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Editing v0.34:Weather
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− | + | Weather refers to any type of weather effect in DF. It includes snow, rain, and [[evil weather]]. Normal rain cleans any tile it lands on, removing blood, [[vomit]] and other bodily fluids on contact. Any dwarf caught outside when it rains will receive a minor unhappy thought. | |
− | + | When rain hits a tile labeled as a [[murky pool]], it will begin to fill it up with 1/7 water, and if that does not evaporate the water will grow deeper, until the pool is full. Murky pools do not overflow from rain, but this extra water can be drained off and stored/used. (See the [[Well guide#Using ponds/pools in areas with heavy rain|Well Guide]].) While not much, it can really help maps without 'unlimited' [[water]] supplies such as [[river]]s and [[brook]]s. | |
+ | Freezing will also refill [[murky pool]]s which are found in some biomes (mainly temperate) - after the murky pool unfreezes, it will be full again. This happens in biomes of moderate temperature as well as cold biomes. | ||
− | + | Weather can be disabled by changing [WEATHER:YES] to [WEATHER:NO] in the [[init]] file. Disabling weather is a quick and largely harmless fix to improve framerate on older machines if required. | |
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