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Editing v0.34:Sky support

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A '''sky support''' is an unusual quirk of dwarven [[physics]] whereby a natural or constructed tile attached to the [[sky]] (i.e., built on the top level of the map) will provide a limited form of support to the tiles directly below it. Any attempt to build off this column horizontally will result in a [[cave-in]].
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A '''sky support''' is an unusual quirk of dwarven [[physics]] whereby a natural or constructed tile attached to the [[sky]] (i.e, built on the top level of the map) will provide a limited form of support to the tiles directly below it. Any attempt to build off this column horizontally will result in a [[cave-in]].
  
 
Sky support will override the "standard" support given to any tile connected to the ground. This behavior can cause previously supported constructions to collapse if their support columns become attached to the top level of the map. A clever application of this behavior allows the player to create some otherwise impossible cave-ins. For example, the player can collapse hundreds of z-levels of rock into the [[magma sea]] without channeling out the surrounding rock, and the player can even cause [[semi-molten rock]] to collapse. See [http://www.bay12forums.com/smf/index.php?topic=133810.0 this forum thread] for full instructions.
 
Sky support will override the "standard" support given to any tile connected to the ground. This behavior can cause previously supported constructions to collapse if their support columns become attached to the top level of the map. A clever application of this behavior allows the player to create some otherwise impossible cave-ins. For example, the player can collapse hundreds of z-levels of rock into the [[magma sea]] without channeling out the surrounding rock, and the player can even cause [[semi-molten rock]] to collapse. See [http://www.bay12forums.com/smf/index.php?topic=133810.0 this forum thread] for full instructions.

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