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Difference between revisions of "v0.34 Talk:Trap"

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(traps block (traders') wagons?)
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Is this new inteded behaviour, or is this a bug? Is this maybe the result of creating my world with advanced parameters?
 
Is this new inteded behaviour, or is this a bug? Is this maybe the result of creating my world with advanced parameters?
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== Traps block wagons in 34.09? ==
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I have observed that a single line of cage traps can prevent human wagons from reaching the depot, making a "corridor of traps' strategy useless. (Stone fall traps are impassible for wagons too.) Feature or bug?

Revision as of 10:30, 20 May 2012

"Most captured creatures do not require any nourishment and will survive being in a cage indefinitely" This is somewhat untrue in this version. many creatures DO stave while caged now. (maybe all grazers?) so far I can confirm that humans, trolls goblins survive fine.

Quality what?

That source (1) about mechanism quality in weapon traps is from 2007.

Cage traps not triggering in DF2012?

I recently started playing DF2012, coming from DF2010. When the first Goblin ambush came after I had set up my default defense (walling in and adding a corridor of cage traps to the entrance door), they just walked through the traps (yes, they were loaded), as if the didn't exist at all. What is more, I tried to lock the inner door before them, when I noticed, but they just ignored it and walked through, even without stopping.

Is this new inteded behaviour, or is this a bug? Is this maybe the result of creating my world with advanced parameters?

Traps block wagons in 34.09?

I have observed that a single line of cage traps can prevent human wagons from reaching the depot, making a "corridor of traps' strategy useless. (Stone fall traps are impassible for wagons too.) Feature or bug?