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Editing v0.34:Wound

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'''Pancreas/liver''': No effect, despite how terrifying liver damage is to dwarves. Dwarves have a larger liver than any other sapient species, causing them to suffer liver damage more often, as it is easier to hit.
 
'''Pancreas/liver''': No effect, despite how terrifying liver damage is to dwarves. Dwarves have a larger liver than any other sapient species, causing them to suffer liver damage more often, as it is easier to hit.
  
'''Guts''': Damage to the guts causes great pain and nausea. Creature will vomit and then retch repeatedly depending on how much damage was caused. This slows down the creature and can dehydrate them. When the guts are pierced they may spill out of the wound. This is visible as a red "~" trailing behind the creature. This causes a lot of bleeding and exposes the guts themselves as a target for aimed attacks. slicing off the exposed guts causes heavy bleeding and almost always death. The cut off guts can then be picked up and used as a weapon.
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'''Guts''': Damage to the guts causes great pain and nausea. Creature will vomit and then retch repeatedly depending on how much damage was caused. This slows down the creature and can dehydrate them. When the guts are pierced thy may spill out of the wound. This is visible as a red "~" trailing behind the creature. This causes a lot of bleeding and exposes the guts themselves as a target for aimed attacks. slicing off the exposed guts causes heavy bleeding and almost always death. The cut off guts can then be picked up and used as a weapon.
  
 
'''Spinal injuries''': Attacks to the spine that tear nervous tissue are extremely serious.  Lower spinal injuries permanently stop the creature from ever standing again. they can only crawl. Middle spine injuries disable legs. Upper spinal injuries disable every limb in the body, rendering the creature unable to do anything except to use the default "push" attack and move about very slowly. It also disables every organ in the body besides the brain. This injures the lungs and upper spine injuries will invariably cause fatal suffocation within a few turns. As a whole, spinal damage is usually a death sentence.
 
'''Spinal injuries''': Attacks to the spine that tear nervous tissue are extremely serious.  Lower spinal injuries permanently stop the creature from ever standing again. they can only crawl. Middle spine injuries disable legs. Upper spinal injuries disable every limb in the body, rendering the creature unable to do anything except to use the default "push" attack and move about very slowly. It also disables every organ in the body besides the brain. This injures the lungs and upper spine injuries will invariably cause fatal suffocation within a few turns. As a whole, spinal damage is usually a death sentence.
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It is important to note that a broken bone in the spine does '''not''' cause irreparable damage, only damage to the nervous tissue does. if you suffer a broken bone in the spine without any nerve damage, just wait and it will eventually heal.
 
It is important to note that a broken bone in the spine does '''not''' cause irreparable damage, only damage to the nervous tissue does. if you suffer a broken bone in the spine without any nerve damage, just wait and it will eventually heal.
  
== Miscellaneous injuries ==
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== Miscellaneous injuries. ==
  
  
 
These injuries include generic tears, cuts and breaks which don't target a specific organ.
 
These injuries include generic tears, cuts and breaks which don't target a specific organ.
  
Some attacks may shatter nail or horn. These attacks have no effect whatsoever except a cosmetic injury report. Despite this, they can still become infected.
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Some attacks may shatter nail or horn. These attacks have no effect whatsoever exceptt a cosmetic injury report. Despite this, they can still become infected.
  
 
Likewise, attacks that tear hair have no ill effects. Attacks that destroy hair are common during chokeholds on animals, such as a lion's mane being damaged by the chokehold.
 
Likewise, attacks that tear hair have no ill effects. Attacks that destroy hair are common during chokeholds on animals, such as a lion's mane being damaged by the chokehold.
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Injuries that tear fat layers cause bleeding but little pain.
 
Injuries that tear fat layers cause bleeding but little pain.
  
Injuries to muscle layers can sometime cause the affected limb to become unusable. This usually happens when the muscle is "torn apart" rather than just torn. If the muscle is in an arm, damage to the muscle may cause items held in that arms hand to be dropped. Torn apart leg or foot muscles may cause the creature to fall over and sometimes be unable to walk until it heals.
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Injuries to muscle layers can sometime cause the affected limb to become unusable. This usually happens when the muscle is "torn apart" rather than just torn. If the muscle is in an arm damage to the muscle may cause items held in that arms hand to be dropped. torn apart leg or foot muscles may cause the creature to fall over and sometimes be unable to walk until it heals.
  
 
Tendons and ligaments may also be torn by attacks. As they link bones together, torn ligaments and tendons can impair grasping abilities, causing items to be dropped more easily.
 
Tendons and ligaments may also be torn by attacks. As they link bones together, torn ligaments and tendons can impair grasping abilities, causing items to be dropped more easily.
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===Lower Body Paralysis===
 
===Lower Body Paralysis===
A dwarf who has nerve damage to his lower spine, or has nerve damage to both of his legs, is unable to use his legs and cannot benefit from using a crutch. After he recovers (you may need to deconstruct his hospital bed to get him out of it), he can move--but only very slowly. Dwarves like this are obviously unfit for military duty--they can still swing a battle axe, but they won't make it to the battle before the rest of the squad have finished their jobs and have moved on to claiming the enemies' socks. The best jobs for these dwarves are ones that don't require them to move around much. For best results, create a [[burrow]] containing the dwarf's workshop, stockpiles for food and booze, and the dwarf's bedroom. Turn off all labors but the one you want the dwarf to do--most importantly, turn off hauling. A paralyzed dwarf can also be kept idle in your lever room, where he will still move five steps more quickly than another dwarf can move fifty; or he can be appointed as [[broker]] and burrowed with your depot. You could also make such a dwarf [[Hammerer]], with exemplary results.
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A dwarf who has nerve damage to his lower spine, or has nerve damage to both of his legs, is unable to use his legs and cannot benefit from using a crutch. After he recovers (you may need to deconstruct his hospital bed to get him out of it), he can move--but only very slowly. Dwarves like this are obviously unfit for military duty--they can still swing a battle axe, but they won't make it to the battle before the rest of the squad have finished their jobs and have moved on to claiming the enemies' socks. The best jobs for these dwarves are ones that don't require them to move around much. For best results, create a [[burrow]] containing the dwarf's workshop, stockpiles for food and booze, and the dwarf's bedroom. Turn off all labors but the one you want the dwarf to do--most importantly, turn off hauling. A paralyzed dwarf can also be kept idle in your lever room, where he will still move five steps more quickly than another dwarf can move fifty; or he can be appointed as [[broker]] and burrowed with your depot.
  
 
No one has yet done Science on the possibility of using [[minecart]]s to transport paralyzed dwarves. Will your fort be the first?
 
No one has yet done Science on the possibility of using [[minecart]]s to transport paralyzed dwarves. Will your fort be the first?

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