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Editing v0.34:Shell

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{{quality|Exceptional|21:04, 26 April 2011 (UTC)}}{{av}}
 
{{quality|Exceptional|21:04, 26 April 2011 (UTC)}}{{av}}
 
{{Buggy}}
 
{{Buggy}}
<onlyinclude>
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A '''Shell''' is produced by catching live [[Fishing|seafood]] and then processing the raw catch at a [[Fishery]] with the [[Fish cleaning|clean fish]] job. Examples of shelled critters are raw [[turtle]]s, [[oyster]]s or [[mussel]]s. It has been reported that in v0.31, a [[cave lobster]] does not produce a shell. Unlike in previous versions of the game, shells are not left behind when a dwarf [[cook]]s or [[food|eat]]s a shelled creature. Shells currently cannot be acquired via [[trading]].  Turtles, crustaceans and shellfish purchased from traders have already been processed and had their shells removed.
[[File:Shells.jpg|thumb|right|Assorted shells]]
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A '''Shell''' is a hard external covering used by certain creatures for defense. Shells can be obtained by capturing or killing [[:Category:DF2012:Shell|shell-bearing creatures]] and processing them at a [[fishery]] (or in rare cases, a [[butcher's shop]]). Examples of shelled [[vermin]] critters are [[turtle]]s, [[oyster]]s and [[mussel]]s; larger shelled [[creature]]s include [[giant snail]]s and some [[forgotten beast]]s. Shells currently cannot be acquired via [[trading]] -- turtles, crustaceans and shellfish purchased from traders have already been processed and had their shells removed.  
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Shells are considered to be a part of the [[turtle]], [[oyster]] or [[mussel]] and not their own material type.  They can be stored in a [[stockpile#Refuse|refuse stockpile]], but may disappear due to [[vermin]] such as [[rat]]s.
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A killed [[snailman]] will also leave a shell behind.
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Shells can be crafted at a [[craftsdwarf's workshop]] using the [[bone carver]] skill. 
  
Shells can be stored in a [[stockpile#Refuse|refuse stockpile]], but stored shells may disappear due to [[vermin]] such as [[rat]]s. Shells can be used for [[craft]]s and [[decoration]]s at a [[craftsdwarf's workshop]] using the [[bone carver]] skill. Shells may occasionally be requested by a [[strange mood|moody]] dwarf, so it is best to keep a few on hand just in case. 
 
</onlyinclude>
 
 
== Modding ==
 
== Modding ==
{{mod|section}}
 
In previous versions, shells were frequently requested by [[strange mood|moody]] dwarves, and difficult if not impossible to obtain. As of the current version, only dwarves with a [[preference]] for shells will demand them for artifacts. Shells are still hard to come by, though, so players occasionally mod the game to make sure their fortress will have shells available.
 
  
 
=== Adding Shells to Existing Creatures ===
 
=== Adding Shells to Existing Creatures ===
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#In raw/objects/creature_domestic.txt, find "[CREATURE:COW]"
 
#In raw/objects/creature_domestic.txt, find "[CREATURE:COW]"
#Alter the [BODY] section to include ":SHELL" i.e., [BODY:QUADRUPED_HOOF:TAIL:2EYES:SHELL:BRAIN...]
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#Alter the [BODY] section to include ":SHELL" i.e, [BODY:QUADRUPED_HOOF:TAIL:2EYES:SHELL:BRAIN...]
 
#Add the [USE_MATERIAL_TEMPLATE:SHELL:SHELL_TEMPLATE] tag to the [BODY_DETAIL_PLAN:STANDARD_MATERIALS] section
 
#Add the [USE_MATERIAL_TEMPLATE:SHELL:SHELL_TEMPLATE] tag to the [BODY_DETAIL_PLAN:STANDARD_MATERIALS] section
 
#Add the [USE_TISSUE_TEMPLATE:SHELL:SHELL_TEMPLATE] tag to the [BODY_DETAIL_PLAN:STANDARD_TISSUES] section
 
#Add the [USE_TISSUE_TEMPLATE:SHELL:SHELL_TEMPLATE] tag to the [BODY_DETAIL_PLAN:STANDARD_TISSUES] section
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Slaughtering a cow should now produce a "Stray Cow shell" usable by dwarves stuck in strange moods.
 
Slaughtering a cow should now produce a "Stray Cow shell" usable by dwarves stuck in strange moods.
Pay attention, that editing creature after creating world may cause later crashes when changing game's version. In fact, after porting the save to the modified version, the game will crash every time your dwarves try picking up the skeleton that previously had shell. It's '''strongly''' recommended to use the second way, as it doesn't add any new body part to creatures, but only add new way of using already existing body part, which is much less crash provoking.
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Pay attention, that editing creature after creating world may cause later crashes when changing game's version. In fact, after porting the save to new version, the game will crash every time your dwarves try picking up the skeleton that previously had shell. It's '''strongly''' recommended to use the second way, as it doesn't add any new body part to creatures, but only add new way of using alreadty existing body part, which is much less crash provoking.
  
 
=== Enabling Other Materials to Be Used in Moods ===
 
=== Enabling Other Materials to Be Used in Moods ===
  
If you don't want to add shells to existing creatures, you can enable other materials, like [[hoof|hooves]] or [[ivory]] to be used in strange moods instead of shells. The only effect is that the materials will be available for moods, you won't be able to e.g. make shell crafts of them.
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If you don't want to add shells to existing creatures, you can enable other materials, like [[hoof|hooves]] or [[ivory]] to be used in strange moods instead of shells. The only effect is that the materials will be available for moods, you won't be able to eg. make shell crafts of them.
  
 
#In raw/objects/material_template_default.txt look up the material you want to enable, for example [MATERIAL_TEMPLATE:HOOF_TEMPLATE]
 
#In raw/objects/material_template_default.txt look up the material you want to enable, for example [MATERIAL_TEMPLATE:HOOF_TEMPLATE]
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== Bugs ==
 
== Bugs ==
 
* Processing a stack of raw turtles produces only one shell per stack, even if the stack contains more than one turtle. {{Bug|808}}
 
* Processing a stack of raw turtles produces only one shell per stack, even if the stack contains more than one turtle. {{Bug|808}}
* Making armor or crafts from a stack of shells (e.g. acquired from butchering a [[titan]] or [[forgotten beast]]) will consume the entire stack but only produce one piece of armor or set of crafts. {{bug|3151}}
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* Making crafts from a stack of shells (e.g. acquired from butchering a [[titan]] or [[forgotten beast]]) will consume the entire stack but only produce one set of crafts. {{bug|3151}}
  
__NOTOC__
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<gallery>
{{Category|Creature attributes}}
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File:Shells.jpg|Assorted shells
{{Category|Body parts}}
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</gallery>

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