v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing v0.34:Size
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "v0.34"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | {{quality| | + | {{quality|Exceptional|01:36, 12 July 2013 (UTC)}} |
{{av}} | {{av}} | ||
− | |||
'''Size''' is a measure of how big a [[creature]] or [[item]] is, measured in cubic centimeters. It is essentially volume, but is called size in creature [[raw file]]s, and is so translated to item definitions as well. Size, along with the underlying [[material]]'s [[density]], is used to calculate an item's [[weight]]: | '''Size''' is a measure of how big a [[creature]] or [[item]] is, measured in cubic centimeters. It is essentially volume, but is called size in creature [[raw file]]s, and is so translated to item definitions as well. Size, along with the underlying [[material]]'s [[density]], is used to calculate an item's [[weight]]: | ||
:Weight (in Γ) = Density (in kg/m<sup>3</sup>) * Size *10 (in cm<sup>3</sup>) / 1,000,000 (cm<sup>3</sup>/m<sup>3</sup>) | :Weight (in Γ) = Density (in kg/m<sup>3</sup>) * Size *10 (in cm<sup>3</sup>) / 1,000,000 (cm<sup>3</sup>/m<sup>3</sup>) | ||
− | Size has a large number of important ramifications on the game, many of them through its affect on overall weight, but as [[material science|material properties]] go, its implementation in the game is somewhat underwhelming - witness the incredible compression of matter, space, and time that is the [[garbage dump]]. This is mostly because when even [[dragon]]s occupy a single square, size becomes a little difficult to contextualize | + | Size has a large number of important ramifications on the game, many of them through its affect on overall weight, but as [[material science|material properties]] go, its implementation in the game is somewhat underwhelming - witness the incredible compression of matter, space, and time that is the [[garbage dump]]. This is mostly because when even [[dragon]]s occupy a single square, size becomes a little difficult to contextualize. |
Size directly affects such things as [[Weapon#Size|which weapons]] your dwarves can equip, [[butcher]]ing returns, and [[combat]] effectiveness, both for creatures ([[elephant]]s are very hard to kill because there's so much tissue to them, but they have a surprisingly hard time landing a hit on, say, [[cavy]]s) and for weapons. Through weight, the size of an item has a large number of further ramifications in the game, such as [[hauling|carry time]], [[pressure plate]] activation, impact momentum, weight restrictions, and so forth. Changing this value too much can lead to [[fun]]. | Size directly affects such things as [[Weapon#Size|which weapons]] your dwarves can equip, [[butcher]]ing returns, and [[combat]] effectiveness, both for creatures ([[elephant]]s are very hard to kill because there's so much tissue to them, but they have a surprisingly hard time landing a hit on, say, [[cavy]]s) and for weapons. Through weight, the size of an item has a large number of further ramifications in the game, such as [[hauling|carry time]], [[pressure plate]] activation, impact momentum, weight restrictions, and so forth. Changing this value too much can lead to [[fun]]. | ||
== Bodysize == | == Bodysize == | ||
− | Creature-specific size is known internally as '''bodysize''' | + | Creature-specific size is known internally as '''bodysize'''. When it comes to creatures, size is a rough stand-in for [[weight]]: standard flesh weights one gram per cubic centimeter. However, in the infinite complexity of Dwarf Fortress there are a number of ''other'' [[material]]s animals internalize ([[ivory]], [[hair]], [[horn]], [[shell]], etc.) which have their own densities, shifting a creature's actual weight relative to its size, sometimes significantly (elephant tusks weigh a ''lot''). Bodysize also determines average [[butcher]]ing yields, (along with morphology) how much [[damage]] they can absorb, and (along with morphology and attack definition [[creature token|token]]s) how much damage they can inflict in melee. On <tt>[HUMANOID]</tt> creatures, size also directly determines what kind of equipment a creature can wear: large, small, normal, or none at all. |
The actual size of a creature is the result of three different effects, one basic and two modulatory. First and most basic is the average maintained across an individual species of creature. The second is the [[age]] of the creature: most creatures are not born anywhere near their maximum size, and instead must grow into it; some, like most species of snake, grow through their entire lifetime, and probably will not live long enough to reach it. The third is inheritance: version 0.31.1 introduced [[genetics]], allowing creatures to inherit part of their size from the appearance, specifically the height and girth, of their parents. | The actual size of a creature is the result of three different effects, one basic and two modulatory. First and most basic is the average maintained across an individual species of creature. The second is the [[age]] of the creature: most creatures are not born anywhere near their maximum size, and instead must grow into it; some, like most species of snake, grow through their entire lifetime, and probably will not live long enough to reach it. The third is inheritance: version 0.31.1 introduced [[genetics]], allowing creatures to inherit part of their size from the appearance, specifically the height and girth, of their parents. | ||
Actual creature sizes go from 1 (small insect [[vermin]]) to 200000000 ([[giant sperm whale]]s, the largest creature in the game). See [[List of creatures by adult size]] for details. The average size set for a dwarf is 3000, 15000, and 60000, the size of a baby, child and adult respectively. | Actual creature sizes go from 1 (small insect [[vermin]]) to 200000000 ([[giant sperm whale]]s, the largest creature in the game). See [[List of creatures by adult size]] for details. The average size set for a dwarf is 3000, 15000, and 60000, the size of a baby, child and adult respectively. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
{{Category|Modding}} | {{Category|Modding}} |