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Difference between revisions of "v0.34 Talk:Maximizing framerate"

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(Explanation why the section on Contaminants and the effect they can have on FPS is still relevant)
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I removed the following tips for now. My reasoning being that contaminant spreading is currently off by default. When this is turned back on by default (after the bugs are fixed I'd assume), please add these back in. For now they can do little more than confuse players. [[User:Calite|Calite]] 23:31, 22 May 2012 (UTC)
 
I removed the following tips for now. My reasoning being that contaminant spreading is currently off by default. When this is turned back on by default (after the bugs are fixed I'd assume), please add these back in. For now they can do little more than confuse players. [[User:Calite|Calite]] 23:31, 22 May 2012 (UTC)
  
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* Contaminants, including [[blood]] spatters, accumulate on the ground and on dwarves and creatures.  When they walk over contaminants, these sometimes get smeared and spread.  There is a bug ({{bug|296}}) which makes contaminants continuously multiply and another bug ({{bug|3270}}) which prevents blood spatters from ever disappearing.
 
* Contaminants, including [[blood]] spatters, accumulate on the ground and on dwarves and creatures.  When they walk over contaminants, these sometimes get smeared and spread.  There is a bug ({{bug|296}}) which makes contaminants continuously multiply and another bug ({{bug|3270}}) which prevents blood spatters from ever disappearing.
 
** There is a setting in D_init.txt (as of {{version|0.31.16}}) that prevents them spreading from dwarf (or animal) to ground.  For [[v0.31:Fortress_mode|Fortress Mode]], this is [[v0.31:Technical_tricks#More_Game_Options|WALKING_SPREADS_SPATTER_DWF]] and is already turned off by default.
 
** There is a setting in D_init.txt (as of {{version|0.31.16}}) that prevents them spreading from dwarf (or animal) to ground.  For [[v0.31:Fortress_mode|Fortress Mode]], this is [[v0.31:Technical_tricks#More_Game_Options|WALKING_SPREADS_SPATTER_DWF]] and is already turned off by default.
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** Add in some in-fortress means of cleaning dwarves and pets. The "Dwarven Bathtub" is one example. And make sure you have the [[cleaning]] labor enabled. Details of these and other suggestions can be found on the [[cleaning]] page.
 
** Add in some in-fortress means of cleaning dwarves and pets. The "Dwarven Bathtub" is one example. And make sure you have the [[cleaning]] labor enabled. Details of these and other suggestions can be found on the [[cleaning]] page.
 
** Finding the above cleaning measures too tedious or lacking, some players opt to [[v0.31:Cheating|cheat]] by using the [[v0.31:Utilities#dfcleanmap|dfcleanmap]] tool from the [[v0.31:Utilities#DFHack|DFhack]] library.
 
** Finding the above cleaning measures too tedious or lacking, some players opt to [[v0.31:Cheating|cheat]] by using the [[v0.31:Utilities#dfcleanmap|dfcleanmap]] tool from the [[v0.31:Utilities#DFHack|DFhack]] library.
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: I strongly disagree with your assessment that this information has no value now and does "little more than confuse players." The [[DF2012:Technical_tricks#More_Game_Options|WALKING_SPREADS_SPATTER_DWF]] option may be off by default. But this does not change the fact that large amounts of contaminants on a map has a noticeable impact on FPS. Cleaning contaminants or removing them with DFHack '''proves''' this. For that matter, the bugs I mentioned which multiplies contaminants uncontrollably and does not allow blood to evaporate away (like it's supposed to) remain unresolved, meaning this info is as valid for v0.34 as it was for v0.31. Improving FPS is the whole point of this topic. As such, players should still be able to learn about the effect contaminants can have on FPS '''and''' find suggestions on how to deal with it.
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: Relocating or editing content is fine. But I would expect a discussion in Talk '''before''' removing large sections like this, especially if the removal could be controversial. Considerable time and research was put into it and this removal ''discourages'' me from further wiki participation. I am updating this info to be more relevant and reinserting. --[[User:Thundercraft|Thundercraft]] 13:10, 6 February 2013 (UTC)

Revision as of 13:10, 6 February 2013

Contaminants

I removed the following tips for now. My reasoning being that contaminant spreading is currently off by default. When this is turned back on by default (after the bugs are fixed I'd assume), please add these back in. For now they can do little more than confuse players. Calite 23:31, 22 May 2012 (UTC)


  • Contaminants, including blood spatters, accumulate on the ground and on dwarves and creatures. When they walk over contaminants, these sometimes get smeared and spread. There is a bug (Bug:296) which makes contaminants continuously multiply and another bug (Bug:3270) which prevents blood spatters from ever disappearing.
    • There is a setting in D_init.txt (as of v0.31.16) that prevents them spreading from dwarf (or animal) to ground. For Fortress Mode, this is WALKING_SPREADS_SPATTER_DWF and is already turned off by default.
    • If the contaminants are outside, isolate the area and let rain slowly wash it away. Pets can be kept out with a pen/pasture or a pit. Similarly, setting the traffic designation to restricted and/or assigning Activity Zones strategically may keep dwarves away.
    • Add in some in-fortress means of cleaning dwarves and pets. The "Dwarven Bathtub" is one example. And make sure you have the cleaning labor enabled. Details of these and other suggestions can be found on the cleaning page.
    • Finding the above cleaning measures too tedious or lacking, some players opt to cheat by using the dfcleanmap tool from the DFhack library.

I strongly disagree with your assessment that this information has no value now and does "little more than confuse players." The WALKING_SPREADS_SPATTER_DWF option may be off by default. But this does not change the fact that large amounts of contaminants on a map has a noticeable impact on FPS. Cleaning contaminants or removing them with DFHack proves this. For that matter, the bugs I mentioned which multiplies contaminants uncontrollably and does not allow blood to evaporate away (like it's supposed to) remain unresolved, meaning this info is as valid for v0.34 as it was for v0.31. Improving FPS is the whole point of this topic. As such, players should still be able to learn about the effect contaminants can have on FPS and find suggestions on how to deal with it.
Relocating or editing content is fine. But I would expect a discussion in Talk before removing large sections like this, especially if the removal could be controversial. Considerable time and research was put into it and this removal discourages me from further wiki participation. I am updating this info to be more relevant and reinserting. --Thundercraft 13:10, 6 February 2013 (UTC)