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Difference between revisions of "v0.34:Vampire"

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Vampires are creatures that live off of blood, cursed in world generation by profaning against certain gods.
 
Vampires are creatures that live off of blood, cursed in world generation by profaning against certain gods.
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Having a vampire as the last "dwarf" standing in fortress mode will not trigger a "game-over" screen- in fact, they are preferable to regular dwarves because they don't need to eat, drink, or sleep.
 
Having a vampire as the last "dwarf" standing in fortress mode will not trigger a "game-over" screen- in fact, they are preferable to regular dwarves because they don't need to eat, drink, or sleep.
  
The presence of a vampire will be indicated by either the appearance of dwarves who have mysteriously acquired the 'pale' or 'faint' statuses without having apparently been wounded, or more obviously the discovery of a corpse which has been drained of all its blood. Vampires attack and drink from dwarves who are sleeping, so one defense is to force all dwarves to sleep and meet in the same room, increasing the likelihood of eyewitnesses catching the monster in the act. Curiously, even if convicted of a vampiric murder, a convicted vampire will not necessarily be killed, but given a normal justice penalty such as temporary imprisonment. In this case, it is advisable to take dwarven law into ones own hands and introduce the leech to a pit of lava, bottomless pit, arena fight, dropping tower, or other elimination method of your choice. Vampires who migrated to your fortress are sometimes indicated by an abnormally massive list of former group associations in the status menu, indicating that they are much longer lived than normal. Although this could result in false positives, it is a decent litmus test in cases where two dwarves accuse each other, as vampires will sometimes counteraccuse those who catch them sucking blood in order to avoid suspicion. If a specific dwarf is suspected of vampirism, their personalities can be scrutinized for abnormalities. As they do not eat or drink, they will never have recent thoughts about meals, drinks, beds, dining rooms, or chairs. They may also have an unusually large number of children or the aforementioned group associations, indicating their long lives. Further, in the line which speaks about needing alcohol to get through the working day, a comment is added to the effect that 's/he could really use a drink', or 's/he has not had a drink in far, far too long'. These ominous comments are telltale signs of vampiric dwarves.
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== Identifying a Vampire ==
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In Fortress mode, the presence of a vampire will be indicated by either the appearance of dwarves who have mysteriously acquired the 'pale' or 'faint' statuses without having apparently been wounded, or more obviously the discovery of a corpse which has been drained of all its blood.
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Vampires who migrated to your fortress are sometimes indicated by an abnormally massive list of former group associations in the status menu, indicating that they are much longer lived than normal. Although this could result in false positives, it is a decent litmus test in cases where two dwarves accuse each other, as vampires will sometimes counteraccuse those who catch them sucking blood in order to avoid suspicion. If a specific dwarf is suspected of vampirism, their personalities can be scrutinized for abnormalities. As they do not eat or drink, they will never have recent thoughts about meals, drinks, beds, dining rooms, or chairs. They may also have an unusually large number of children or the aforementioned group associations, indicating their long lives. Further, in the line which speaks about needing alcohol to get through the working day, a comment is added to the effect that 's/he could really use a drink', or 's/he has not had a drink in far, far too long'. These ominous comments are telltale signs of vampiric dwarves.
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== Defense against Vampires ==
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Vampires attack and drink from dwarves who are sleeping, so one defense is to force all dwarves to sleep and meet in the same room, increasing the likelihood of eyewitnesses catching the monster in the act. Curiously, even if convicted of a vampiric murder, a convicted vampire will not necessarily be killed, but given a normal justice penalty such as temporary imprisonment. In this case, it is advisable to take dwarven law into ones own hands and introduce the leech to a pit of lava, bottomless pit, arena fight, dropping tower, or other elimination method of your choice.

Revision as of 10:59, 20 February 2012

This article is about an older version of DF.

Vampires are creatures that live off of blood, cursed in world generation by profaning against certain gods. In Fortress Mode, they occasionally appear in migrant waves and hide themselves amongst your dwarves. They can turn others into vampires by biting them. Also, in adventure mode, if you drink vampire blood, this will immediately change your character into a vampire.

Having a vampire as the last "dwarf" standing in fortress mode will not trigger a "game-over" screen- in fact, they are preferable to regular dwarves because they don't need to eat, drink, or sleep.

Identifying a Vampire

In Fortress mode, the presence of a vampire will be indicated by either the appearance of dwarves who have mysteriously acquired the 'pale' or 'faint' statuses without having apparently been wounded, or more obviously the discovery of a corpse which has been drained of all its blood.

Vampires who migrated to your fortress are sometimes indicated by an abnormally massive list of former group associations in the status menu, indicating that they are much longer lived than normal. Although this could result in false positives, it is a decent litmus test in cases where two dwarves accuse each other, as vampires will sometimes counteraccuse those who catch them sucking blood in order to avoid suspicion. If a specific dwarf is suspected of vampirism, their personalities can be scrutinized for abnormalities. As they do not eat or drink, they will never have recent thoughts about meals, drinks, beds, dining rooms, or chairs. They may also have an unusually large number of children or the aforementioned group associations, indicating their long lives. Further, in the line which speaks about needing alcohol to get through the working day, a comment is added to the effect that 's/he could really use a drink', or 's/he has not had a drink in far, far too long'. These ominous comments are telltale signs of vampiric dwarves.

Defense against Vampires

Vampires attack and drink from dwarves who are sleeping, so one defense is to force all dwarves to sleep and meet in the same room, increasing the likelihood of eyewitnesses catching the monster in the act. Curiously, even if convicted of a vampiric murder, a convicted vampire will not necessarily be killed, but given a normal justice penalty such as temporary imprisonment. In this case, it is advisable to take dwarven law into ones own hands and introduce the leech to a pit of lava, bottomless pit, arena fight, dropping tower, or other elimination method of your choice.