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Editing v0.34:Siege

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'''Sieges''' are large scale assaults on your fortress by other [[civilization]]s, normally [[goblin]]s and [[necromancer]]s.  They are usually announced with the message screen "''A vile force of darkness has arrived!''" (the message screen differs depending on the attacking race, the previous one is for goblins), and the main screen shows the "SIEGE" tag along the top for the duration.
 
'''Sieges''' are large scale assaults on your fortress by other [[civilization]]s, normally [[goblin]]s and [[necromancer]]s.  They are usually announced with the message screen "''A vile force of darkness has arrived!''" (the message screen differs depending on the attacking race, the previous one is for goblins), and the main screen shows the "SIEGE" tag along the top for the duration.
  
Caravans and migrants will not arrive at a besieged fortress.  They will arrive, though, if a siege is broken quickly enough, but it is possible to miss out entirely on a civilization's caravan for the year this way.  Even if they do arrive before the siege, the attackers may kill them or chase them off if they can reach them.  Consider this when deciding how you set up your [[trade depot]] and how heavily reliant your economy is on imported goods.
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Caravans will not arrive at a besieged fortress.  They will arrive, though, if a siege is broken quickly enough, but it is possible to miss out entirely on a civilization's caravan for the year this way.  Even if they do arrive before the siege, the attackers may kill them or chase them off if they can reach them.  Consider this when deciding how you set up your [[trade depot]] and how heavily reliant your economy is on imported goods.
  
 
A civilization will be unable to lay siege if it can't reach your fortress site, meaning you'll never get sieges if you embark on an island or in a valley which is completely surrounded by mountains.  If you want to make sure that a certain civilization will be capable of laying siege to you, then look at the "neighbors" view of the [[Embark]] site finder when selecting your fortress site.
 
A civilization will be unable to lay siege if it can't reach your fortress site, meaning you'll never get sieges if you embark on an island or in a valley which is completely surrounded by mountains.  If you want to make sure that a certain civilization will be capable of laying siege to you, then look at the "neighbors" view of the [[Embark]] site finder when selecting your fortress site.

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