|This article is about an older version of DF.|
(If you're looking for information on the key, see Status screen)
The third axis is known in math as the z-axis. It measures "up and down" distances. A z-level is one layer of the map that can be viewed at a time. Changing z-levels is done with the (up) and (down) keys. It is normally only available in Adventurer mode.
It's easy to think of a graph with an x-axis and a y-axis, right?
In the map view, traveling east or west moves you along the x-axis, and traveling north or south moves you along the y-axis. Traveling up or down stairs/ramps moves you along the z-axis.
The z-axis, as you can see, is perpendicular to both the x-axis and the y-axis to create a 3D coordinate system, which is what Dwarf Fortress is based in.
To move up and down, use and (which are and in most keyboard layouts).
In Fortress mode, all objects have their z-coordinate set to 0, since there is only one level present. It is possible, though, to use 3rd-party tools such as DFHack to create additional Z-levels within a fortress, and the game will mostly handle them correctly (e.g. creatures and projectiles will travel up and down correctly, but substances such as miasma and smoke will not).
|Game Basics FAQ|
|What is the Z-Axis?|
|What is the point of the game?|
|How quickly does time pass in Dwarf Fortress?|
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