v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

23a:Z-axis

From Dwarf Fortress Wiki
Jump to navigation Jump to search
This article is about an older version of DF.

(If you're looking for information on the z key, see Status screen)


The third axis is known in math as the z-axis. It measures "up and down" distances. A z-level is one layer of the map that can be viewed at a time. Changing z-levels is done with the < (up) and > (down) keys. It is normally only available in Adventurer mode.

3 dimensions[edit]

It's easy to think of a graph with an x-axis and a y-axis, right?

In the map view, traveling east or west moves you along the x-axis, and traveling north or south moves you along the y-axis. Traveling up or down stairs/ramps moves you along the z-axis.

3 dimensions.png

The z-axis, as you can see, is perpendicular to both the x-axis and the y-axis to create a 3D coordinate system, which is what Dwarf Fortress is based in.

To move up and down, use < and > (which are shift, and shift. in most keyboard layouts).

In Fortress mode, all objects have their z-coordinate set to 0, since there is only one level present. It is possible, though, to use 3rd-party tools such as DFHack to create additional Z-levels within a fortress, and the game will mostly handle them correctly (e.g. creatures and projectiles will travel up and down correctly, but substances such as miasma and smoke will not).