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v0.34 Talk:Advanced world generation

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Revision as of 02:00, 29 November 2013 by Xcorps (talk | contribs) (→‎Z Levels above ground and minerals: new section)
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Generate necromancer towers[edit]

Is there any way to cause more necromancer towers to appear during world generation? Right now my only way of making towers appear is to set a large amount of years to pass during generation and hope for the best. --91.85.38.255 03:31, 1 August 2012 (UTC) ==

Secret Types[edit]

I am pretty sure this is necromancers, and nothing to do with forgotten beasts. The interaction raw for secrets only has life and death present. Might be the only "secret" present in the game at the moment. Are there any examples from other raws for forgotten beasts? -- Phage 17:07, 21 July 2012 (UTC)

Move[edit]

I think most of this page is just copied over from a previous version so hopefully nobody will mind me updating it but whoever worked on this page before; thanks, you've obviously done a lot of work!

I'm currently updating the page with information based on experiments on this forum page http://www.bay12forums.com/smf/index.php?topic=112132.0 I won't be adding much more to that thread, just working on bringing the info here but please feel free to come and question anything I've said. I want this page to be right, I want to be the first to know if I got something wrong.

Will be posting any future threads here, also if anybody wants to do their own thread big or small please post it here or message me because I would love to see it. - SAFry

How to influence layer types during world gen?[edit]

I have played around with advanced world generation quite a bit, but I have never felt that I found a way to ensure the generation of lots of sedimentary layers. In addition, I find that most of the sedimentary layers end up having aquifers. Is there anyone who knows how to tweak the world gen parameters to get more sedimentary layers, and fewer aquifers? P.S., don;t suggest that I mod out the [aquifer] tag. I'm looking for a vanilla-compatible solution. -Coaldiamond 20:01, 4 August 2012 (UTC)

Z Levels above ground and minerals[edit]

[LEVELS_ABOVE_GROUND:<number>] 

Setting this number to more than 1-2 has a dramatic reduction influence on the appearance of iron bearing minerals.