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Editing v0.34:World generation
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=== World Size === | === World Size === | ||
− | "This controls the size of the world map" as it says at the bottom of the screen when this option is highlighted. Also at the bottom of the screen is shown the dimensions of the world that will be generated given the currently selected size. | + | "This controls the size of the world map" as it says at the bottom of the screen when this option is highlighted. Also at the bottom of the screen is shown the dimensions of the world that will be generated given the currently selected size. |
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Setting this to a larger value will cause world generation to take longer, as more events will need to be calculated per step. | Setting this to a larger value will cause world generation to take longer, as more events will need to be calculated per step. | ||
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=== Number of Beasts === | === Number of Beasts === | ||
− | This controls the number of megabeasts such as dragons, titans, etc | + | This controls the number of megabeasts such as dragons, titans, etc, that exist at the beginning of the world. They can later die (get killed) due to historical events, so the longer the history the more likely some of these will die. |
The number of beasts does not appear to impact how often your fortress will be attacked by beasts in fortress mode. In adventure mode it means it will be easier to find more megabeasts. If set very low then you may actually run out of beasts during a game. | The number of beasts does not appear to impact how often your fortress will be attacked by beasts in fortress mode. In adventure mode it means it will be easier to find more megabeasts. If set very low then you may actually run out of beasts during a game. | ||
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Increasing this value increases the number of [[Surroundings#Savage|savage]] [[Biome|biomes]] in the world. In short, this means that more areas are likely to have aggressive animals which may try to kill dwarves immediately upon embark and attack adventurers more often while traveling. | Increasing this value increases the number of [[Surroundings#Savage|savage]] [[Biome|biomes]] in the world. In short, this means that more areas are likely to have aggressive animals which may try to kill dwarves immediately upon embark and attack adventurers more often while traveling. | ||
− | New | + | New people may want to just leave this at the Medium setting (which isn't that hard) or set it lower. Turn this up to make the game more [[losing|fun]]. |
=== Mineral Occurrence === | === Mineral Occurrence === | ||
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== History == | == History == | ||
− | Once the world itself has been generated, the process of generating historical events will begin. This can take a very long time for large, heavily populated worlds with very long 2,000 year histories. | + | Once the world itself has been generated, the process of generating historical events will begin. This can take a very long time for large, heavily populated, worlds with very long 2,000 year histories. |
== Finishing == | == Finishing == | ||
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= Bugs = | = Bugs = | ||
− | *Magma sea breaching into [[ | + | *Magma sea breaching into [[Hell|HFS]]{{bug|1791}} |
*Anti-Gravity Ants - Floating ant hills above river{{bug|3054}} | *Anti-Gravity Ants - Floating ant hills above river{{bug|3054}} | ||
= Easter Eggs = | = Easter Eggs = | ||
− | *On the 86th rejected world an error report will appear with four options, this is in reference to the term "86ing" something, which is defined in the Urban Dictionary as "To remove, end usage, or take something out or away." | + | *On the 86th rejected world an error report will appear with four options, this is in reference to the term "86ing" something, which is defined in the Urban Dictionary as "To remove, end usage, or take something out or away." |
{{World}} | {{World}} |