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Editing v0.34:Item value

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==Base values of items==
 
==Base values of items==
The '''base value''' of an item is determined by the form of the item, not what it is made out of. For example, a [[wood]] [[block]] uses the '''base value''' for a block; a native gold block uses the ''same'' '''base value''', since it too is in the form of a "block". In both cases, the '''final value''' is then determined by adjusting the base value with the appropriate modifiers.
+
The '''base value''' of an item is determined by the form of the item, not what it is made out of. For example, a [[wood]] [[block]] uses the base value for a block; a native gold block uses the ''same'' '''base value''', since it too is in the form of a "block". In both cases, the '''final value''' is then determined by adjusting the base value with the appropriate modifiers.
  
 
===Items without quality levels===
 
===Items without quality levels===
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|6||[[Thread]]
 
|6||[[Thread]]
 
|-
 
|-
|10||[[Ballista arrowhead]], [[cheese]], [[Honeycomb]]
+
|10||[[Ballista arrowhead]], [[cheese]]
 
|- style="background-color: #EEE"
 
|- style="background-color: #EEE"
 
|?||live vermin, tame vermin
 
|?||live vermin, tame vermin
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|7||[[Cloth]]<sup>[2]</sup>
 
|7||[[Cloth]]<sup>[2]</sup>
 
|- style="background-color: #EEE"
 
|- style="background-color: #EEE"
|10||[[Door]], [[Floodgate]], [[Bed]], [[Chair]], [[Chain]], [[Flask]], [[Goblet]], [[Instrument]], [[Toy]], [[Cage]], [[Barrel]], [[Bucket]], [[Animal trap]], [[Table]], [[Coffin]], [[Container|Box]], [[Bin]], [[Armor stand]], [[Weapon rack]], [[Cabinet]], [[Figurine]], [[Jewelry|Amulet]], [[Craft|Scepter]], [[Jewelry|Crown]], [[Ring]], [[Jewelry|Earring]], [[Jewelry|Bracelet]], [[Large gem]], [[Anvil]], [[Totem]], [[Backpack]], [[Quiver]], [[Prepared meal]]<sup>[3]</sup>, [[Pipe section]], [[Hatch cover]], [[Grate]], [[Quern]], [[Millstone]], [[Splint]], [[Crutch]], [[Slab]], [[Decoration]]<sup>[4]</sup>, [[Large pot]], [[Jug]], [[Nest box]], [[Hive]], [[Tool|Ladle]], [[Tool|Bowl]], [[Tool|Mortar]], [[Tool|Pestle]], [[Tool|Pouch]], [[Tool|Knives]], [[Tool|Cleaver]], [[Tool|Fork]]
+
|10||[[Door]], [[Floodgate]], [[Bed]], [[Chair]], [[Chain]], [[Flask]], [[Goblet]], [[Instrument]], [[Toy]], [[Cage]], [[Barrel]], [[Bucket]], [[Animal trap]], [[Table]], [[Coffin]], [[Container|Box]], [[Bin]], [[Armor stand]], [[Weapon rack]], [[Cabinet]], [[Figurine]], [[Amulet]], [[Scepter]], [[Crown]], [[Ring]], [[Earring]], [[Bracelet]], [[Large gem]], [[Anvil]], [[Totem]], [[Backpack]], [[Quiver]], [[Prepared meal]]<sup>[3]</sup>, [[Pipe section]], [[Hatch cover]], [[Grate]], [[Quern]], [[Millstone]], [[Splint]], [[Crutch]], [[Slab]], Decoration<sup>[4]</sup>
 
|-
 
|-
 
|20||[[Siege ammo]], [[Traction bench]]
 
|20||[[Siege ammo]], [[Traction bench]]
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|25||[[Window]], [[Statue]]
 
|25||[[Window]], [[Statue]]
 
|-
 
|-
|30||[[Catapult part]], [[Ballista part]], [[Mechanism]]
+
|30||[[Catapult parts]], [[Ballista parts]], [[Mechanism]]
 
|- style="background-color: #EEE"
 
|- style="background-color: #EEE"
|50||[[Minecart]], [[Wheelbarrow]], [[Tool|Cauldron]]
+
|* ||[[Weapon]], [[Armor]], [[Shoes]], [[Shield]], [[Helm]], [[Gloves]], [[Ammo]], [[Pants]], [[Trap component]], [[Tool]]
|-
 
|* ||[[Weapon]], [[Armor]], [[Shoe]], [[Shield]], [[Helm]], [[Glove]], [[Ammo]], [[Pants]], [[Trap component]]
 
 
|}
 
|}
 
:[1] Coins minted at a forge are always of base quality
 
:[1] Coins minted at a forge are always of base quality
:[2] Goods made out of [[cloth]] get the following built in as decorations: the cloth (with quality mod) and the [[thread]] (without quality). [[Dye]]s are added separately (with quality), as a powder, not a decoration.
+
:[2] Cloth items get a free decoration made of the same material. Goods made out of [[cloth]] get the following built in as decorations: the cloth (with quality mod), the [[thread]] (without quality), and the [[dye]] (with quality).
:[3] Prepared meals always have a base value of 10, with a quality modifier. Each ingredient is calculated separately, with its own base value and "minced" quality modifier. The total value of a meal stack is the sum of the above values multiplied by the total quantity, regardless of the proportion of ingredients. A more thorough explanation and example exists at the [[DF2012:Cook#Prepared_Meal_Value|Cook]] page.
+
:[3] Prepared meals always get the value of the ingredients, with quality. The value of a meal is 10 multiplied by quality of "prepared", plus the sum of the ingredients' value multiplied by their "minced" qualities respectively. [[Cooking]] can use 2~4 cookable stacks of any size (resulting a stack of prepared food with the same size as the sum of the stack sizes of its components), and the value of a stack of prepared meals is the computing above multiplied by the total quantity, regardless of the proportion.
:[4] "[[Decoration]]s" include "It is decorated with <material>", "It is encircled with bands of <material>", "It is adorned with hanging rings of <material>", "This object menaces with spikes of <material>", "On this object is an image of <description> in <material>", "It is studded with <metal>". Decorations of [[bolt]]s have a 1/3 base value instead.
+
:[4] "Decorations" include "It is decorated with <material>", "It is encircled with bands of <material>", "It is adorned with hanging rings of <material>", "This object menaces with spikes of <material>", "On this object is an image of <description> in <material>", "It is studded with <metal>". See also the section about [[decoration]]s.
  
 
The following items have their value determined based on their properties:
 
The following items have their value determined based on their properties:
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|3||[[Whip]]
 
|3||[[Whip]]
 
|-
 
|-
|7||[[Training sword]]
+
|7||[[Training (Short) Sword]]
 
|- style="background-color: #EEE"
 
|- style="background-color: #EEE"
|9||[[Training spear]], [[War hammer]]
+
|9||[[Training Spear]], [[War Hammer]]
 
|-
 
|-
|10||[[Crossbow]], [[Blowgun]], [[Bow]], [[dagger|Large dagger]]
+
|10||[[Crossbow]], [[Blowgun]], [[Bow]], [[Large Dagger]]
 
|- style="background-color: #EEE"
 
|- style="background-color: #EEE"
 
|11||[[Flail]]
 
|11||[[Flail]]
 
|-
 
|-
|14||[[Scourge]], [[Scimitar]], [[Short sword]]
+
|14||[[Scourge]], [[Scimitar]], [[Short Sword]]
 
|- style="background-color: #EEE"
 
|- style="background-color: #EEE"
|17||[[Training axe]], [[Mace]]
+
|17||[[Training Axe]], [[Mace]]
 
|-
 
|-
 
|18||[[Spear]]
 
|18||[[Spear]]
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|27||[[Maul]]
 
|27||[[Maul]]
 
|- style="background-color: #EEE"
 
|- style="background-color: #EEE"
|30||[[Long sword]]
+
|30||[[Long Sword]]
 
|-
 
|-
|34||[[Battle axe]], [[Pike]]
+
|34||[[Battle Axe]], [[Pike]]
 
|- style="background-color: #EEE"
 
|- style="background-color: #EEE"
|38||[[Two-handed sword]]
+
|38||[[Two-Handed Sword]]
 
|-
 
|-
 
|50||[[Halberd]]
 
|50||[[Halberd]]
 
|- style="background-color: #EEE"
 
|- style="background-color: #EEE"
|54||[[Great axe]]
+
|54||[[Great Axe]]
 
|}
 
|}
  
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|- style="background-color: #EEE"
 
|- style="background-color: #EEE"
 
|126||[[Large, serrated disc]], [[Spiked ball]]
 
|126||[[Large, serrated disc]], [[Spiked ball]]
 +
|- style="background-color: #EEE"
 +
|}
 +
 +
====Tool====
 +
The base value of a tool is merely whatever is specified via its VALUE token.
 +
{| class="collapsible collapsed" style="border-spacing: 1"
 +
|- style=background-color:#ccf
 +
! colspan=2|Tool values
 +
|- style=text-align:left
 +
! style=padding-right:1em|Base Value
 +
! Tool
 +
|- style="background-color: #EEE"
 +
|10||[[Large pot]], [[Jug]], [[Nest box]], [[Hive]], Ladle, Bowl, Mortar, Pestle, Honeycomb, Pouch, Knives, Cleaver, Fork
 +
|- style="background-color: #EEE"
 +
|50||[[Minecart]], [[Wheelbarrow]], Cauldron
 
|- style="background-color: #EEE"
 
|- style="background-color: #EEE"
 
|}
 
|}
  
 
==Material multipliers==
 
==Material multipliers==
{{Material properties}}
 
 
The material multiplier for an item is found from the [MATERIAL_VALUE:#] tag in the raws for the material it is made out of, and can be further augmented using [MULTIPLY_VALUE:#]. A wood block uses the same material multiplier as a wood [[log]] or a wooden [[chest]] -  that is the material value for wood, which is 1.
 
The material multiplier for an item is found from the [MATERIAL_VALUE:#] tag in the raws for the material it is made out of, and can be further augmented using [MULTIPLY_VALUE:#]. A wood block uses the same material multiplier as a wood [[log]] or a wooden [[chest]] -  that is the material value for wood, which is 1.
  

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