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Editing v0.34:Machine component

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Since all connected machinery will either instantly switch off or fail to start working if the power consumption is higher than the power provided, you can also switch machinery off by "overtaxing" the system. This way, you can build your 20 power windmill directly atop the two pumps it runs, attach a gear to one of the pumps which increases the "load" to 25 when engaged, and turn your pumps on or off by toggling that gear. This scheme is somewhat risky, because machinery can spontaneously activate if components are destroyed or deconstructed, reducing the load.
 
Since all connected machinery will either instantly switch off or fail to start working if the power consumption is higher than the power provided, you can also switch machinery off by "overtaxing" the system. This way, you can build your 20 power windmill directly atop the two pumps it runs, attach a gear to one of the pumps which increases the "load" to 25 when engaged, and turn your pumps on or off by toggling that gear. This scheme is somewhat risky, because machinery can spontaneously activate if components are destroyed or deconstructed, reducing the load.
  
Since this method shuts down all machines connected to the same power supply, it is only really feasible when you have a highly decentralised power infrastructure - you will want to power small arrays of machinery from their own connected windmills. When drawing power from large centralised installations, e.g. large arrays of water wheels, the only practical option is to enable and cut connections in the way laid out in the preceding paragraph.
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Since this method shuts down all machines connected to the same power supply, it is only really feasible when you have a highly decentralised power supply - powering each bit of machinery from its own connected windmill. When working with centralised power supply, e.g. from large arrays of water wheels, the only practical option is to enable and cut connections in the way laid out in the preceding paragraph.
  
 
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