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Editing v0.34:Sleep

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== Mechanics ==
 
== Mechanics ==
Dwarves that are tired will work more slowly, and produce poorer-[[quality]] results. However, dwarves generally will not remain drowsy for long; upon getting sleepy they usually finish their current task, find a [[bed]], and fall asleep. If no bed is available, they will fall to the floor immediately after completing their last task (a group of drunken dwarves sleeping upon barrels of hard liquor is quite a common sight). If there is an unassigned bed located closer to them than their assigned room, they will sometimes choose to sleep there instead; thus, [[hospital]]s often find themselves "treating" exhausted dwarves, necessitating extra beds to accommodate truly wounded dwarves.
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Dwarves that are tired will work more slowly, and produce poorer-[[quality]] results. However, dwarves generally will not remain drowsy for long; upon getting sleepy they usually finish their current task, find a [[bed]], and fall asleep. If no bed is available, they will fall to the floor immediately after completing their last task (a group of drunken dwarfs sleeping upon barrels of hard liquor is quite a common sight). If there is an unassigned bed located closer to them then their assigned room, they will sometimes choose to sleep there instead; thus, [[hospital]]s often find themselves "treating" exhausted dwarves, necessitating extra beds to accommodate truly wounded dwarves.
  
 
As one might imagine, having to sleep in the dirt is not a happy occurrence, and will give your dwarves unhappy [[thought]]s. On the other hand, sleeping on a nice bed, in a nice room will give them a happy disposition upon waking. The exact arrangement of living conditions ([[bedroom design]]) is a big part of fortress design; some players lavish their dwarves' rooms and see it as an easy way to increase their happiness, some see bedrooms only as necessary provisions, and some do away with them entirely, preferring easier-to-create, easier-to-maintain public dormitories instead (these do have the advantage of making [[vampire]] spotting a piece of cake). Nonetheless, the need to prevent your dwarves from sleeping under the stars more than a few times at the very beginning is a universally agreed-upon point of importance.
 
As one might imagine, having to sleep in the dirt is not a happy occurrence, and will give your dwarves unhappy [[thought]]s. On the other hand, sleeping on a nice bed, in a nice room will give them a happy disposition upon waking. The exact arrangement of living conditions ([[bedroom design]]) is a big part of fortress design; some players lavish their dwarves' rooms and see it as an easy way to increase their happiness, some see bedrooms only as necessary provisions, and some do away with them entirely, preferring easier-to-create, easier-to-maintain public dormitories instead (these do have the advantage of making [[vampire]] spotting a piece of cake). Nonetheless, the need to prevent your dwarves from sleeping under the stars more than a few times at the very beginning is a universally agreed-upon point of importance.
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Collapsing from exhaustion only really happens in the [[military]]. Dwarves on active military service (stationed or attacking) will forgo sleep for duty, but will be unhappy when they finally do get to sleep. Military dwarves can nonetheless spontaneously fall to the ground [[unconscious]] if they are exhausted. Since dwarves do not come with portable pillows, cannot munch on rations or take swigs from flasks as they can to relieve hunger and thirst, the need to sleep is the primary limiting factor on how long you can keep your military dwarves on high alert before they fall dangerously unconscious.
 
Collapsing from exhaustion only really happens in the [[military]]. Dwarves on active military service (stationed or attacking) will forgo sleep for duty, but will be unhappy when they finally do get to sleep. Military dwarves can nonetheless spontaneously fall to the ground [[unconscious]] if they are exhausted. Since dwarves do not come with portable pillows, cannot munch on rations or take swigs from flasks as they can to relieve hunger and thirst, the need to sleep is the primary limiting factor on how long you can keep your military dwarves on high alert before they fall dangerously unconscious.
  
Sleeping is not the same thing as being [[unconscious]], although the effect is the same. A dwarf may fall unconscious when they give in to [[pain]], universally a bad thing, or when recuperating from [[wound]]s in a hospital. Finally, [[hunter]]s have a tendency to fall asleep anywhere, which can cause problems with their happiness (though at a reduced penalty if they're sufficiently trained). To prevent this behavior, disable hunting from the [[labor]]s.
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Sleeping is not the same thing as being [[unconscious]], although the effect is the same. A dwarf may fall unconscious when they give in to [[pain]], universally a bad thing, or when recuperating from [[wound]]s in a hospital. Finally, [[hunter]]s have a tendency to fall asleep anywhere, which can cause problems with their happiness. To prevent this behavior, disable hunting from the [[labor]]s.
  
 
See [[Bedroom design]] and [[noise]] for information on planning for your dwarves sleep, and [[Adventure mode#Sleep]] for information on sleep as it pertains to adventurers.
 
See [[Bedroom design]] and [[noise]] for information on planning for your dwarves sleep, and [[Adventure mode#Sleep]] for information on sleep as it pertains to adventurers.
  
 
{{Category|Thoughts}}
 
{{Category|Thoughts}}

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