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Editing v0.34:Macros and keymaps

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*{{k|Ctrl}}+{{k|p}} = play
 
*{{k|Ctrl}}+{{k|p}} = play
  
To create a macro, press {{k|Ctrl}}+{{k|r}} to begin recording your actions.  When you have recorded all the actions that you want, stop recording by hitting {{k|Ctrl}}+{{k|r}} again and save ({{k|Ctrl}}+{{k|s}}) the macro.  The macro is then added to your macro list.  To load a macro from the list just press {{k|Ctrl}}+{{k|l}}.  You can then play the macro by pressing {{k|Ctrl}}+{{k|p}} whenever you want.  You can also set a macro to repeat by pressing {{k|Ctrl}}+{{k|u}}, typing a two digit number, and then pressing {{k|Ctrl}}+{{k|p}} to begin the playback session.  Moving your mouse from the playing window, or otherwise losing focus on Dwarf Fortress, is <s>an annoying way</s> a good way to interrupt a macro session from continuing (also the only known method anyway).
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To create a macro, press {{k|Ctrl}}+{{k|r}} to begin recording your actions.  When you have recorded all the actions that you want, stop recording by hitting {{k|Ctrl}}+{{k|r}} again and save ({{k|Ctrl}}+{{k|s}}) the macro.  The macro is then added to your macro list.  To load a macro from the list just press {{k|Ctrl}}+{{k|l}}.  You can then play the macro by pressing {{k|Ctrl}}+{{k|p}} whenever you want.  You can also set a macro to repeat by pressing {{k|Ctrl}}+{{k|u}}, typing a two digit number, and then pressing {{k|Ctrl}}+{{k|p}} to begin the playback session.  Moving your mouse from the window{{verify}}, or otherwise losing focus on DwarfFortress, is <s>an annoying way</s> a good way to interrupt a macro session from continuing (also the only known method{{verify}}).
  
There is a directory data/init/macros for them. The macros are saved in .mak format. The first line of the macro file must match the filename, or the file will not be recognized as a valid macro.  Even a recorded file for a simple macro - for example to create a 3 tiles wide ramp - may already consist of up to 50 commands listed. This is because every possible [[Key_bindings|binding of the key pressed]] is included in the macro and put in a block (and {{k|r}} for ramp has many by default).
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There is a directory data/init/macros for them. The macros are saved in .mak format. Even a recorded file for a simple macro - for example to create a 3 tiles wide ramp - may already consist of up to 50 commands listed. This is because every possible [[Key_bindings|binding of the key pressed]] is included in the macro and put in a block (and {{k|r}} for ramp has many by default).
 
<pre>
 
<pre>
 
pressing_enter_recorded
 
pressing_enter_recorded
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It is unknown if there is the possibility of creationg loops/iterations, other programming features or comments.<br />
 
It is unknown if there is the possibility of creationg loops/iterations, other programming features or comments.<br />
  
Removing macros in-game can be done by pressing {{k|Esc}} and then selecting Keybindings > Macros. Press {{k|Backspace}} on the macros you want to delete, then press {{k|Esc}} and select "Save and Exit". This will also delete the corresponding macro file permanently. Otherwise, you can delete the corresponding .mak file from the init/macros/ folder, although that will only take effect the next time DF is run.
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Changing, removing and adding macros while the game is running uses a counter-intuitive process.  After editing the file, you must delete and reload the macro. Select Options>KeyBindings>Macros. Delete the macro and reload it with {{k|Ctrl}}+{{k|l}}.
 
 
Changing macros while the game is running uses a counter-intuitive process.  After editing the macro file, create a backup of it and remove the macro as described earlier. However, before saving the changes, place the backup file on the init/macros/ folder. Then save the changes and reload the macro with {{k|Ctrl}}+{{k|l}}.
 
 
 
Adding macros is also possible, resorting to the macro changing process. A "dummy" macro would be recorded and saved, then deleted. The macro that would be added would replace the dummy file.
 
<pre>
 
macroscreen
 
OPTIONS
 
End of group
 
STANDARDSCROLL_DOWN
 
CURSOR_DOWN
 
End of group
 
STANDARDSCROLL_DOWN
 
CURSOR_DOWN
 
End of group
 
SELECT
 
End of group
 
SELECT
 
End of group
 
End of macro
 
</pre>
 
  
 
=== Tuning macros ===
 
=== Tuning macros ===
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=== AutoHotKey ===
 
=== AutoHotKey ===
AutoHotKey is a powerful easy-to-use scripting language that can simulate keystrokes. (among other functions)
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#  Go to [[Utilities#AutoHotKey]] and download AutoHotKey.  Installation is simple and the program uses few system resources.
 
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Write macro scripts (file type .ahk), which may contain any number of commands.  You activate scripts by double-clicking .ahk files and deactivate them by right-clicking the AutoHotKey icon on the task bar.  Both of these can be done at any time - even right in the middle of a game.  AutoHotKey also allows for automated activation of scripts.
To started:
 
#  Go to the [http://www.autohotkey.com/ AutoHotKey website] and download AutoHotKey.  Installation is simple and the program uses very little system resources.
 
Read through their [http://www.autohotkey.com/docs/Tutorial.htm quick-start guide] and start write your macro scripts (file type .ahk), which may contain any number of commands.  You activate scripts by double-clicking .ahk files or by assigning hotkeys to your macros.  Both of these can be done at any time - even right in the middle of a game.  AutoHotKey also allows for automated activation of scripts.
 
  
 
=== Fluxbox + xvkbd ===
 
=== Fluxbox + xvkbd ===
 
For linux, it's a quite cool solution. It's possible to create macros with outside tools, like fluxbox (linux window manager) + xvkbd (linux virtual keyboard for kiosks, with some macro capabilities). See the documentation [[Fluxbox_macros|here]].  
 
For linux, it's a quite cool solution. It's possible to create macros with outside tools, like fluxbox (linux window manager) + xvkbd (linux virtual keyboard for kiosks, with some macro capabilities). See the documentation [[Fluxbox_macros|here]].  
  
Pros:
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*Pros
*Faster execution
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**Faster execution
*Easier script writing
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**Easier script writing
*Portable code
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**Portable code
Cons:
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*Cons
*Sometime needs timing
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**Sometime needs timing
*Need xvkbd (Linux at least)
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**Need xvkbd (Linux at least)
*Need some special key reservation
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**Need some special key reservation
  
'''Please see also the [[40d:Macros and Keymaps|40d macros page]], as much of what is there works perfectly fine. If you can verify it works, please move it to this page.'''
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:'''Please see also the [[40d:Macros and Keymaps|40d macros page]], as much of what is there works perfectly fine. If you can verify it works, please move it to this page.'''
  
 
== Useful Macro Ideas ==
 
== Useful Macro Ideas ==
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Start a new macro ({{k|Ctrl}}+{{k|r}}) and place the bed (selecting the first bed from the list), then move to the next bedroom in sequence. Repeat this until you reach the end of the row. If you are placing beds into multiple long rows of bedrooms, move the cursor to the first bed in the next row to make things faster. Turn off macro recording ({{k|Ctrl}}+{{k|r}}), but don't exit the build menu. You can then save your macro if you wish, though it's not necessary. Play the macro ({{k|Ctrl}}+{{k|p}}), and you have just laid out another row. Repeat until you have enough bedrooms or you run out of beds.
 
Start a new macro ({{k|Ctrl}}+{{k|r}}) and place the bed (selecting the first bed from the list), then move to the next bedroom in sequence. Repeat this until you reach the end of the row. If you are placing beds into multiple long rows of bedrooms, move the cursor to the first bed in the next row to make things faster. Turn off macro recording ({{k|Ctrl}}+{{k|r}}), but don't exit the build menu. You can then save your macro if you wish, though it's not necessary. Play the macro ({{k|Ctrl}}+{{k|p}}), and you have just laid out another row. Repeat until you have enough bedrooms or you run out of beds.
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==== Placing Other Furniture ====
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You can make another macro similar to the above for placing cabinets / tables / chairs / doors. Select the proper item from build menu, go to the first bedroom position wherever you want it, and repeat the record/play process above.
  
 
==== Placing Coffers ====
 
==== Placing Coffers ====

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