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Difference between revisions of "v0.34 Talk:Liaison"

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(Created page with "Possible bug: if outpost liaisons cannot meet with your leader, for whatever reason, they will remain indefinitely until killed (I have yet to see one die of old age, though have...")
 
 
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Currently, my sealed underground fort has no less than 18 liaisons wandering about outside, and I know one has been killed while he's been here.--[[User:Nimblewright|Nimblewright]] 02:54, 29 November 2012 (UTC)
 
Currently, my sealed underground fort has no less than 18 liaisons wandering about outside, and I know one has been killed while he's been here.--[[User:Nimblewright|Nimblewright]] 02:54, 29 November 2012 (UTC)
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:EDIT: Derp. This is in direct contradiction of the page statement "diplomats will eventually leave"; I have no idea if it is because there's no path to my leader, or because they won't leave, ever.--[[User:Nimblewright|Nimblewright]] 02:56, 29 November 2012 (UTC)
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::Yep. Currently, liaisons who are physically prevented from attending a meeting will wait around indefinitely as long as your noble is able to constantly conduct meetings. This behavior is presumably a bug. --[[User:Loci|Loci]] 20:00, 29 November 2012 (UTC)
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:::Wouldn't that suggest they'll only leave if your leader is killed/changed/possessed, then? [[User:Emufarmers|Emufarmers]] 06:10, 30 November 2012 (UTC)
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::::Not necessarily. When I experienced this behavior, my mayor was still furiously conducting meetings that the liaison couldn't attend. It's quite possible that ''attempting'' to attend a meeting resets the liaison's timer. If so, a liaison would still leave if your leader is unable to conduct a meeting for months; if not, your supposition is correct. Someone with a lingering liaison could lock up their leader to see exactly what happens. --[[User:Loci|Loci]] 18:18, 30 November 2012 (UTC)
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:::::My leader doesn't attempt to attend meetings; at least not that I've seen. I'll report back if anything changes.--[[User:Nimblewright|Nimblewright]] 12:37, 4 December 2012 (UTC)

Latest revision as of 12:37, 4 December 2012

Possible bug: if outpost liaisons cannot meet with your leader, for whatever reason, they will remain indefinitely until killed (I have yet to see one die of old age, though have not had one hanging around for more than about twenty years). Further liaisons will turn up in following years, though, and they congregate outside your fort waiting to talk to your leader. If your leader changes (new mayor, say), they'll all leave.

Currently, my sealed underground fort has no less than 18 liaisons wandering about outside, and I know one has been killed while he's been here.--Nimblewright 02:54, 29 November 2012 (UTC)

EDIT: Derp. This is in direct contradiction of the page statement "diplomats will eventually leave"; I have no idea if it is because there's no path to my leader, or because they won't leave, ever.--Nimblewright 02:56, 29 November 2012 (UTC)
Yep. Currently, liaisons who are physically prevented from attending a meeting will wait around indefinitely as long as your noble is able to constantly conduct meetings. This behavior is presumably a bug. --Loci 20:00, 29 November 2012 (UTC)
Wouldn't that suggest they'll only leave if your leader is killed/changed/possessed, then? Emufarmers 06:10, 30 November 2012 (UTC)
Not necessarily. When I experienced this behavior, my mayor was still furiously conducting meetings that the liaison couldn't attend. It's quite possible that attempting to attend a meeting resets the liaison's timer. If so, a liaison would still leave if your leader is unable to conduct a meeting for months; if not, your supposition is correct. Someone with a lingering liaison could lock up their leader to see exactly what happens. --Loci 18:18, 30 November 2012 (UTC)
My leader doesn't attempt to attend meetings; at least not that I've seen. I'll report back if anything changes.--Nimblewright 12:37, 4 December 2012 (UTC)