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Editing v0.34:Workshop design

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This is a nice, rectangular design which puts the food/drink industry, and the many other industries that feed of its by-products, together in one neat arrangement.
 
This is a nice, rectangular design which puts the food/drink industry, and the many other industries that feed of its by-products, together in one neat arrangement.
 
The green stockpile should accept brewable plants, and plants which can be processed: [[Pig tail|Pig tails]], [[cave wheat]], [[sweet pod]], [[quarry bush]], [[dimple cup]], [[kobold bulb]], [[longland grass]], [[valley herb]], [[rope reed]], [[blade weed]], [[hide root]], [[sliver barb]], [[whip vine]]. The red stockpile should accept their products. Optionally, an 8 tile stockpile can be placed around the quern which holds the millable plants.
 
  
 
Expansion options include a finished good stockpile to the right, a soap stockpile nearby if you make a lot of soap, a stone stockpile below the bone one for input into crafters and masons/mechanics, a wood stockpile below which feeds into the same furniture stockpile as the mechanics and masons, and a jeweler. With the latter additions, the craftsdwarves can now decorate furniture as well as finished goods with bones and (if you include the jeweler) gems.
 
Expansion options include a finished good stockpile to the right, a soap stockpile nearby if you make a lot of soap, a stone stockpile below the bone one for input into crafters and masons/mechanics, a wood stockpile below which feeds into the same furniture stockpile as the mechanics and masons, and a jeweler. With the latter additions, the craftsdwarves can now decorate furniture as well as finished goods with bones and (if you include the jeweler) gems.

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