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Editing v0.34:Lever
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There is no way to de-link an object without disassembling either object or lever. When using a lever for a single-use purpose (cages or supports), the mechanism in the lever will remain in the lever, but the object and its mechanism will deconstruct. In this manner, a single lever might accumulate many mechanisms. Deconstructing the lever will free all these mechanisms and allow their reuse - keep your permanent and one-time linkages to separate levers. | There is no way to de-link an object without disassembling either object or lever. When using a lever for a single-use purpose (cages or supports), the mechanism in the lever will remain in the lever, but the object and its mechanism will deconstruct. In this manner, a single lever might accumulate many mechanisms. Deconstructing the lever will free all these mechanisms and allow their reuse - keep your permanent and one-time linkages to separate levers. | ||
− | In contrast with [[pressure plate]]s, build order does not affect the timing of levers whatsoever. In any given tick, any levers will send their signals before any furniture receives those signals, so it as if levers are always considered to be built after the furniture they link to | + | In contrast with [[pressure plate]]s, build order does not affect the timing of levers whatsoever. In any given tick, any levers will send their signals before any furniture receives those signals, so it as if levers are always considered to be built after the furniture they link to. |
{{minorspoiler}} | {{minorspoiler}} |