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:''This article is about individual soldiers and their training; for information on [[squads|maneuvering]], [[scheduling]], or [[equipment|equipping]], your dwarves, see the respective pages. For a general overview, see [[Military]].
 
:''This article is about individual soldiers and their training; for information on [[squads|maneuvering]], [[scheduling]], or [[equipment|equipping]], your dwarves, see the respective pages. For a general overview, see [[Military]].
  
Your '''soldiers''' are the dwarves who make up each '''[[squad]]''' of your '''[[military]]'''. Turning your [[lye maker|useless civilians]] into hardened harbingers of death is one of the most important jobs in the fort. With all the <s>[[forgotten beast|horrors]]</s> [[forgotten beast|Fun]] [[megabeast|awaiting]] [[titan|you]], you'll need the toughest dwarves you can get.
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Your '''soldiers''' are the dwarves who make up each '''[[squad]]''' of your '''[[military]]'''. Turning your [[lye maker|useless civilians]] into hardened harbingers of death is one of the most important jobs in the fort. With all the [[forgotten beast|horrors]] [[megabeast|awaiting]] [[titan|you]], you'll need the toughest dwarves you can get.
  
==Soldiers and Civilians==
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Note that soldiers will not follow any orders, alerts or schedules when they are in line of sight of an "enemy", be it a goblin, alligator or even a hoary marmot. Instead they will chase right into the perceived opponent, no matter how badly outnumbered they are. Removing them from their squads "works", for a certain value of "works", but has additional downsides.  
At any given moment, a dwarf is either a ''soldier'' or a ''civilian''.  When on duty, a dwarf plays the role of a soldier. The dwarf's icon will be solid: {{Raw Tile|☻|#fff}} . When off duty, the dwarf is a [[skill|civilian]], with a hollow icon: {{Raw Tile|☺|#fff}} .  Off duty is the default state; all your dwarves will start out this way.
 
  
A dwarf goes on duty when given an active [[squad#orders|order]], or when his [[scheduling|schedule]] requires him to follow a passive order.  When going on duty, a dwarf will pick up any equipment needed to fill out his assigned uniform.  If the dwarf's military title is "Recruit" (see Skills below), then the dwarf will think a bad [[thought]] about the draft when going on duty ''unless'' there is an active siege.  Likewise, if a military dwarf goes off duty but has no civilian skills of Novice or higher (civilian title of "Peasant"), then the dwarf receives a bad thought about being relieved from duty (unless he was previously a Recruit).
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==Weapons and Skills==
  
On-duty soldiers will not follow any orders, alerts or schedules when they are in line of sight of an "enemy", be it a [[goblin]], an [[alligator]] or even a [[hoary marmot]]. Instead they will chase right into the perceived opponent, no matter how badly outnumbered they are.
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Dwarves will train with whatever [[weapon]]s (they often carry more than one) they ''carry'' (not necessarily what you've assigned them) or use [[wrestling]] (if they're weaponless). At a certain level of skill in a weapon, they will turn from recruits to specialized soldiers (ie. a [[sword]]-using recruit would become a swordsdwarf). Once they reach the level of Great or higher in a weapon skill, they will become a Hero, or ''elite'' soldier (ie. swordsdwarf becomes swordmaster). All dwarves can wear armor and wield a shield along with their weapon. Occasionally, dwarves may become attached to and even name their weapons and shields.
 
 
Off-duty civilians behave in precisely the opposite manner.  A civilian who spots a hostile creature will panic: he will stop working on whatever job he is performing, and will run in some highly inappropriate direction (generally ''away'' from the perceived threat, but not necessarily ''toward'' safety). It doesn't matter that the "threat" is trapped behind a solid wall, three Z levels down, with no conceivable way to injure the dwarf -- if a civilian can see it, he'll run from it.
 
 
 
An off-duty dwarf who is a member of a squad will perform whatever civilian [[labor]]s are enabled. In addition, he may train in his [[barracks]], doing Individual Weapon Drills, if his squad has an assigned barracks.  (He will not participate in any group training, though.) Off-duty dwarves may continue to wear their military uniforms, if told to do so (this is the default).
 
 
 
==Weapons and Skills==
 
  
Dwarves will train with whatever [[weapon]]s (they often carry more than one) they ''carry'' (not necessarily what you've assigned them) or use [[wrestling]] (if they're weaponless). All dwarves can wear armor and wield a shield along with their weapon(s). Occasionally, dwarves may become "attached to" their weapons and shields, and can even name their weapons.
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A military dwarf returns to civilian status when removed from their squad. This does not necessarily mean he will ever work again; usually he will keep training in the barracks. Recruits are dwarves who have not specialized in a fighting style. A civilian with no military skills will get a [[thought|bad thought]] from being drafted into the military and becoming a Recruit; similarly, a soldier with no civilian skills will get a bad thought from being taken ''off'' duty and becoming a Peasant.
  
 
===Skills===
 
===Skills===
When reaching Novice skill with a weapon (or wrestling), a dwarf will turn from a Recruit to a specialized soldier (i.e. a [[sword]]-using Recruit would become a Swordsdwarf). When reaching the level of Great or higher in a weapon skill, he will become a Hero, or ''elite'' soldier (i.e. a Swordsdwarf becomes a Swordmaster).
 
  
 
Dwarves can specialize in any of the following weapon skills. Not all of these skills are easily trained: some weapons, like pikes and whips, are 'foreign' and cannot be manufactured by dwarves.
 
Dwarves can specialize in any of the following weapon skills. Not all of these skills are easily trained: some weapons, like pikes and whips, are 'foreign' and cannot be manufactured by dwarves.
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Every [[weapon]] has an associated skill. Soldiers will have professions according to what weapon they are most skilled at using, as long as they are at least a novice rank in one. Thus a soldier whose highest weapon skill is with a [[spear]] will be known as a Speardwarf, even if the soldier has been reassigned to train with an [[axe]] instead.
 
Every [[weapon]] has an associated skill. Soldiers will have professions according to what weapon they are most skilled at using, as long as they are at least a novice rank in one. Thus a soldier whose highest weapon skill is with a [[spear]] will be known as a Speardwarf, even if the soldier has been reassigned to train with an [[axe]] instead.
  
=== [[Axeman|Axedwarves]] ===
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=== [[Axeman|Axedwarves]] ==
  
Axedwarves, thought by some to be the only true dwarven soldiers, specialize in the slash [[damage type]], also known as the fine art of severing limbs. On some known accounts,axe dwarves have become Axe lords while only using a pick. These dwarves were legendary miners outfited for militia.
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Axedwarves, thought by some to be the only true dwarven soldiers, specialize in the slash [[damage type]], also known as the fine art of severing limbs.  
  
 
=== [[Hammerman|Hammerdwarves]] ===
 
=== [[Hammerman|Hammerdwarves]] ===
  
Hammerdwarves, the other true dwarven soldiers, specialize in the blunt [[damage type]], which breaks the bones of the enemy and may propel the enemy some distance, causing extra damage if they are bashed into a wall, though this happens much less frequently than in earlier versions.
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Hammerdwarves, the other true dwarven soldiers, specialize in the blunt [[damage type]], which breaks the bones of the enemy and will often repel the enemy some distance, causing extra damage if they are bashed into a wall.
  
 
Human Hammermen often use a two-handed maul instead of a war hammer. More powerful, mauls focus on breaking bones rather than mangling limbs, though that does also happen on the occasion. They have a greater chance to knock back an opponent than a mace does but comes at the cost of speed and lack of a shield. Also should someone be knocked back into an obstacle, they'll take extra damage.
 
Human Hammermen often use a two-handed maul instead of a war hammer. More powerful, mauls focus on breaking bones rather than mangling limbs, though that does also happen on the occasion. They have a greater chance to knock back an opponent than a mace does but comes at the cost of speed and lack of a shield. Also should someone be knocked back into an obstacle, they'll take extra damage.
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=== [[Maceman|Macedwarves]] ===
 
=== [[Maceman|Macedwarves]] ===
  
Macedwarves, like hammerdwarves, use blunt weapons that are suited against plate-armored opponents. If you plan to use the dwarves as marksdwarves it may be better to use hammers instead, as the hammer skill determines the effectiveness of crossbows used in melee.
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Macedwarves use blunt weapons that are suited against plate armored opponents like hammerdwarves, it remains however a singlegrasp weapon, allowing it to be used with a shield without a penalty to hit unlike hammers. If you plan to use the dwarves as marksdwarves it may be better to use hammers instead, as the hammer skill determines the effectiveness of crossbows used in melee.
  
 
=== [[Spearman|Speardwarves]] ===
 
=== [[Spearman|Speardwarves]] ===
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=== [[Swordsman|Swordsdwarves]] ===
 
=== [[Swordsman|Swordsdwarves]] ===
  
A Jack-of-All-Trades weapon, Swordsdwarves deal edged damage. Swords can cut off limbs, like an axe, but also reasonably good at hitting internal organs, like a spear. They are useful for a general-purpose squad or a stormtrooper squad of sorts. <!--Need info on material and weight vs. weapon quality-->
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A Jack-of-All-Trades weapon, Swordsdwaves deal edged damage. Swords can cut off limbs, like an axe, but also reasonably good at hitting internal organs, like a spear. They are useful for a general-purpose squad or a stormtrooper squad of sorts. <!--Need info on material and weight vs. weapon quality-->
  
 
=== [[Marksman|Marksdwarves]] ===
 
=== [[Marksman|Marksdwarves]] ===
  
Marksdwarves, the only ranged soldiers, are armed with [[crossbow|crossbows]] and deal edge damage from afar. A [[bolt]] does a fine job at destroying the internal organs of a creature while also doing some damage to outside parts. This is of limited use against creatures without organs, such as [[bronze colossus]]es or creatures made out of non-solid materials, such as [[magma man|magma men]]. Occasionally a bolt will get stuck in a target. Though these bolts may later be retrieved from the corpse the only known combat use for this is that a [[wrestling]] dwarf may grab the bolt and twist it in the [[wound]]. <!--Need info on material and weight vs. weapon quality-->
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Marksdwarves, the only ranged soldiers, are armed with [[crossbow|crossbows]] and deal edge damage from afar. A [[bolt]] does a fine job at destroying the internal organs of a creature while also doing some damage to outside parts. This is of limited use against creatures without organs, such as [[bronze colossus]]es or creatures made out of non-solid materials, such as [[magma man|magma men]]. Occasionally a bolt will get stuck in a target. The only known use for this is that a [[wrestling]] dwarf may grab the bolt and twist it in the [[wound]]. <!--Need info on material and weight vs. weapon quality-->
  
Generally they are used as a first line of defense; stick them in your tower behind fortifications to slow down/injure enemies coming in so that your melee dwarves can take them out easier. Don't rely on them too much; it takes a while for them to kill their enemies unless they score a lucky hit.
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Generally they are used as a first line of defense; stick them in your tower behind fortifications to slow down/injure enemies coming in so that your melee dwarfs can take them out easier. Don't rely on them too much; it takes a while for them to kill their enemies unless they score a lucky hit.
  
A marksdwarf who is forced into melee will use the [[combat skill#Weapon skills|hammer skill]] to bash enemies with their crossbow, so you may consider crosstraining them as hammerdwarves.
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A Marksdwarf who is forced into melee will use the [[hammer]] skill to bash enemies with their crossbow, so you may consider crosstraining them as hammerdwarves.
  
 
Immigrating [[Trapper|Trappers]], [[Hunter]]s, and other [[Ranger]]s often arrive with some training in the Marksdwarf skill.
 
Immigrating [[Trapper|Trappers]], [[Hunter]]s, and other [[Ranger]]s often arrive with some training in the Marksdwarf skill.
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[[Image:Champions.png|thumb|left|Melee goblins are no match for a champion Axedwarf.]]
 
[[Image:Champions.png|thumb|left|Melee goblins are no match for a champion Axedwarf.]]
  
Once soldiers reach ''Great'' [[skill]] level ''(the 11th level)'' in any weapon, they will become '''heroes''', will be called Lord/Master/Elite and have a different color shade, and will turn off all of their [[labor]]s{{bug|3100}}. Heroes can be removed from duty regardless of skill level. Heroes can be kept on active duty indefinitely, since they love training and will no longer complain about long patrol duty.
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Once soldiers reach ''great'' [[skill]] level ''(the 11th level)'' in any weapon, they will become '''heroes''', will be called Lord/Master/Elite and have a different color shade, and will turn off all of their [[labor]]s{{bug|3100}}. Heroes can be removed from duty regardless of skill level, but gain a [[thought|very bad thought]] from this if they have no civilian skills and become Peasants. Heroes can be kept on active duty indefinitely, since they love training and will no longer complain about long patrol duty.
  
 
Note that non-weapon (like shield or armor) or wrestling skills ''do not'' make dwarf a hero.
 
Note that non-weapon (like shield or armor) or wrestling skills ''do not'' make dwarf a hero.
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Once you've drafted some dwarves, you should start training them. Dwarves will perform 'Individual Training' when they have no [[squads|active order]] or [[scheduling]] to follow. They will spar, or observe/teach combat demonstrations when they are following the 'Train' schedule order. Dwarves will train with whatever weapon they carry. [[Marksdwarf|Marksdwarves]] require an archery target to train, as well as bolts (assigned in the military/ammunition window). If this is not available, they will simply do combat demonstrations in the barracks; if you do not assign them a barracks, they will simply stand in your meeting areas with the job "Soldier (cannot follow orders)".
 
Once you've drafted some dwarves, you should start training them. Dwarves will perform 'Individual Training' when they have no [[squads|active order]] or [[scheduling]] to follow. They will spar, or observe/teach combat demonstrations when they are following the 'Train' schedule order. Dwarves will train with whatever weapon they carry. [[Marksdwarf|Marksdwarves]] require an archery target to train, as well as bolts (assigned in the military/ammunition window). If this is not available, they will simply do combat demonstrations in the barracks; if you do not assign them a barracks, they will simply stand in your meeting areas with the job "Soldier (cannot follow orders)".
  
Squads train in their assigned [[barracks]]. To assign a squad, build a bed or storage building (i.e. weapon rack) and turn it into a room, then use the secondary up/down selector to pick your squad and press {{k|t}} to tell the squad to train there. You may wish to build your barracks outside to avoid [[cave adaptation]].
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Squads train in their assigned [[barracks]]. To assign a squad, build a bed or storage building (ie. weapon rack) and turn it into a room, then use the secondary up/down selector to pick your squad and press {{k|t}} to tell the squad to train there. You may wish to build your barracks outside to avoid [[cave adaptation]].
  
 
===Duty Roster===
 
===Duty Roster===
Dwarves will get a [[thought|bad thought]] if left on patrol duty too long. When [[scheduling]] your squads, make sure they have some down-time, such as training.
 
  
Due to a bug, however, training is currently considered to be "active patrol duty" and will escalate unhappy thoughts, and reverting to Civilian mode does '''not''' count as down-time.{{bug|3190}}
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Dwarves will get a [[thought|bad thought]] if left on duty too long. When [[scheduling]] your squads, give them the occasional free month off, and make sure to keep the number of dwarves an order criteria requires at 50-75% of the squad's population so that dwarves can rotate in and out of duty.
  
 
===Rations===
 
===Rations===
  
You can assign what squad carries how much or little food and alcohol through the military screen's '''supplies tab'''. Make sure your dwarves have access to [[flask]]s, [[waterskin]]s and [[backpack]]s. Carrying rations will not prevent your dwarves from going off duty to eat or drink, but it will reduce the amount of time they are off duty. The downside of assigning food to soldiers is that they will likely drop it in their barracks, where it will rot and produce miasma{{bug|3471}}. [[Utility:DFHack|DFHack]]'s ''cleanowned'' command can solve this problem.
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You can assign what squad carries how much or little food and alcohol through the military screen's '''supplies tab'''. Make sure your dwarves have access to [[flask]]s, [[waterskin]]s and [[backpack]]s. Carrying rations will not prevent your dwarves from going off duty to eat or drink, but it will reduce the amount of time they are off duty. The downside of assigning food to soldiers is that they will likely drop it in their barracks, where it will rot and produce miasma.
  
  

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