v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing v0.34:Shop
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "v0.34"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{quality|Fine|03:25, 18 April 2011 (UTC)}} | {{quality|Fine|03:25, 18 April 2011 (UTC)}} | ||
+ | {{deletion|Shops are not in the game}} | ||
{{Building|name=Shop|key=z | {{Building|name=Shop|key=z | ||
|job= | |job= | ||
Line 12: | Line 13: | ||
}}{{av}} | }}{{av}} | ||
− | + | Once the [[Dwarven economy]] has started in your fortress, shops will appear in the {{k|b}}uilding list and can be placed in various locations. Dwarves with free time will get the "Go Shopping" [[job]] in order to acquire new trinkets. | |
+ | |||
+ | In the current version of Dwarf Fortress, the economy never activates, so shops can never be built - [[Main:Toady One|Toady One]] has stated that, after various other changes have been made to the game, he will re-enable the economy and this building will return. | ||
{{buildings}} | {{buildings}} |