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So I did some !!SCIENCE!! by accident when trying to optimize my labour / hauling...
 
 
If using burrows it appears that Vampires only will feed on sleeping dwarfs that are in the same burrow as themselves. Setup was like this: 2 burrows, 1.st one (lets call it The Fortress) containing your whole fort and all the beds, 2nd one (lets call that one Vampire Prison for obvious reasons) containing nothing except your Vampire(s). I forgot to lock the door to said vampire prison and only noticed it when i wanted to reopen it to put a second vamp in there. The first one just sat in his little 5x5 burrow for 3 years without ever killing one dwarf. (or doing anything at all since i disabled all his labours) Can anyone confirm this?
 
 
 
 
 
 
 
== Lets improve this article ==
 
== Lets improve this article ==
  
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::Vampires' attributes are frozen.  Vampires continue to gain (and lose) skill. --[[User:Vasiln|Vasiln]] 00:17, 6 March 2012 (UTC)
 
::Vampires' attributes are frozen.  Vampires continue to gain (and lose) skill. --[[User:Vasiln|Vasiln]] 00:17, 6 March 2012 (UTC)
 
::This is info from the first patch, but I imagine it hasn't been changed. Vampires don't drink but are still alcohol dependent. This is reflected in the article by mentioning that "s/he really needs a drink", and is because they haven't had any alcohol since they entered your fort. I'm pretty sure this results in the vampire being an immensely poor worker despite never needing to stop to eat/drink. I noticed that a vampire that was jailed and then isolated into a sealed off area became perpetually tired; I think this might be unrelated to the sobriety but I'm not sure. -- [[User:Qazmlpok|Qazmlpok]] 18:50, 20 February 2012 (UTC)
 
::This is info from the first patch, but I imagine it hasn't been changed. Vampires don't drink but are still alcohol dependent. This is reflected in the article by mentioning that "s/he really needs a drink", and is because they haven't had any alcohol since they entered your fort. I'm pretty sure this results in the vampire being an immensely poor worker despite never needing to stop to eat/drink. I noticed that a vampire that was jailed and then isolated into a sealed off area became perpetually tired; I think this might be unrelated to the sobriety but I'm not sure. -- [[User:Qazmlpok|Qazmlpok]] 18:50, 20 February 2012 (UTC)
:::34.07 - a weak vampire came as an immigrant, i made him a miner - now he is mighty (as written in v mode). In adv. mode 34.07 i also managed to become a vamp flom almost very start: powerlevelling as a vampire also worked perfectly, all the stats increased the same way as if my hero was a non-vamp. The single bad thing in adv.mode is that vamp has a speed-cap of about 1300, even if an elf with maxed 2k speed becomes a vamp, the speed is instantly set to a vamp's cap of ~1300. (there are three exact constant cap's depending on the race, yet all are 1300+-)
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:::34.07 - a weak vampire came as an immigrant, i made him a miner - now he is mighty (as written in v mode). In adv. mode 34.07 i also managed to become a vamp flom almost very start: powerlevelling as a vampire also worked perfectly, all the stats increased the same way as if my hero was a non-vamp. The single bad thing in adv.mode is that vamp has a speed-cap of about 1300, even if an elf with maxed 2k speed becomes a vamp, the speed is instantly set to a vamp's cap of ~1300. (there are three exact constant cap's depending on the race, yet all are 1300+-)  
::::I can confirm this. The NO_PHYS_ATT_GAIN and NO_PHYS_ATT_RUST tags do nothing at the moment. Confirmed vampire (several years in a box, then watched him suck the life from 6 people in a row when released) had his strength go from no description to 'strong' after about 6 months of mining duty, then back to no description when I took him off. (unmodded 0.34.11) --Abdulijubjub 00:59, 24 June 2013 (UTC)
 
  
 
Do you mean sobriety from booze or blood? --[[User:Headjack|Headjack]]
 
Do you mean sobriety from booze or blood? --[[User:Headjack|Headjack]]
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Just a quick note about the "He has the appearance of someone (x) years old and is among the first of his kind" line. I don't know firsthand how useful this is for vampire ID in general, but in a world with a very short history, any dwarf older than the world will have this line for their age. So, for example, I've got a fortress in year 8 of its world, so any dwarf older than 8 years old has this. This caused me to briefly worry that I had an all-vamp fort before I figured it out. 19:00 9 April 2012 (UTC)
 
Just a quick note about the "He has the appearance of someone (x) years old and is among the first of his kind" line. I don't know firsthand how useful this is for vampire ID in general, but in a world with a very short history, any dwarf older than the world will have this line for their age. So, for example, I've got a fortress in year 8 of its world, so any dwarf older than 8 years old has this. This caused me to briefly worry that I had an all-vamp fort before I figured it out. 19:00 9 April 2012 (UTC)
 
 
Thought of a way to put that vampire to work! Make a big big room for them and set all your important levers up in there to lock him in there with them, make your vampire useful by having him pull switches all day! Have a little side room to lock him into, so other dwafs can safely come in and do maintenance, and make sure the room is nice so he don't flip out and start braking things just when you need him to pull that 'save my fort' switch the most. Who else is better to have manning your switches than some one who never sleeps, never dies, and has to be separated from the rest of society?  [[User:Azraile]] 14:36 20 August 20 2016 (UTC)
 
:You do realize that this page is for the version of DF that was released over 4 years ago, right? --[[User:Quietust|Quietust]] ([[User talk:Quietust|talk]]) 23:48, 20 August 2016 (UTC)
 
  
 
== Melancholy ==
 
== Melancholy ==
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==Proximity trigger? ==
 
==Proximity trigger? ==
 
By observing my vampire and moving her around with 'station' orders (and sacrificing my fortress (okay, I had a backup)) I have come to the conclusion that proximity to a sleeping dwarf, maybe 10 tiles, either increases the chance of a suck job or even triggers one. --[[User:Old Ancient|Old Ancient]] ([[User talk:Old Ancient|talk]]) 17:33, 27 April 2013 (UTC)
 
By observing my vampire and moving her around with 'station' orders (and sacrificing my fortress (okay, I had a backup)) I have come to the conclusion that proximity to a sleeping dwarf, maybe 10 tiles, either increases the chance of a suck job or even triggers one. --[[User:Old Ancient|Old Ancient]] ([[User talk:Old Ancient|talk]]) 17:33, 27 April 2013 (UTC)
 
== Indicators ==
 
 
I just found my first vampire, and had her wall herself into her tomb, where she's currently happily occupying herself by drawing on the floor. I figure if I need her out for some reason, I can have her deconstruct the wall, but as long as I don't give her that order, I think the worst she can do is throw a tantrum and knock over her coffin.
 
 
Her status page makes her vampirism so completely obvious that the only way I could have missed it before she killed and I went actively hunting is by not ever looking at it. She had no happiness modifiers (though she's now acquired "admired own fine Burial Receptacle lately"), in a fortress where most everyone else has eaten in the legendary dining room at least once.
 
 
She has an entire page of prior associations - fully thirty. The last of those indicates that she's "the former sacred oil of The Cult of Caves", the like of which I've never seen in anyone else's description.
 
 
She reports a huge list of relations, including a husband and three children, and dozens of siblings, nieces, nephews, aunts, uncles, and cousins, none of whom have ever been in the fortress.
 
 
Her social skills are consistently high. Her labor skills don't get above Competent... but she's got a ''lot'' of them, with no particular theme. Mason, Animal Dissector, Clothier, Herbalist, Furnace Operator, Surgeon, Potash Maker, Appraiser... and a dozen others at Novice in between.
 
 
The reported age is consistent, and may even be accurate - she'd have been fifty-odd when cursed, if the provided birthdate is truthful.
 
 
And a more subtle point: Absolutely ''everyone'' else in my fortress has bronze eyes. The vampire's eyes are brass.
 
 
== Further Indicators ==
 
 
Having had to deal with a few fortresses with 3-4 vampires each, sometimes it happens later on, when you have ~200 dwarves. Sometimes, also, the vampire is not particularly exceptional (doesn't set off a red flag when the wave arrives) and has an occupation that causes them to spend a lot of time working, like fisherdwarf. Some of those labors (esp. fisherdwarf) seem to be driven by success + bodily needs, meaning the vampire may go long stretches (between say, sieges/ambushes) simply working.
 
 
This particular vampire I finally caught (I had a few false positives such as my Mayor, who had been working at consoling angry dwarves so long he forgot the last time he ate and drank and slept...!) with a very simple technique that seems to apply almost only to fortresses with large populations and not enough beds.
 
 
As it often happens, my food storage is above my dining room, and above almost all sleeping quarters in the fortress. Building ~144 'modest' quarters takes some time & some engraving work, and during this time dwarves will often fall asleep in the food storage room. I have caught two vampires specifically this way; and it relates to the 'forcing dwarves to sleep in the same room' idea in 'Defense'. However in this case, you happen to have a mixture of sleeping, eating and lingering dwarves and the vampire will be spotted. Keeping most workshops in groups (such as the kitches and stills) seems to help with this 'other dwarves naturally being around another sleeping dwarf.'
 
 
The second part of this is to make sure you have a captain of the guard, not because you want to convict the vampire, but so people will start pointing fingers at each other. When the murder happens, look at the accusations and examine each dwarf. If the murder was one with a ton of witnesses (which it sometimes will be) the vampire will be obvious because a large number of different dwarves will be accusing the vampire. If not, you can simply do 'view creature' on each of the people in the accusations (including the person who found the body) and one of them will be this clever vampire. Usually you want to check out the dwarves making accusations first; if the migrants have been there for awhile, it will be the strange dwarf, in particular the one that has only been admiring your traps, doors and bridges; who has no thoughts about sleep, eating or drinking.
 
 
One way to confirm this oddity is to immediately assign that dwarf to your atom smasher burrow (or your vampire prison burrow if you intend to utilize the creature). The vampire dwarf will not immediately go (you will not get the usual 'Urist McUrist cancels search uselessly for extinct fish, forbidden area' but instead the Dwarf will go to 'No Job' and stand there for a VERY long time.
 
 
For confirmation, once assigned to this space the dwarf will just hang around, doing nothing and not getting upset at all. All of this is just because often a vampire dwarf is also an exceptionally skilled dwarf that you don't want seal away or vaporize on a whim.
 
 
In this case, it seems like the combination of fisherdwarf and vampire made for a 'clever' vampire that only very occasionally fed, and since there were three vampires in total, for a long time I was certain I had dealt with the problem.
 
 
As an aside it would be interesting if vampire dwarves would get clever (if for instance, other vampires had been killed or disappeared 'accidentally') and try to choose low priority targets (i.e. children of non-nobles & non-legendaries, or the adult dwarf with the fewest skills) in an attempt to avoid being caught / subjected to 'accidents'.
 
 
NOTE: why the vampire dwarf behaves this way RE: burrow assignment I do not know; during Civilian Alerts he or she will come inside immediately like any other dwarf. If this is generally a kind of bug in the current version, it may be worth noting.
 
 
--[[User:Riverc|Riverc]] ([[User talk:Riverc|talk]]) 03:52, 2 February 2014 (UTC)
 

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