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Difference between revisions of "v0.34:Solitary confinement"

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A small stockpile of food and booze is required for this to work, or else the dwarf will starve. Unless that's the point; dwarves currently do not have any unhappy thoughts associated with others going permanently missing, and if the dwarf in question is a real menace to the fort, they might be better off dead; just never recover the body, and build them a [[slab]] instead of a [[coffin]]. A high-quality chamber will do wonders for unhappy dwarves, however, as they will have nothing to do but stare at your ☼Platinum Statue☼. A overly lavish confinement chamber (nice bedroom, nice dining arrangements, a personal statuary) could cure the most Lindsey Lohan of dwarves.
 
A small stockpile of food and booze is required for this to work, or else the dwarf will starve. Unless that's the point; dwarves currently do not have any unhappy thoughts associated with others going permanently missing, and if the dwarf in question is a real menace to the fort, they might be better off dead; just never recover the body, and build them a [[slab]] instead of a [[coffin]]. A high-quality chamber will do wonders for unhappy dwarves, however, as they will have nothing to do but stare at your ☼Platinum Statue☼. A overly lavish confinement chamber (nice bedroom, nice dining arrangements, a personal statuary) could cure the most Lindsey Lohan of dwarves.
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{{Category|Design}}

Revision as of 19:48, 25 July 2012

This article is about an older version of DF.

Solitary confinement is a room where there is no easy way in, nor out. The purpose of such a room is simple, and two-fold: to keep vampires and unhappy dwarves locked away from the rest of the fortress population.

Vampires

With vampires, solitary confinement generally consists of a bedroom with an attached office. Since there will be no easy way in without risking dead dwarves, there is no reason not to make it as lavish as possible now, in preparation for its occupant. Vampires need no sleep, food, or drink, and can thus be safely locked away in their room for all of eternity. Since they might as well be doing something useful there, giving them desk space, setting accuracy to maximum, and making them the fortress's (eternal) bookkeeper is an excellent way to make use of the tidings.

Locked-in vampires can also serve as a Plan B in case the rest of the fortress is slaughtered, as they will be safe behind walls; since vampires are effectively super-soldiers, you can provide them with arms and armor beforehand and then let them out (deconstruct the wall, mine out the rock, or raise the bridge), or just let them wait in their prison until migrants arrive. You will have to provide new clothes eventually, however, so a drop-chute from above is recommended.

Unhappy dwarves

With regards to regular, unhappy dwarves, solitary confinement chambers can take the form of bedrooms behind levered floodgates into which the dwarf will be stationed. The floodgate should be down normally, to avoid the bed being slept in by stragglers. The dwarf inside will not be able to do any useful work, but the rest of your populace will be safe from any tantrums they throw that may otherwise result in deadly tantrum spirals.

A small stockpile of food and booze is required for this to work, or else the dwarf will starve. Unless that's the point; dwarves currently do not have any unhappy thoughts associated with others going permanently missing, and if the dwarf in question is a real menace to the fort, they might be better off dead; just never recover the body, and build them a slab instead of a coffin. A high-quality chamber will do wonders for unhappy dwarves, however, as they will have nothing to do but stare at your ☼Platinum Statue☼. A overly lavish confinement chamber (nice bedroom, nice dining arrangements, a personal statuary) could cure the most Lindsey Lohan of dwarves.