v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing v0.34 Talk:Immigration

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "v0.34"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 54: Line 54:
 
80% of my immigrants have 1 competent weapon skill, Novice Armor User/Shield User/Dodger and either a bunch of other novice skills, or one Adequate (non-combat skill). Regardless whether the Dwarf is 30 years old or 150. Anybody else have problems like this? I suppose these all aren't historical figures? Or is my civilization wrought with unemployment? [[Special:Contributions/79.223.183.253|79.223.183.253]] 18:28, 18 August 2012 (UTC)
 
80% of my immigrants have 1 competent weapon skill, Novice Armor User/Shield User/Dodger and either a bunch of other novice skills, or one Adequate (non-combat skill). Regardless whether the Dwarf is 30 years old or 150. Anybody else have problems like this? I suppose these all aren't historical figures? Or is my civilization wrought with unemployment? [[Special:Contributions/79.223.183.253|79.223.183.253]] 18:28, 18 August 2012 (UTC)
  
:I wouldn't say 80%, but yeah. Also dabbling shield/armor/wrestler/striker/kicker/dodger is very common now. Any high level civ skills that arrive are almost always at Great level. I'm not so sure about historical figures being exceptions - I have an awful lot of dwarves with exactly these patterns, but still having a gazillion nieces, nephews, aunts and uncles (in a 250-year history world). So far my clearest exceptions to these patterns often turn out to be vampires..! (seriously, I had two vamps already as examples, but remembered a recent migrant with Accomplished axe/armor/etc and checked him out as a counterexample; turns out I missed his vampiritude when he arrived! Confirmed by deity/nickname exploit.) YMMV, of course. [[User:Urist McDorf|Urist McDorf]] 01:32, 5 September 2012 (UTC)
+
:I wouldn't say 80%, but yeah. Also dabbling shield/armor/wrestler/striker/kicker/dodger is very common now. Any high level civ skills that arrive are almost always at Great level. I'm not so sure about historical figures being exceptions - I have an awful lot of dwarves with exactly these patterns, but still having a gazillion nieces, nephews, aunts and uncles (in a 250-year history world). My clearest exceptions to these patterns often turn out to be vampires..! (seriously, I had two vamps already as examples, but remembered a recent migrant with Accomplished axe/armor/etc and checked him out as a counterexample; turns out I missed his vampiritude when he arrived! Confirmed by deity/nickname exploit.) YMMV, of course. [[User:Urist McDorf|Urist McDorf]] 01:32, 5 September 2012 (UTC)
  
 
== Labor Preference Bug ==
 
== Labor Preference Bug ==

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Please sign comments with ~~~~

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)