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Difference between revisions of "v0.34 Talk:Health care"

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I was able to fix this by removing the bed the patient was on (optional?) and then removing the hospital zone. Immediatly, dwarves came in to feed the guy and my doctor did his magic on him. -- [[Special:Contributions/173.176.54.9|173.176.54.9]] 18:33, 22 July 2012 (UTC)
 
I was able to fix this by removing the bed the patient was on (optional?) and then removing the hospital zone. Immediatly, dwarves came in to feed the guy and my doctor did his magic on him. -- [[Special:Contributions/173.176.54.9|173.176.54.9]] 18:33, 22 July 2012 (UTC)
 +
 +
== Reliable means of generating hospital work in 34.11 ==
 +
 +
Using a pool meeting area as described in [[Swimmer]], with the lower level as such
 +
 +
  ++++  - pool contines, ramp(s) at or near end
 +
╚╦BB╦╝  - bars/grates
 +
  ║/\║  -\
 +
  ║\/║  - bridge (raises ↑)
 +
  ║++║
 +
  ╠═+║
 +
  ║▲╔╝  - ramp is needed for dwarves who pass through the bars after colliding with them
 +
  ╚═╝
 +
 +
results in some dwarves (approx 1/250 trips off the ledge) receiving compound fractures of fingers and toes. This gets you diagnosis, surgery, bone setting, suturing and dressing jobs for each dwarf, and none suffer impaired grasping/walking (the possibility of infection is of course present). Use a lever to control the bridge and a water source from the far end of the pool to enable/disable a supply of injured dwarves. [[Special:Contributions/69.151.56.105|69.151.56.105]] 21:06, 23 August 2012 (UTC)

Revision as of 21:06, 23 August 2012

Possible bug

My dwarves seem extremely hesitent to store materials. Particularly pig tail fiber threaf even though it is the only thread available and it is available in large quantities. They also ignore storing crutches and splints. They are also placing items on top of the coffers instead of in them.

A lot of my injured dwarves don't seem to properly enter the "rest" state/job once moved to a hospital bed; instead they will just lie there, getting progressively more hungry/thirsty/weary/unhappy until death eventually claims them. 111.69.12.2 05:35, 21 April 2012 (UTC)

Clarity

It looks like there is a major contradiction on two sections of the page. In 'Setting up' it says you don't need to place a stockpile, just put containers in the zone. Farther down in 'Tips' it says don't ever place containers in the zone because they're bugged. I don't know what to believe. Hesuchia 19:04, 18 June 2012 (UTC)

This is actually due to a fairly recent (v0.34.08) change in how much can be stored in containers, which causes them to hold a lot more than before. Because of this, and the bug where hospitals may store way more than they are set to, it means you can now easily end up with a ton of supplies stored in your hospital. Containers are easy to set up, and if you have plenty of supplies this isn't a problem, but if you want better control over hospital stocks you have to use stockpiles instead, though this requires more micromanagement. In short, there isn't really a "best" way to do this now, just two different ways depending on whether you prefer "easy but imprecise" or "precise but requires more work". I'd clarify this myself, but I don't quite know how to describe a proper stockpile setup, since I just use the container method. For a beginner, I'd say use the container method, but periodically check the hospital stocks to make sure they aren't too far off. -- HiEv 21:03, 18 June 2012 (UTC)

Dwarf ignored by doctor and dwarves in Hospital

2 marksdwarves got injured during a siege, they where both brought down to my fully stocked and geared hospital. My lone doctor fixed up one of the dwarves, but then ignored the other.

I was able to fix this by removing the bed the patient was on (optional?) and then removing the hospital zone. Immediatly, dwarves came in to feed the guy and my doctor did his magic on him. -- 173.176.54.9 18:33, 22 July 2012 (UTC)

Reliable means of generating hospital work in 34.11

Using a pool meeting area as described in Swimmer, with the lower level as such

 ++++   - pool contines, ramp(s) at or near end
╚╦BB╦╝  - bars/grates
 ║/\║   -\
 ║\/║   - bridge (raises ↑)	
 ║++║
 ╠═+║
 ║▲╔╝   - ramp is needed for dwarves who pass through the bars after colliding with them
 ╚═╝

results in some dwarves (approx 1/250 trips off the ledge) receiving compound fractures of fingers and toes. This gets you diagnosis, surgery, bone setting, suturing and dressing jobs for each dwarf, and none suffer impaired grasping/walking (the possibility of infection is of course present). Use a lever to control the bridge and a water source from the far end of the pool to enable/disable a supply of injured dwarves. 69.151.56.105 21:06, 23 August 2012 (UTC)