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Editing v0.34 Talk:Immigration

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:Basically, migrants that were caravan traders to your fort earlier are not properly unmarked as merchants.  See that bug entry for more details.  -- [[User:HiEv|<span style="color:#E05858;font-weight:bold;">Hi</span>]][[User talk:HiEv|<span style="color:#C06060;font-weight:bold;">Ev</span>]] 22:34, 1 June 2012 (UTC)
 
:Basically, migrants that were caravan traders to your fort earlier are not properly unmarked as merchants.  See that bug entry for more details.  -- [[User:HiEv|<span style="color:#E05858;font-weight:bold;">Hi</span>]][[User talk:HiEv|<span style="color:#C06060;font-weight:bold;">Ev</span>]] 22:34, 1 June 2012 (UTC)
 
::I added info on that bug and two other immigration bugs to the article.  -- [[User:HiEv|<span style="color:#E05858;font-weight:bold;">Hi</span>]][[User talk:HiEv|<span style="color:#C06060;font-weight:bold;">Ev</span>]] 22:48, 1 June 2012 (UTC)
 
::I added info on that bug and two other immigration bugs to the article.  -- [[User:HiEv|<span style="color:#E05858;font-weight:bold;">Hi</span>]][[User talk:HiEv|<span style="color:#C06060;font-weight:bold;">Ev</span>]] 22:48, 1 June 2012 (UTC)
 
:I've found that this doesn't seems to affect appraisers that ''weren't'' previously merchants. --[[User:Lethosor|Lethosor]] 23:55, 23 November 2012 (UTC)
 
  
 
== Minimum population discovered at which POPULATION_CAP is ignored ==
 
== Minimum population discovered at which POPULATION_CAP is ignored ==
  
Recent science (34.07) [http://www.bay12forums.com/smf/index.php?topic=110457.0] shows that below a minimum population of 4, POPULATION_CAP is ignored.  I have altered the sentence that referred to a minimum population of 10.  Finn
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Recent science (34.07) [http://www.bay12forums.com/smf/index.php?topic=110457.0] shows that below a minimum population of 4, POPULATION_CAP is ignored.  I have altered the sentence that refered to a minimum population of 10.  Finn
  
:This bit? "and you must have more than 10 dwarfs" It doesn't appear to have been altered. [[User:Ptb ptb|Ptb ptb]] 03:55, 25 July 2012 (UTC)
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:This bit? "and you must have more than 10 dwarves" It doesn't appear to have been altered. [[User:Ptb ptb|Ptb ptb]] 03:55, 25 July 2012 (UTC)
  
 
== All combat migrants ==
 
== All combat migrants ==
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My last couple fortresses have had some abnormally large migrant waves. Usually the first two waves have been in excess of 20 each time, despite the stated maximum being only 10. This does happen to be a world where I did a bit of modding, but none of my edits to the RAWs pertain to dwarves or migrants. --[[Special:Contributions/24.155.14.194|24.155.14.194]] 16:58, 24 June 2012 (UTC)
 
My last couple fortresses have had some abnormally large migrant waves. Usually the first two waves have been in excess of 20 each time, despite the stated maximum being only 10. This does happen to be a world where I did a bit of modding, but none of my edits to the RAWs pertain to dwarves or migrants. --[[Special:Contributions/24.155.14.194|24.155.14.194]] 16:58, 24 June 2012 (UTC)
 
I have received a wave of 14 as my first wave, but 5 were children. Maybe children aren't counted towards the limit of 10? --[[User:Lethosor|Lethosor]] 23:42, 23 November 2012 (UTC)
 
  
 
== Skill levels ==
 
== Skill levels ==
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Just a note :)
 
Just a note :)
 
:I have noticed this too, although I am usually years past my population cap by the time a monarch shows up. I would be surprised if the limit was actually based on the liaison showing up – the game probably just simulates a check whenever a dwarven caravan shows up. This would be a good thing to test, though.  --[[User:Lethosor|Lethosor]] 23:49, 23 November 2012 (UTC)
 
 
== Orphanage Migration? ==
 
 
I've had two of my fortresses hit with a unusually large wave composed mostly of children within the second year. Both waves had over 15 children, and about 3-5 adults with them. Would it have something to do with a short world history?
 
 
:Unlikely – I've had 50+ year old migrants in a 5-year-old world (which is probably a bug of some sort). --[[User:Lethosor|Lethosor]] 23:51, 23 November 2012 (UTC)
 
 
:you will note that it says they have the appearance of X-years in such a short world time. The initial dwarfs are created with a specific age that is then added to as the time goes by and these dwarfs have the additional descriptor "...and is one of the first of his/her kind." Otherwise there would be countless children at the age of five migrating to your fortress.
 
 
== Winter Migration? ==
 
 
In the numerous forts I have played I have never had any migrants in winter. The wiki page says that you don't get winter migrants in the first year. Does this apply to all other years as well? --20:34, 4 February 2013 (UTC)
 
 
== No Migration ==
 
 
I've run three games now in version 0.40.24, each one lasting 2 to 3 years and in all of them I received no immigrants at all. The first one was on an island, so I thought that was it but the next two were not. In one of them my outpost liaison was a goblin so I thought maybe the civilization was extinct, but even if that had been the case I thought I should have gotten the two hard-coded migration waves. The third one had nothing suspicious about it at all.
 
 
The only thing I can think of is that I set my population cap to 100 and maybe there's a bug that causes that setting to prevent any immigration at all, but I've checked and there does not appear to be any such bug listed. Does anyone know what I might be doing wrong, or is this an undocumented bug? [[Special:Contributions/64.180.242.196|64.180.242.196]] 14:01, 1 May 2015 (UTC)
 
 
:This is the discussion page for v0.34. Version 0.40 added a strict population cap, and changed how the caps work. In early releases of the v0.40 branch there were reports that mods were removing the strict population cap from the init file, causing the game to default to "0"  (which prevents immigration). If you have both population caps set correctly then you might have more luck asking on the [http://www.bay12forums.com/smf/index.php?board=7.0 gameplay questions forum].--[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 18:00, 1 May 2015 (UTC)
 
 
::Sorry, I thought I was on the v0.40 page. Moving this conversation now....[[Special:Contributions/64.180.242.196|64.180.242.196]] 20:37, 1 May 2015 (UTC)
 

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