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Editing v0.34:Pit trap

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Once your visitors have graciously volunteered to enter your pit, you'll want to have some fun surprises for them. Lining the floor of your pit with the [[density|heaviest]] material you can find will maximize falling damage; if your pit is deep enough creatures may explode upon impact. Pit traps naturally make great [[drowning chamber]]s, but, if you've got some spare [[magma]], why not entomb your enemies in [[obsidian]]? Install some lever-operated [[spike]]s and perforate your captives. Add some raising bridges and fling your enemies around. Drop in some spare socks and crack some skulls. Install flammable floor [[grate]]s and light the floor on fire. Add [[syndrome]]-inducing creatures or extracts. Add a [[necromancer]] on a balcony and watch siegers battle their departed kin. Or introduce your captives to the denizens of the deepest depths.
 
Once your visitors have graciously volunteered to enter your pit, you'll want to have some fun surprises for them. Lining the floor of your pit with the [[density|heaviest]] material you can find will maximize falling damage; if your pit is deep enough creatures may explode upon impact. Pit traps naturally make great [[drowning chamber]]s, but, if you've got some spare [[magma]], why not entomb your enemies in [[obsidian]]? Install some lever-operated [[spike]]s and perforate your captives. Add some raising bridges and fling your enemies around. Drop in some spare socks and crack some skulls. Install flammable floor [[grate]]s and light the floor on fire. Add [[syndrome]]-inducing creatures or extracts. Add a [[necromancer]] on a balcony and watch siegers battle their departed kin. Or introduce your captives to the denizens of the deepest depths.
  
A pit with [[fortification]]s constructed or dug into its sides can be used for training your [[marksdwarf|marksdwarves]] on live targets, provided whatever is inside doesn't have a ranged attack of its own. Simply order them to move in behind the fortifications, and they will render whatever is inside into bloody pincushions. If it's something really big, even better; you may want to temporarily ban your military from [[metal]] [[bolt]]s, as weaker [[wood]]en and [[bone]] bolts means more shots are needed to kill and thus more [[experience]]. Because the crossbow [[skill]] cannot be trained with [[danger room]]s, a pitted [[stone]] or metal [[titan]] is a blessing to a properly equipped fortress, as they can be pelted with wooden bolts for eternity without suffering any ill effects.
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A pit with [[fortification]]s constructed or dug into its sides can be used for training your [[marksdwarf|marksdwarves]] on live targets, provided whatever is inside doesn't have a ranged attack of its own. Simply order them to move in behind the fortifications, and they will render whatever is inside into bloody pincushions. If it's something really big, even better; you may want to temporarily ban your military from [[metal]] [[bolt]]s, as weaker [[wood]]en and [[bone]] bolts means more shots are needed to kill and thus more [[experience]]. Because the crossbow [[skill]] cannot be trained with [[danger room]]s, a pitted [[stone]] or metal [[titan]] is a blessing to a properly equipped fortress, as they can be pelted with bolts for a very, very long time.
  
 
A pit with fortifications constructed or dug into the sides can also be used to train your siege operators. This works much like marksdwarf training, except that it slower and less effective. It does work against ranged attackers, though, since siege equipment has a longer reach, and is thus (usually) safe to use against enemy bowmen and the like from a good distance away.
 
A pit with fortifications constructed or dug into the sides can also be used to train your siege operators. This works much like marksdwarf training, except that it slower and less effective. It does work against ranged attackers, though, since siege equipment has a longer reach, and is thus (usually) safe to use against enemy bowmen and the like from a good distance away.

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