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Editing v0.34:Learns

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'''Learning''' [[creature]]s (those with the [[creature token#C|CAN_LEARN creature tag]]) may increase their [[skill]]s through practice and use; conversely, creatures that cannot learn will never experience a skill increase. [CAN_LEARN] and [CAN_SPEAK] are implied by [INTELLIGENT]. Creatures with [CAN_LEARN] will improve their social skills when standing near other members of their own species, but not when standing near [CAN_LEARN] members of other species.
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'''Learning''' [[creature]]s (those with the [[creature token#C|CAN_LEARN creature tag]]) may increase their [[skill]]s through practice and use; conversely, creatures that cannot learn will never experience a skill increase. [CAN_LEARN] is implied by [INTELLIGENT], [SLOW_LEARNER], and [[Clown|[(spoilers)]]]. Creatures with [CAN_LEARN] will improve their social skills when standing near other members of their own species, but not when standing near [CAN_LEARN] members of other species.
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Creatures which can learn are considered intelligent for the purpose of assigning [[ethics]]. In general, your dwarves will refuse to [[butcher]] the remains of any intelligent creature, though they can be assigned to slaughter a tame intelligent creature. The butchered remains will not be consumed, and can be assigned a casket. However, the eggs, milk and cheese of intelligent creatures can be eaten as normal.
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Creatures with both [CAN_LEARN] and [CAN_SPEAK] (or alternatively, [INTELLIGENT]) are considered intelligent for the purpose of assigning [[ethics]]. In general, your dwarves will refuse to [[butcher]] the remains of any intelligent creature, though they can be assigned to slaughter a tame intelligent creature. The butchered remains will not be consumed, and can be assigned a casket. However, the eggs, milk and cheese of intelligent creatures can be eaten as normal.
  
 
While enemy or unaffiliated intelligent creatures have no needs, tame intelligent creatures need to eat and drink, and are unable to drink [[booze]] or use [[Well|wells]] or [[Flask|flasks]]. If they have tags for dietary requirements, such as [[Grazer|[GRAZER]]], [BONECARN], [CARNIVORE], [HUNTS_VERMIN], or [DIVE_HUNTS_VERMIN], they will not eat any food which does not satisfy these requirements.
 
While enemy or unaffiliated intelligent creatures have no needs, tame intelligent creatures need to eat and drink, and are unable to drink [[booze]] or use [[Well|wells]] or [[Flask|flasks]]. If they have tags for dietary requirements, such as [[Grazer|[GRAZER]]], [BONECARN], [CARNIVORE], [HUNTS_VERMIN], or [DIVE_HUNTS_VERMIN], they will not eat any food which does not satisfy these requirements.
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Tame intelligent creatures with the [BABY] tag which give live birth will hold on to their offspring until the baby grows into a child; but egg-layers will not nurse their hatchlings. Since intelligent creatures require food and drink, and babies cannot see to their own needs, [BABY] tags are not recommended for intelligent egg-layers.
 
Tame intelligent creatures with the [BABY] tag which give live birth will hold on to their offspring until the baby grows into a child; but egg-layers will not nurse their hatchlings. Since intelligent creatures require food and drink, and babies cannot see to their own needs, [BABY] tags are not recommended for intelligent egg-layers.
 
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{{Category|Creature attributes}}
 
{{Category|Creature attributes}}

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