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Editing v0.34 Talk:Trading

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1. Items not owned by your fort - description is correct, traders' wares and depot contents are not fort property and not accessible to unforbid/dump.
 
1. Items not owned by your fort - description is correct, traders' wares and depot contents are not fort property and not accessible to unforbid/dump.
 
 
2. Items worn by non-fort creatures start out forbidden, but can be claimed and dumped (including clothing ''worn'' by traders, in case anybody wonders).
 
2. Items worn by non-fort creatures start out forbidden, but can be claimed and dumped (including clothing ''worn'' by traders, in case anybody wonders).
 
 
3. Yes, it has indeed been suggested that profits affect migration and later caravans. Observations within the game fit this assumption, and any further verification would need reading the source code.
 
3. Yes, it has indeed been suggested that profits affect migration and later caravans. Observations within the game fit this assumption, and any further verification would need reading the source code.
 
 
4. Seizing doesn't cause automatic sieges. People who've looked into the executable have found indications for diplomatic "damages" connected to various caravan mishaps and misbehaviours, including confiscations.
 
4. Seizing doesn't cause automatic sieges. People who've looked into the executable have found indications for diplomatic "damages" connected to various caravan mishaps and misbehaviours, including confiscations.
 
 
5. "Seizing" when nothing is selected doesn't change the merchant's mood and in fact doesn't result in any transaction (just like "offering" when nothing's selected). I don't see the need to demand a verification for the lack of result when there's a lack of action.
 
5. "Seizing" when nothing is selected doesn't change the merchant's mood and in fact doesn't result in any transaction (just like "offering" when nothing's selected). I don't see the need to demand a verification for the lack of result when there's a lack of action.
 
 
6. The executable-readers found negative reactions of the civ when merchants or diplomats died, when the caravan left with a loss etc. Deaths of diplomats even leave a trace in legends mode (roughly "<diplomat> died at <fort>. It was assumed <fort government> was at fault."; the diplomat was actually killed by a goblin ambush.).  
 
6. The executable-readers found negative reactions of the civ when merchants or diplomats died, when the caravan left with a loss etc. Deaths of diplomats even leave a trace in legends mode (roughly "<diplomat> died at <fort>. It was assumed <fort government> was at fault."; the diplomat was actually killed by a goblin ambush.).  
 
 
7. all caravans arrive in the "late" month of their active month now, generally between the 10th and 20th.
 
7. all caravans arrive in the "late" month of their active month now, generally between the 10th and 20th.
 
 
8. yes, caravans "embark" on their journey off the site (i.e. start picking up their stuff and become unavailable for trading) one month after arrival, regardless of trade, route length to the depot and unpacking time.
 
8. yes, caravans "embark" on their journey off the site (i.e. start picking up their stuff and become unavailable for trading) one month after arrival, regardless of trade, route length to the depot and unpacking time.
 
 
9. the caravan successfully leaving the site is a condition for receiving immigrants; observation shows a strong corellation between wealth/traded wealth and migration count.
 
9. the caravan successfully leaving the site is a condition for receiving immigrants; observation shows a strong corellation between wealth/traded wealth and migration count.
 
 
10. executable reading found diplomatic consequences for trader death independent of causes; there's no good reason to assume traders gone mad would be an exception.
 
10. executable reading found diplomatic consequences for trader death independent of causes; there's no good reason to assume traders gone mad would be an exception.
 
 
11. Traders will patiently sit in the depot while paths to the outside are shut and wait for the bridge to be lowered again.  
 
11. Traders will patiently sit in the depot while paths to the outside are shut and wait for the bridge to be lowered again.  
  

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