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Editing v0.34:Temperature

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* {{tt|[COLDDAM_POINT:#]}} — This is the temperature below which the material will begin to take frost [[wear|damage]].
 
* {{tt|[COLDDAM_POINT:#]}} — This is the temperature below which the material will begin to take frost [[wear|damage]].
 
* {{tt|[SPEC_HEAT:#]}} — This determines how long it takes the material to heat up or cool down. A material with a high specific heat capacity will hold more heat and affect its surroundings more before cooling down or heating up to equilibrium. The input for this token is not temperature, but rather the [[wikipedia:Specific heat capacity|specific heat capacity]] of the material.
 
* {{tt|[SPEC_HEAT:#]}} — This determines how long it takes the material to heat up or cool down. A material with a high specific heat capacity will hold more heat and affect its surroundings more before cooling down or heating up to equilibrium. The input for this token is not temperature, but rather the [[wikipedia:Specific heat capacity|specific heat capacity]] of the material.
* {{tt|[MAT_FIXED_TEMP:#]}} — A material's temperature can be forced to always be a certain value via the MAT_FIXED_TEMP [[material definition token]].  The only standard material which uses this is [[nether-cap]] wood, whose temperature is always at the melting point of water.  If a material's temperature is fixed to between its cold damage point and its heat damage point, then items made from that material will never suffer cold/heat damage.  This makes nether-caps [[fire-safe]] and [[magma-safe]] despite being a type of [[wood]].<br/>Due to the way fixed temperature is handled, giving a material a fixed temperature will not cause its actual temperature to change accordingly &mdash; instead, its temperature will simply be permanently locked at whatever it was previously. Removing a material's fixed temperature, however, will cause all items made of it to heat or cool until reaching equilibrium with their surroundings. The fixed temperature of a [[container]] does affect its contents, but you can't freeze [[water]] by putting it into a [[bucket]] made from nether-cap because water will not freeze until it cools ''below'' {{ct|10000}}. The fixed temperature of an inorganic material has no effect on unmined walls made from that material, though boulders '''will''' take on that temperature as they are produced via mining.
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* {{tt|[MAT_FIXED_TEMP]}} — A material's temperature can be forced to always be a certain value via the MAT_FIXED_TEMP [[material definition token]].  The only standard material which uses this is [[nether-cap]] wood, whose temperature is always at the melting point of water.  If a material's temperature is fixed to between its cold damage point and its heat damage point, then items made from that material will never suffer cold/heat damage.  This makes nether-caps [[fire-safe]] and [[magma-safe]] despite being a type of [[wood]].<br/>Due to the way fixed temperature is handled, giving a material a fixed temperature will not cause its actual temperature to change accordingly &mdash; instead, its temperature will simply be permanently locked at whatever it was previously. Removing a material's fixed temperature, however, will cause all items made of it to heat or cool until reaching equilibrium with their surroundings. The fixed temperature of a [[container]] does affect its contents, but you can't freeze [[water]] by putting it into a [[bucket]] made from nether-cap because water will not freeze until it cools ''below'' {{ct|10000}}. The fixed temperature of an inorganic material has no effect on unmined walls made from that material, though boulders '''will''' take on that temperature as they are produced via mining.
  
 
==Bugs==
 
==Bugs==
 
* A calculation error in the game causes objects in containers to maintain a 1 degree difference from the container, resulting in constant recalculation of temperature values.{{bug|6012}} This incurs a high cost on your processor, and is thus a large drag on your [[frames per second]]. [[Utility:DFHack|DFhack]]'s "fix/stable-temp" stabilizes the temperature of such objects and improves frame rate (though not enabled by default).<br/>If [[maximizing framerate]] is a concern, you can even disable temperatures entirely through an option in the [[D init.txt]]. With this option toggled off, being adjacent to lava will not cause objects (or creatures) to burn, nor will dwarves have any problems running around on top of glaciers naked if they so desire; however more direct tile temperature calculations are still preserved, so contact with magma or dragonfire is still plenty lethal.
 
* A calculation error in the game causes objects in containers to maintain a 1 degree difference from the container, resulting in constant recalculation of temperature values.{{bug|6012}} This incurs a high cost on your processor, and is thus a large drag on your [[frames per second]]. [[Utility:DFHack|DFhack]]'s "fix/stable-temp" stabilizes the temperature of such objects and improves frame rate (though not enabled by default).<br/>If [[maximizing framerate]] is a concern, you can even disable temperatures entirely through an option in the [[D init.txt]]. With this option toggled off, being adjacent to lava will not cause objects (or creatures) to burn, nor will dwarves have any problems running around on top of glaciers naked if they so desire; however more direct tile temperature calculations are still preserved, so contact with magma or dragonfire is still plenty lethal.
 
* When temperature calculations are disabled, dwarves will refuse to set foot in a cast [[obsidian]] tile (or other tiles previously occupied by [[magma]]).{{bug|6033}}
 
* When temperature calculations are disabled, dwarves will refuse to set foot in a cast [[obsidian]] tile (or other tiles previously occupied by [[magma]]).{{bug|6033}}

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