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Editing v0.34:Meeting hall
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− | + | Meeting halls are places in which idle dwarves and animals will congregate, presumably identical to [[meeting area]]s. Immigrants will collect at a meeting hall until their "migrant" status wears off. | |
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− | + | There are several ways to designate a meeting hall: | |
− | + | [[Sculpture garden|Statue gardens]] and [[zoo]]s are intrinsically meeting halls, as are [[room]]s defined from a [[well]]. You can also designate a [[dining room]] as meeting hall. | |
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− | [[ | + | Note that the [[wagon (embark)|wagon]] you [[embark|arrive with]] constitutes a meeting hall until you designate the first meeting hall or area of your own. If you start in hostile surroundings it is important to get your dwarves and animals out of danger quickly. |
− | + | It is a good idea to have at least one meeting hall of one form or another: It allows you to make off-duty dwarves and animals gather in a place where they are not vulnerable, such as within the fortress. It is however not advisable to have animals mill around in crowded (read: any) meeting halls for a prolonged time as they will pick fights with dwarves and other animals. While this may be negligible in the case of a hen, it also applies to your war dogs e.g. | |
− | It | + | A meeting hall filled with dwarves increases their social skills; It makes idle dwarves a little less idle. Because almost every dwarf visits a meeting hall at least occasionally, it's an ideal place to site valuable objects and buildings. A meeting hall exposed to sunlight will prevent dwarves from becoming [[cave adaptation|cave-adapted]]. |
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Having dwarves socialize will often result in them becoming [[friend]]s or forming a [[grudge]]. | Having dwarves socialize will often result in them becoming [[friend]]s or forming a [[grudge]]. | ||
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