90: | Line 88: | ||
|27||[[Maul]] | |27||[[Maul]] | ||
|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
− | |30||[[Long | + | |30||[[Long Sword]] |
|- | |- | ||
− | |34||[[Battle | + | |34||[[Battle Axe]], [[Pike]] |
|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
− | |38||[[Two- | + | |38||[[Two-Handed Sword]] |
|- | |- | ||
|50||[[Halberd]] | |50||[[Halberd]] | ||
|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
− | |54||[[Great | + | |54||[[Great Axe]] |
|} | |} | ||
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|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
|126||[[Large, serrated disc]], [[Spiked ball]] | |126||[[Large, serrated disc]], [[Spiked ball]] | ||
+ | |- style="background-color: #EEE" | ||
+ | |} | ||
+ | |||
+ | ====Tool==== | ||
+ | The base value of a tool is merely whatever is specified via its VALUE token. | ||
+ | {| class="collapsible collapsed" style="border-spacing: 1" | ||
+ | |- style=background-color:#ccf | ||
+ | ! colspan=2|Tool values | ||
+ | |- style=text-align:left | ||
+ | ! style=padding-right:1em|Base Value | ||
+ | ! Tool | ||
+ | |- style="background-color: #EEE" | ||
+ | |10||[[Large pot]], [[Jug]], [[Nest box]], [[Hive]], Ladle, Bowl, Mortar, Pestle, Honeycomb, Pouch, Knives, Cleaver, Fork | ||
+ | |- style="background-color: #EEE" | ||
+ | |50||[[Minecart]], [[Wheelbarrow]], Cauldron | ||
|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
|} | |} | ||
==Material multipliers== | ==Material multipliers== | ||
− | |||
The material multiplier for an item is found from the [MATERIAL_VALUE:#] tag in the raws for the material it is made out of, and can be further augmented using [MULTIPLY_VALUE:#]. A wood block uses the same material multiplier as a wood [[log]] or a wooden [[chest]] - that is the material value for wood, which is 1. | The material multiplier for an item is found from the [MATERIAL_VALUE:#] tag in the raws for the material it is made out of, and can be further augmented using [MULTIPLY_VALUE:#]. A wood block uses the same material multiplier as a wood [[log]] or a wooden [[chest]] - that is the material value for wood, which is 1. | ||