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Editing v0.34:Wood industry

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[[Image:WoodIndustry1.jpg|thumb|500px|Wood Industry Flowchart.]]
 
[[Image:WoodIndustry1.jpg|thumb|500px|Wood Industry Flowchart.]]
  
The '''wood industry''' deals with the harvesting and use of [[wood]] and wood-derived products: [[ash]], [[potash]], [[pearlash]], and [[charcoal]]. Dwarves prefer to use [[stone]] or [[metal]] when possible, due to their durability and variety. Wood is weak by comparison (and usually flammable), but it is a renewable resource and sometimes the only option available for making certain items before the [[metal industry]] starts up.
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The '''wood industry''' deals with the harvesting and use of [[wood]] and wood-related products: [[ash]], [[potash]], [[pearlash]], and [[charcoal]]. Dwarves prefer to use [[stone]] or [[metal]] when possible, due to their durability and variety. Wood is weak by comparison (and usually flammable), but it is a renewable resource and sometimes the only option available for making certain items before the [[metal industry]] starts up.
  
 
==Log Production==
 
==Log Production==
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====Tree Farming====
 
====Tree Farming====
[[Tree farm]]ing is a matter of patience and luck more than resources or skill, since saplings spawn completely at random. The best that you can do is isolate a suitable area, ensure random dwarves and critters don't trample the saplings, and hope the trees grow. On the surface, this could involve walling off a section of forest or [[dig|digging]] to cut off a wooded area from regular contact, creating an artificial plateau or hill only accessible through some other means (like a [[bridge|draw bridge]] or a locked [[hatch]]). Underground, you'll need to breach a [[cavern]], and dig out a room in a [[soil]] layer, or muddy a rock layer with [[irrigation]].
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Tree farming is a matter of patience and luck more than resources or skill, since saplings spawn completely at random. The best that you can do is isolate a suitable area, ensure random dwarves and critters don't trample the saplings, and hope the trees grow. On the surface, this could involve walling off a section of forest or [[dig|digging]] to cut off a wooded area from regular contact, creating an artificial plateau or hill only accessible through some other means (like a [[bridge|draw bridge]] or a locked [[hatch]]). Underground, you'll need to breach at least the first cavern level, and create a room with muddy soil through [[irrigation]] and restrict access to it, giving the saplings a chance to grow.
  
 
===Woodcutting===
 
===Woodcutting===
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===Trading===
 
===Trading===
Most [[caravan]]s will bring [[logs]], particularly if your wood supply is low.[[Trading]] for logs can save your dwarves the time and risk of harvesting their own, or supplement their production if the local area is sparse or your fortress is operating wood-intensive industries (such as [[metalcrafting]] without [[magma]]). Traders may also bring varieties of wood that your local biome cannot provide (such as [[feather tree]]). Note however that trees that only grow in evil biomes ([[glumprong]]) or below the first cavern level ([[black-cap]], [[blood thorn]], [[goblin-cap]], [[nether-cap]], [[spore tree]], [[tunnel tube]]) will never be available for trading, since no trading race lives in an evil biome or penetrates the second cavern level.
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Most [[caravan]]s will bring [[logs]], particularly if they are requested. [[Trading]] for logs can save you from having to cut your own, make up the difference if your local area cannot provide enough wood to support your fortress' needs, and can bring varieties of wood that your local biome cannot provide. Note however that trees that only grow in evil biomes ([[glumprong]]) or below the first cavern level ([[Black-cap]], [[Blood thorn]], [[Goblin-cap]], [[Nether-cap]], [[Spore tree]], [[Tunnel tube]]) will never be available for trading, since no trading race lives in an evil biome or penetrates the second cavern level.
  
 
==A Log Is A Log==
 
==A Log Is A Log==
For the most part, all wood is effectively interchangeable - an [[oak]] log can be used to make all the same things as an [[alder]] log. However, certain woods have distinct properties (such as color and [[density]]) that may make them more aesthetically pleasing or useful in certain specific applications. Since it is not possible to specify which type of wood you want to use to build any given object, you may want to designate special [[stockpile]]s for these rare woods and link them to the necessary shop so that only your most-skilled or [[strange mood|moody]] dwarves have access to them.
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For the most part, all wood is effectively interchangeable - an [[oak]] log can be used to make all the same things as an [[alder]] log. However, certain woods have distinct properties that may make them more aesthetically pleasing or useful in certain specific applications; they also tend to be more valuable. Since it is not possible to specify which type of wood you want to use to build any given object, you may want to designate special [[stockpile]]s for these rare woods adjacent to the necessary shop, and make them part of a [[burrow]] so that only your most-skilled or [[strange mood|moody]] dwarves have access to them.
  
 
===Color===
 
===Color===
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===Temperature===
 
===Temperature===
Wood can catch on [[fire]], and generally should not be used around [[magma]] or [[dragon]]s. [[Nether-cap]]s, however, have a fixed temperate set just around freezing. Because of their fixed temperature, items made from nether-caps are both fire and [[magma safe]]. Fire can devastate a food stockpile filled with wooden [[barrel|barrels]], so the use of metal or nether cap barrels should be considered if fire is a concern. [[Trap component#Enormous corkscrew|Enormous corkscrews]] and [[pipe section|pipe sections]] made from nether caps are also magma safe and can be used in a magma [[screw pump|pump]] if other magma safe materials are in short supply.
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Wood can catch on [[fire]], and generally should not be used around [[magma]] or [[dragon]]s. [[Nether-cap]]s, however, has a fixed temperate set just around freezing. Items made from nether-caps are both fire and magma safe. Fire can devastate a food stockpile filled with wooden [[barrel|barrels]], so the use of metal or nether cap barrels should be considered if fire is a concern. [[Trap component#Enormous corkscrew|Enormous corkscrews]] and [[pipe section|pipe sections]] made from nether caps are also magma safe and can be used in a magma [[screw pump|pump]] if other magma safe materials are in short supply.
  
 
===Weight===
 
===Weight===
The [[weight]] of a wood log or wooden object is based on the density of the wood. The average density is ~0.575 g/cm^3, but some species have much higher or lower densities than this average. [[Feather tree]] wood is the lightest in the game, with a density of 0.1 g/cm^3, making it ideal for crafting wooden [[training weapon]]s and items that need to be moved frequently, such as [[bucket]]s, [[barrel]]s, and [[bin]]s. [[Blood thorn]] (1.25 g/cm^3) and [[glumprong]] (1.2 g/cm^3) are the densest woods in the game, and are considered more appropriate for [[ballista]] bolts or other weapons where weight influences damage.
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The [[weight]] of a wood log or wooden object is based on the density of the wood. The average density is ~0.575 g/cm^3, but some species have much higher or lower densities than this average. [[Feather tree]] wood is the lightest in the game, with a density of 0.1 g/cm^3, making it ideal for crafting wooden [[training weapon]]s and items that need to be moved frequently, such as [[bucket]]s, [[barrel]]s, [[crutch]]es, and [[splint]]s. [[Blood thorn]] (1.25 g/cm^3) and [[glumprong]] (1.2 g/cm^3) are the densest woods in the game, and are considered more appropriate for [[ballista]] bolts or other weapons where weight influences damage.
  
 
==Uses of Wood==
 
==Uses of Wood==
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===Pearlash===
 
===Pearlash===
One bar of potash may be used to create one bar of [[pearlash]] at a [[kiln]] by a dwarf with the [[furnace operator]] labor enabled. This task consumes one bar of [[fuel]] as well.  Alternatively, a [[magma kiln]] can be used, in which case no fuel is required.  Pearlash is used exclusively in the [[glass industry]] for making items out of higher-value [[glass]].
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One bar of potash may be used to create one bar of [[pearlash]] at a [[kiln]] by a dwarf with the [[furnace operator]] labor enabled. This task consumes one bar of [[fuel]] as well.  Alternatively, a [[magma kiln]] can be used, in which case no fuel is required.  Pearlash is used exclusively in the [[glass industry]] for making items out of high-value sorts of [[glass]].
  
 
===Charcoal===
 
===Charcoal===

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