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Editing v0.34:Outpost liaison

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The outpost liaison lives at the mountainhome and visits your fortress at the same time as the Dwarven [[caravan]]. The  liaison will seek to draw up a trade agreement: you'll be asked to indicate your demand for all the different kinds of goods; this will cause prices to be quoted, and will strongly influence the contents of next year's caravan.  In return, the liaison will indicate the prices that will be paid for goods the dwarven civilization particularly desires (you are not obligated to trade any of those items). If you have satisfied the requirements for becoming a barony, the liaison will also grant you the opportunity to appoint a [[baron]]; upon satisfying the requirements for becoming a county or duchy, the liaison will also promote your baron to a [[count]] or [[duke]]. Note that these appointments/promotions only occur if the liaison leaves the map alive.  
 
The outpost liaison lives at the mountainhome and visits your fortress at the same time as the Dwarven [[caravan]]. The  liaison will seek to draw up a trade agreement: you'll be asked to indicate your demand for all the different kinds of goods; this will cause prices to be quoted, and will strongly influence the contents of next year's caravan.  In return, the liaison will indicate the prices that will be paid for goods the dwarven civilization particularly desires (you are not obligated to trade any of those items). If you have satisfied the requirements for becoming a barony, the liaison will also grant you the opportunity to appoint a [[baron]]; upon satisfying the requirements for becoming a county or duchy, the liaison will also promote your baron to a [[count]] or [[duke]]. Note that these appointments/promotions only occur if the liaison leaves the map alive.  
  
In the event that your leader is replaced, killed or taken by a [[strange mood]], the liaison may decide to leave your fortress [[stymied|"unhappy"]]. Curiously, this will '''not''' occur if your leader is otherwise unable to perform the "conduct meeting" task. You can currently lock a liaison in a room and he will wait years to attend a meeting (and all subsequent diplomats appear to wait in line for the first to finish); this behavior is presumably a bug.{{bug|3027}}
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In the event that your leader is unable to perform the "conduct meeting" task for approximately six months, or if your leader is replaced, killed or taken by a [[strange mood]], the liaison may decide to leave your fortress [[stymied|"unhappy"]]. Curiously, this will '''not''' occur if the liaison is physically prevented from attending the "conduct meeting" task. You can currently lock a liaison in a room and he will wait years to attend the meeting your noble is constantly conducting (and all subsequent diplomats appear to wait in line for the first to finish); this behavior is presumably a bug.
  
 
An unhappy liaison will naturally prevent you from creating trade agreements, however it is not currently known what other effects this has on relations with the mountainhome. Whether the liaison successfully met with your leader or just gave up, a liaison who has decided to leave but is prevented from reaching the map edge will eventually go [[insane]].
 
An unhappy liaison will naturally prevent you from creating trade agreements, however it is not currently known what other effects this has on relations with the mountainhome. Whether the liaison successfully met with your leader or just gave up, a liaison who has decided to leave but is prevented from reaching the map edge will eventually go [[insane]].

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